
-
4GB patch the
.exe
, so that it can use max 4GB RAM instead of 2GB ntcore if you have more than 2GB RAM. -
DXVK DirectX to Vulkan translation layer. Download DLL from GitHub -> Releases and drop it into "PAYDAY 2" folder. Steam Community Guide with some explanation (Ctrl + F, type "dxvk" without quotes).
Some of the good optimization-based mods:
ModWorkshop
mods
folder
- Bandwidth Saver
- Crime.NET Cleanup
- Crime.NET Performance Improvement
- CustomFOV - Original with fix from CustomFOV - Updated description (or just use updated version, I guess).
- Depth of Field Removal
- Disable bullet smoke
- Disable Fog
- DX11 Shaders Fix SuperBLT Edition - IDK if this is even in-use for me. Lol.
- Less Aliasing
- Less Lights
- Low Violence Mode
- No Blood
- No Post Processing (Not Persist Scripts) - Because PS are run on each frame, which can cause more lag than would be fixed. Lol. OR No Post Processing + Outlines ON + No Blue Filter On Main Menu - A
Persist Scripts
implementation. - No Prints
- No Weapon Verification
- No Weather
- Block Beardlib Spam
- Reduce Shotgun Spam
- Stop Wasting Updates
- The Fixes
- Unambiguous Molotovs Z-Fighting Fix
- Unambiguous Smoke
Sicario
smoke bomb only. - Unambiguous Viper Gas
TdlQ's Mods
mod_overrides
folder - Where there are any conflicts (Main Menu -> Options -> Advanced -> Mods; click or hover to view changed files, red text indicates a conflict and each tells any mod they're conflicting with) I went with the smaller file.
- Better Looking and Optimized Mariachis
- Corrected Normal Maps
- Tailor Pack 2 Optimizations
- Performance Friendly Effects
- Performance Friendly Flame Weapons - Cash Blaster still causes noticeable lag.
- Hell's Island 'Optimization' + included optional lower-resolution blood splats.
- LemonCat Macro Pack (No Cube Maps) - Using Plants, Skies, Smoke. Roads looks odd in-game. Enemies are a nightmare as in screenshots. Didn't try Heads, HeisterHeads, or MenuBGs yet.
- Less Tacky Marshals OR Optimized Marshals
- Low Poly Enemies
- No Dirt Camera
- No Trash
- [Optimized Prop Meshes - Black Cat](
- Optimized Prop Meshes - Black Cat
- San Martin Bank 'Optimization'
- White House Optimization
Also using HoloUI for the HUD + to replace a bunch of screens with generally-better-performing versions, e.g. blank main menu, blacked-out in-between-menus non-level loading screen, etc. Also possible to use a different HUD and accomplish - at least most of - this with more mods that can be found on MWS, of course.

4 GB patch does literally nothing in PD2 executable, it is just a placebo.
The game is already compiled with LAA flag and all 4 GB patch tools just set this flag to true.
Also a side note, The Fixes does not optimize the game at all. It just fixes crashes and bugs in the code. No idea why it is in your list of mods that optimize the game.

@dom-2 Interesting, didn't know that about the exe. Thank you.
Not crashing is an optimization, at least to me, lol. That's why I stopped using PocoHUD3, because it has very random crashes with some part(s) of my massive amount of other mods (along with random ones I try almost daily) that seem to always be just "access violation" with no useful info so I can't even attempt a fix.
its an out of memory error, the game doesn't have enough allocated ram (not changeable without hacky workarounds i think). as for fixes, reduce texture quality maybe, TdlQ's mod "clear texture cache" helps with memory also