

If someone's wondering. No, it doesnt work.
Your game will crash on any heist with weather.
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
Current thread: Main
Script stack:
start() lib/managers/environmenteffectsmanager.lua:148
use() core/lib/managers/coreenvironmenteffectsmanager.lua:56
set_active_effects() lib/managers/environmenteffectsmanager.lua:47
apply() core/lib/managers/viewport/environment/coreenvironmentfeeder.lua:719
apply() core/lib/managers/viewport/environment/coreenvironmenthandler.lua:277
_update() core/lib/managers/viewport/corescriptviewport.lua:286
update() core/lib/managers/viewport/coreviewportmanager.lua:33
core/lib/setups/coresetup.lua:517

the alaskan deal hesit crashes while loading the mission briefing.
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
Current thread: Main
Script stack:
start() lib/managers/environmenteffectsmanager.lua:148
use() core/lib/managers/coreenvironmenteffectsmanager.lua:56
init() lib/managers/gameplaycentralmanager.lua:53
new() core/lib/utils/coreclass.lua:35
init_managers() lib/setups/gamesetup.lua:647
init_managers() lib/setups/networkgamesetup.lua:10
core/lib/setups/coresetup.lua:399
System information:
Application version : 1.123.108
CPU : Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GT 730 / nvldumd.dll[23.21.13.9135]
Language : english
Memory : 4031MB 564KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : NVIDIA Corporation (LG IPS WSXGA (2- NVIDIA High Definition Audio))

crashed in the mission briefing of the brooklyn bank.
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
Current thread: Main
Script stack:
start() lib/managers/environmenteffectsmanager.lua:148
use() core/lib/managers/coreenvironmenteffectsmanager.lua:56
set_active_effects() lib/managers/environmenteffectsmanager.lua:47
apply() core/lib/managers/viewport/environment/coreenvironmentfeeder.lua:719
apply() core/lib/managers/viewport/environment/coreenvironmenthandler.lua:277
_update() core/lib/managers/viewport/corescriptviewport.lua:286
update() core/lib/managers/viewport/coreviewportmanager.lua:33
core/lib/setups/coresetup.lua:517
System information:
Application version : 1.123.108
CPU : Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GT 730 / nvldumd.dll[23.21.13.9135]
Language : english
Memory : 4031MB 564KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : NVIDIA Corporation (LG IPS WSXGA (2- NVIDIA High Definition Audio))
Haven't played in a while but after coming back to the game this mod started crashing the game any time i loaded into alaskan deal
Crash log?
@Gab - Steam: /id/inside checked it, there was nothing except for audiox fatal error message that I always had. When game crashes it feels like alt+f4 was pressed rather than the game got stuck