This mod aims to optimize and lower the textures of the new enemy that was released in the new Midland Ranch Heist. They have 2 body textures that were both in 2K resolution (So practically 2048x4096 if combined together which is NOT good for enemies) This mod lowers their texture value to 1K for Diffuse Textures which would still keep some of their quality and lowers Normal Maps by 3 Mips. What that means for someone who doesn't know mipping is that their textures were lowered drastically to be optimized for a cop and not a player. Their head texture is also drastically reduced since their face is rarely seen and most you can see is their bald scalp and back of their head.
This mod may reserve more memory usage since it's not loading higher quality textures for the Marshal and may bring a boost in FPS and more.
Unfortunately I could not lower the Polygon count since Overkill decided to be rude and made his model Multi Material. What that means is that attempting to edit the model will result in this
This will not require any fancy mods like SuperBLT or Beardlib since it only edits the texture files of the Marshal and nothing else. (Although getting those mods are highly recommended/required for like any other mod lol)
Note: This mod will conflict with my Marshal Outfit mod since the mod points to vanilla textures in the game files and this mod edits them, but the FPS texture runs on a different texture I made but the third peron model will be afflicted. Mask and body textures will be affected but your characters forearms will remain unaffected