Changes Normal Maps, to be the correct formatting. If a Normal let's say has a flat normal I will fix that. Normal map that has no resemblance to the diffuse texture, I will fix that as well. Anything that has a screwed up normal map, I will fix it. Overkill also tends to put normal maps in the incorrect format for diesel engine a lot. I have also fixed those. Normal maps also control how lighting is reflected off the model or how smooth the model will look.
Beardlib is not needed more this mod, just a simple drag and drop into your mod_overrides folder and it works right outside the box zip folder :D
The purpose of this mod is to make the textures of this game with broken/flat normal maps look better in quality and lighting to make the game and make the textures bump out instead of being flat or using an incorrect normal (which ovk does a lot)
Below this sentence is a list of fixed normals with a proper before and after photo, if you would like to look at the photo in full detail, right click on it and select open image in new tab to zoom in and see in full screen.
Spoiler!
This was the Repairman Outfit Harness Normal Map Before
This is after I fixed it
Spoiler!
This was the Green FPS Texture Before
This is after I fixed it
Spoiler!
This was the Clown FPS Texture Before
This is after I fixed it
Spoiler!
This was the Federales Heavy Unit Helmet Texture Before with a horribly broken Normal Map and a very apparent Seam
This is after I fixed it with a proper Normal Map and a barely visible seam
Spoiler!
This was one of the Alaskan Deal Crew Workers Before with a horribly broken Normal Map
This is after I fixed it with a proper Normal Map
Spoiler!
This was the circle cutter Before using it's diffuse texture as a Normal Map
This is after I fixed giving it an actual Normal Map
Spoiler!
This was one of the wood textures on The Black Cat heist that had a flat Normal Map before
This is after, giving it better lighting and more bumpiness to the Normal Map
Spoiler!
This is the Roctec Suppressor in vanilla using it's diffuse channel as a Normal Map before I fixed it
This is the Roctec Suppressor in vanilla using it's correct Normal Map texture after I fixed it
Spoiler!
This is the Hailstorm bullets inside of the magazine using it's GSMA channel as a normal before it was fixed with this mod
This is the Hailstorm bullets inside of the magazine using it's normal map channel properly after it was fixed with this mod
(More to come into the future)
(All previous images in the images tab was deleted due to them not being compared properly and the before and after images being out of place)
Known Issues:
- There is a missing material on the magazine of the Hailstorm. Deleting the files and installing Visual Fixes should fix the issue