Minimum game version required: v1.149.260 (Update 244)
Minimum SuperBLT version required: v1.4.3
Minimum EHI version to sync data to other EHI players: r325
!!! Failing to meet the minimum requirements will cause crashes in-game !!!
Shows trackers for various heist related gameplay elements
- Waiting for a van/heli/boat
- Waiting for a C4
- Waiting for a thermite to finish
- Achievements*
- Achievements with progress (e.g.: "Another Way Out" achievement in Hell's Island)
- A chance for something to happen (e.g.: teargas, cooking chance)
- Mission XP Overview
- Buffs (skill or perk) and color them based on their action in-game
- Filter achievements tracked in EHI or for The Secret -> See progress filter in Achievements Page
- Damage hit markers or Floating health bars
- Hudlist
- etc...
See screenshots in the "Images" tab for more info and how it looks in-game.
EHI is using in-game panels and should be compatible with all HUD mods.
You can change x, y position in options to move it on the screen. The mod supports Ultra-Wide monitors.
Accuracy
Always accurate on host.
Clients should stay accurate within 1-3s range. It is recommended to install (on both host and client side players) Slowmotion Manager mod and remove all slowmotion effects that slows down time calculation.
Desync can also disallow some trackers to show up/update. There is nothing to prevent it.
If you drop-in to a heist, some trackers related to elements may not appear. This is because they are not synced when you drop-in. It can be improved, but it is unfixable.
Trackers
Some trackers are inaccurate and have orange color. These trackers can prematurely expire or expire late when an element (van, heli, ...) is interactable.
Supported heists
All vanilla heists are supported (Crude Awakening Heist (Update 238) is the latest vanilla heist). Custom heists are not supported due to I have to look into the map scripts and find elements that can be tracked. However, support for them may come at later date.
Currently supported custom heists:
| Heist | Trackers | Overlapping Waypoints Removed | Achievements | Snipers | Loot Counter | XP Breakdown | Additional Notes: |
|---|---|---|---|---|---|---|---|
| Triad Takedown (Yacht Heist) | ✔ | ❌ | ✔ (No achievements) | ❌ | ❌ | ❌ | |
| Triad Takedown Remastered | ✔ | ❌ | ✔ (No achievements) | ❌ | ❌ | ❌ | |
| Scorched Earth | ✔ | ✔ | ✔ (No achievements) | ✔ (No snipers) | ❌ | ❌ | |
| Cold Stones | ✔ | ✔ | ✔ (No achievements) | ✔ (No snipers) | ✔ | ❌ | |
| Crime and Punishment | ✔ | ❌ | ❌ | ❌ | ❌ | ❌ | |
| Yaeger - Rogue Company 1.0.1 Day 1 Patch | ✔ | ❌ | ❌ | ❌ | ❌ | ❌ | |
| Harboring a Grudge | ✔ | ❌ | ❌ | ❌ | ❌ | ❌ | |
| Constantine Scores | |||||||
| * Smackdown | ✔ | ❌ | ❌ | ❌ | ❌ | ❌ | |
| * Truck Hustle | ✔ | ✔ | ❌ | ❌ | ✔ | ❌ | |
| * On Display | ✔ | ❌ | ❌ | ❌ | ✔ | ❌ | |
| * Concrete Jungle | ✔ | ❌ | ❌ | ❌ | ❌ | ❌ | |
| * Butcher's Bay | ✔ | ✔ | ✔ (No achievements) | ✔ | ✔ | ✔ | |
| * Precinct Raid | ✔ | ✔ | ✔ (No achievements) | ✔(No snipers) | ✔ | ✔ | |
| Heat Street Rework 2.3 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads and edits configuration for Vanilla Heat Street Heist |
| Office Strike 1.7 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
| Hard Cash 1.1 | ✔ | ✔ | ✔(No achievements) | ✔(No snipers) | ❌ | ✔ | |
| Branch Bank Initiative 1.3 | ✔ | ✔ | ✔(No achievements) | ✔(No snipers) | ✔ | ✔ | |
| GO Bank Remaster 1.3 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads configuration for Vanilla GO Bank Heist |
| Cook Off (Daylight) 1.1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads configuration for Vanilla Cook Off Heist |
| Cook Off: Meth Slaves 1.1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads configuration for Vanilla Cook Off Heist |
| Crashing Capitol - Return to Shield Mall 1.0.2.3 | ✔ | ✔ | ✔ | ❌ | ❌ | ✔ | |
| Henry's Rock (but Better Spawns & Cover) 1.03 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads configuration for Vanilla Henry's Rock Heist |
| Shacklethorne Auction (Better Spawns + No Rain) 2.1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads configuration for Vanilla Shacklethorne Auction Heist |
| Buluc's Mansion (but Better Spawns) 1.1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads configuration for Vanilla Buluc's Mansion Heist |
| Slaughterhouse Edit 1.0 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads configuration for Vanilla Slaughterhouse Heist |
| Scarface's Mansion Reimagined 1.0 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loads configuration for Vanilla Scarface Mansion Heist |
Not supported mods
If you have mods that modifies vanilla heists by either:
- adding more elements
- modifying existing elements (for example: shortening wait etc...)
EHI fails to recognize these changes and because of that, some trackers may not be accurate as they are in vanilla.
Example mods:
Cook Faster
Compatible mods
Custom Name Color (HUD-compatible) - your custom color shows up in trackers/waypoints/buffs that track peer related info (if enabled)
All HUD mods should be compatible
-> Tested WolfHUD, VanillaHUD Plus, CS HUD, MUI, Void UI and PocoHud3
Any Day Any Heist
Hostages Extend Break Time
Classic Heisting
-> XP Tracker is not visible - XP worked a bit differently in Update 24
-> Marshal tracker is not visible - Marshal groups did not exist in Update 24
-> Gage Mod Courier tracker is not visible - Gage packages were added after Update 24; in Update 26 to be precise
Incompatible mods
Tweakdata Fixed - EHI won't show up in-game (Press 0 twice to force refresh) or may randomly crash in Berserker buff when this mod installed.
Languages
- English
- Czech (Has to be manually selected in the mod options)
- French
- Thai (Recommended mod: PAYDAY 2 THAI LANGUAGE); Looking for translator
- Brazilian Portuguese
- Simplified Chinese
- Russian
- Italian
- Japanese
How to install
Please see "Dependecies & Instructions" tab.
Important:
If you are crashing, always post a crashlog. I'm not a psychic nor I can read your minds and posting similar comments like "EHI is crashing my game, fix it asap" is not helping either.
Without crashlog I cannot help you.
Feedback
If the mod is crashing or you have an suggestion, please use the link to my Google Forms here



After the r334 update, now VanillaHud's Drill waypoints timer don't appear anymore.
I found it strange that the VanillaHud's waypoint timer was now affected by Extra Heist Info when i always had EHI waypoints turned off.
After realizing this, I initially decided to use the Drill waypoint timer from Extra Heist Info but his waypoint timer is too big in comparison to VanillaHud's waypoint...
Can you fix the problem? Although I would also be happy with the ability to change the size of the EHI waypoints, since that's what I was looking for among its options unless I'm really blind.
Not sure what happened or if update for VHUD+ broke it, but it seems options for Custom Waypoints in VHUD+ are disabled.
Enable it again and it will work again.
PAYDAY 2 -> Options -> Mod Options -> VanillaHUD+ -> Custom Waypoints Options -> Show Timers
When I noticed the problem, the first thing I did was check if the option to show timers was enabled, and yes, it was and still is. Then, to verify what was causing it not to display, I removed the EHI from my active mods, and that caused it to display again.
However, I could try disabling the option and re-enabling it to see if that fixes it.
Today i also noticed that using EHI Waypoints partially prevents the Keepers mod from working. I've been playing with Keepers for a long time, and I usually give them commands from long distances, but when I use EHI waypoints, for some reason, the range for them to obey an interaction order with a target is shorter. At first, I thought I was giving them the wrong commands, but after playing a few games, it became clear that their range had decreased.
@netrax
Can you share a video of that happening ?
@dom-2 I did the video but... How i can put it here? I don't know anything about this thing full of options.
I started a Transport match for the video and the bots immediately became unable to obey the order to repair the drill even if I was right next to them. This also happened to me in a Transport match yesterday, but I hadn't given it any importance until playing in the Nightclub where when I gave them the order to repair the drill, they only listened when I was near the safe.
On the other hand, any other order such as asking them to pick up specific bags on the ground will be obeyed without problems, obviously because they do not have EHI waypoints.
@netrax I decided to play Nightclub again, deactivated the EHI waypoints, and reactivated the VHud+ waypoint timers.
The time still wasn't showing, but I decided to record another video. I gave the bot the command to fix the drill from a long distance, and it did. Now, I'm sure the problem is that the EHI waypoints cover Goonmod's waypoint for giving orders, while VanillaHud waypoints don't do that. They're located above the target, and that prevents them from covering the order waypoint.
The reason the distance for bots to follow an order was reduced when using EHI waypoints is because at close range, the waypoint disappears from visibility, no longer blocking Goodmod's waypoint.
@netrax Try upload to streamable (.com) and link it here for Dom.
@jaytuut Thanks, i did it
@dom-2
The first video is from when I played a Transport map
https://streamable.com/v8ffcl
The second video is from when i played Nightclub again.
https://streamable.com/ndjc3v
@netrax So after a bit of fiddling with the code (in both EHI and Keepers), I think I know what is going on here.
When Keepers check for player waypoint and tries to find first waypoint on Interact Position. However, EHI occupies this position (to show waypoint way too close to the drill), so it will be always first for Keepers to check, but it gets ignored (as id does not match created by GoonMod Waypoints) and bot action is overriden to something else, like defend for example.
To check this, you can open file TimerGui.lua, scroll to line 96 and:
position = self._forced_pos or self._unit:interaction() and self._unit:interaction():interact_position() or self._unit:position(),replace with:
position = self._forced_pos or self._unit:position(),See if that "improves" it
@dom-2 Nope, nothing happens. I replaced the line and after that i opened the game to start a heist in Four Stores. The bots continue to defend the waypoint instead of repairing the drill.
@netrax Then the only to fix this is to have custom update logic for each waypoint. With this I could also add visual options (like smaller size, visible when looking at it, etc...)
Unfortunately, this a bit complex project that will take a bit of time to realize.
@dom-2 No problem, good luck!
@netrax Check if it is better in r339