PSA:
- Currently there's an issue with Beardlib 5.0 where changing options will crash the game.
- I reccomend sticking to Beardlib 4.88 for the moment (it can also be found on the beardlib>downloads page)
Any Day Any Heist:
For when you want to play some Payday but don't know what to play.
It generates a Heist Contract, or Job. With random days/levels from any existing heist.
For example, you could have Watchdogs day 2, Goat Sim day 1, Aftershock and Boiling point;
All one after another in the same contract.
Updates:
- Random Contacts have been moved to a new filter/tactic menu in the contract broker (see updated images)
- Now includes a Simplified Chinese Localization (Thanks to act2498, ラッシュ (Rush?) and Kusee)
Note:
- This mod does check for DLC ownership. So if you do not own a DLC it will NOT be added to random heists.
Features:
- Adds new Filter/tactics sub menu to the contract broker.
- Options are "Random, Random Pro, Random Stealth, Random Stealth Pro, Day Select and Escapes"
- Heist day select, it inserts the minimum number of bags to complete a day. (e.g. Rats day 2, it gives you 3 bags of meth to trade.)
- Random 1-7 day contracts. Picks any day from any heist and chains them together. (should support custom heists)
- The 1-7 day contracts can also be played as a "Pro Job."
- Can add Escape days as well, with random loot to escape with.
- A Custom Escape Chance option which allows you to have an Escape Chance after Any Day. (enabling this will disable random loot on escapes, instead using the loot from the day you just completed.)
- Holdouts and Safehouse Raid can be added to the random contract. (They're blacklisted by default, but that can be changed in the options menu)
- A blacklist in mod options to disable individual heists, contacts/contractors, and heists by type.
- Multiplayer support for all of the above if they also have the mod installed.
- Please note: the potential XP shown in the contract preview is just visual and doesn't effect how much XP you can/will earn completing the contract.
Planned:
- Want to add a short, medium, long heist option to the blacklist, So that you only play short heists etc.
- Fixing multiplayer sync issues if any come up. (In my testing it should work 100% but we'll see.)
Known Issues:
- The contract which displays for other players in Crime_net seems to always show the wrong Random: X day contract. I believe this is a result of me changing the tweak data. I'm not sure if this is fixable. But I'm looking into it.
Blacklist:
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In Options>Mod Options>Any Day Any Heist.
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When "Apply Blacklist" is pressed it will attempt to re-randomize the heists, using the new blacklist.
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"Apply Blacklist" can be pressed during an active job/in a lobby. However the heists will not be re-randomized until you re-buy the random contract or exit to the main menu.
(You don't need to leave the lobby just rebuy the contract in multiplayer) -
Allows you to disable heists which you don't want to play
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It's additive, so if you select Bain and Aftershock for example, Bain Heists and Aftershock will NOT be added to the random heists.
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by Default: Custom Heists, Stealth Only, Holdouts and Events are Blacklisted.
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Has a quick option to enable/disable using the blacklist.
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"Default Options" restores the blacklist to default. (see below)
Options:
- Enable using the blacklist.
- Enable Custom Hiests
- Enable Escape Chance
- Custom Cscape Chance %
- 2 Blacklists, for loud and stealth.
- Default settings on each sub blacklist.
- Apply Blacklist Changes.
Compatibility:
I run my game pretty heavily modded and have not had any issue.
- "Should" be compatible with everything.
- Even with Overhauls like Restoration.
Afterword:
I created Any Day Any Heist because I wanted to quickly be able to start a random heist.
Sure, Crime spree already exists, but it's sort of it's own world with it's own meta.
With a scaling difficulty, which starts too easy then becomes dot_damage abuse.
I know I could also wait on crime_net for random heist contracts to pop up, but that's like a whole extra 30 seconds