So yeah, like with Shacklethorne Auction, I changed the spawns on this map so they come from the front more compared to before, and I also removed the area triggers that would auto-kill cops if you crossed into the patio area or vice versa crossing into the entrance. Also changed the spawns during the second half of the heist too so there's an actual reason to do stuff besides just spawn camp.
Changed the spawns too during the escapes so now you actually have to fight the cops and aren't incentivized to cheese it by hiding in the dining room during helicopter escape or in that one hallway during car escape (lol).