[align=center][img=1011x512]https://i.imgur.com/AbeQZ0a.png[/img][/align]
[align=center][i]"I've caught wind about one of the FBI offices in Downtown just received large sums of cash being stored in a vault within. [/i][/align]
[align=center][i]Along with a very secretive server with juicy data fetching for a high price. [/i][/align]
[align=center][i]Let's show these guys we mean business."[/i][/align]
[align=center][b]Loud Only Heist[/b][/align]
[align=left]Office Strike is my first and complete custom heist I've made using the Beardlib editor. I have worked on this heist for a few months as a way to learn how the editor works and just for fun as an activity to do.[/align]
[align=left]The heist's general layout and design is based off the game Counter-Strike, "cs_office" map. [/align]
[align=left]I choose to base my custom heist from cs_office because when I started trying to place floors and walls randomly around the map, it sorta resembles to the cs_office map from Counter-Strike. [/align]
[align=left]While I did not have a clear plan or idea what I wanted to make at the time. I just thought I'd try to replicate cs_office as best I can while learning how to use the Beardlib Editor. [/align]
[align=left]Then I continued adding more things and experiments with Cop spawns and objectives which I ultimately ended up making it into a full blown heist. [/align]
[align=left]I've also looked at other custom heists made by others and Overkill's heists in the editor to find out how certain things work and figure out how to apply them into my own heist.[/align]
[align=left]There's a lot I managed to get added into my heist and I'm proud that I finally finished the heist.[/align]
[align=left]I had a lot of fun creating this heist and I hope I can continue making more heists in the future. Though being the procrastinator that I am... ehh.[/align]
[align=left]I'll happily try to listen to any feedback that you might have and try to update the heist for fixes or changes. Please be nice though.[/align]
[align=left]I'd like to give thanks to some people but... you'll have to find the secret room for that. ;)[/align]
~~As of v1.3 this heist now supports custom achievements. Requires the [url=https://modworkshop.net/mydownloads.php?action=view_down&did=19503]Custom Achievement API[/url] to work.~~
As of v1.6 this heist now uses Beardlib's Custom Achievement Module.
[align=left][b]Install Instructions:[/b][/align]
[list=1]
[*]Make sure you have the latest versions of SuperBLT and Beardlib.
[*]Download and extract the files.
[*]Place the "Office Strike" folder into your "Maps" folder in your main Payday 2 directory.
[/list]
Hope you have fun! :D
Videos:
b33croft: https://www.youtube.com/watch?v=JxpMo5wt5gA
stobarticus: https://www.youtube.com/watch?v=ZQEgwjxE1F0
DerSushy.exe: https://www.youtube.com/watch?v=l96hwFEexeE
Big thanks to [url=https://modworkshop.net/member.php?action=profile&uid=11]Luffy[/url] for help solving the Packages issues for me.
Bigger thanks to [url=https://modworkshop.net/member.php?action=profile&uid=15185]DerSushy.exe[/url] for creating the lovely logo for me to display on the mod page and creating the custom achievement textures.
**v1.6**
* Fixed crash when loading the heist.
* Replaced the old and outdated Custom Achivement API achievements with Beardlib's Custom Achievement Module. (Thanks again to [soosh.exe](https://modworkshop.net/user/15185) for updating the achievement textures!)
* Removed heist from crimespree.
* Set rooftop cops to spawn only once.
-----
[b]v1.5[/b]
[list]
[*]Fixed a exploit with the PC hacks.
[*]Fixed and Updated Custom Achievements with new textures for Achievement icons/images. (Big thanks to [url=https://modworkshop.net/member.php?action=profile&uid=15185]DerSushy.exe[/url] for creating the custom achievement textures!)
[*]Added myself to the Contact Database in Crime.net.
[*]Power Boxes for the first PC hack are now randomised. 2 out of 4 power boxes now randomly spawns.
[*]Increased the respawn timer for Snipers & Rooftop Cops by a small amount.
[/list]
[b]v1.4[/b]
[list]
[*]Fixed the heist crashing on launch. (Probably caused by a game update or something I don't know.)
[*]Reduced number of packages loaded.
[/list]
[b]v1.3[/b]
[list]
[*]Added Crime.net heist icon and loading screen image.
[*]Added 11 custom achievements. (Requires [url=https://modworkshop.net/mydownloads.php?action=view_down&did=19503]Custom Achievement API[/url] to work.)
[*]Fixed some units that were broken/changed from a update.
[*]Tweaked the navigation in the back outside area where the helicopter is.
[*]Increased the first PC hack time to 175s. (from 150s)
[*]Increased the Firewall PC hack time to 125s. (from 100s)
[*]Increased the vault gate drill timer to 90s. (from 60s)
[*](Last time I will be messing with hack/drill timers for now. Think I've found the sweet spot for the heist time length I'm looking for.)
[*]Cleaned up element placements in the editor a bit. (It's still a mess)
[*]And other small tweaks and edits I [i]forgot[/i] to document.
[/list]
[b]v1.2[/b]
[list]
[*](One of the most criticized part of my map so far is that there can be a lot of waiting during objectives. I feel the same way after reading over what people said and ran some extra tests. So this update mainly focuses to reduce the waiting during the heist and make the heist a little faster to complete. Hopefully making it more enjoyable to play.)
[*]Added a new asset to buy during the loadout screen. This will highlight 1 out of the possible 2 keycards that spawn in the heist.
[*]Reduced the first PC hack time to 150s.
[*]Reduced the FBI manager PC hack time to 30s and will now trigger the firewall PC hack in 15s within starting the FBI PC hack. (Firewall PC hack time left untouched.)
[*]The drills for the Doors in the Vault will now only take 60s to drill, less with drill skills of course. (Since I couldn't change the drill time on the door itself, the sequence manager for the door has no entry for setting drill times, I have to completely make the functionality of drilling through the door or use shaped charges using separate units and linking everything together. Not perfect but it all works. But it's the cost of having less time for the drill. Thanks Overkill.)
[*]Reduced the time to wait for the escape by a small amount.
[*]Increased the respawn time for Snipers and Rooftop cops by a small amount.
[*]Changed the mesh variants of the security keycard terminals to better show which ones you can't interact with.
[*]Changed the process of the first step of getting into the secret room. Now you'll need to find and use 8 buttons around the map to trigger the next step. (This also means you can do the secret before the escape now)
[*]Added a slightly angled player collision in front of the desk counters. This should make it a bit easier to jump over for those having trouble.
[/list]
[b]v1.1[/b]
[b] - [/b]Reduced the number of Packages loaded for quicker loading times and prevent crashing when using High Graphical settings. (Thanks again Luffy!)
- Fixed a crash related to the cops wall breach.
- Fixed some minor z-fighting/clipping.
- Added a voiceline for Bain when starting the Firewall PC hack.
- Added a couple of snipers. (Something I'm trying out from feedback. Let me know what you think.)
- Opened the first gate door in the Vault. (While I can't reduce the time for the drills, or just couldn't find it, I opened the first gate door in the Vault. This is for just to reduce the wait time from drills before getting to the server. So now it's just 1 door to the server and 1 door to the cash. I'm also trying this out from feedback. Let me know what you think.)
[b]v1.0.1[/b]
[b] [/b]- Added auto-updates
[b]v1.0[/b]
[b] - [/b]Initial Release
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod from step 1 to the `Maps` folder. Create the folder if necessary; BeardLib should create it automatically when launching the game with it.
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