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Interaction Indicator + Timer
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Downloads7,031
Views20,089
Publish Date3 years ago
Last Updated2 months ago by
Version3.1.0
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My game crashed when a bot/player started to pick me up. Perhaps this is due to the fact that when you are picked up, an interaction circle is shown...

Spoiler!

Application has crashed: C++ exception
mods/Interaction Indicator/hooks/menumanager.lua:798: attempt to perform arithmetic on local 'current' (a nil value)

SCRIPT STACK

func() @mods/Interaction Indicator/hooks/menumanager.lua:558
show_interaction_bar() @mods/base/req/core/Hooks.lua:294
animate() @mods/MUI/lua/mui_interact.lua:103
pd_start_progress() @mods/MUI/lua/mui_manager.lua:482
_PlayerDamage_pause_downed_timer() lib/units/beings/player/playerdamage.lua:2200
original() @mods/ProjectCellBeta/Lua/libs/playerdamage.lua:5
_PlayerDamage_pause_downed_timer() @mods/base/req/core/Hooks.lua:288
_PlayerDamage_pause_downed_timer() @mods/ProjectCellBeta/Lua/libs/playerdamage.lua:5
pause_downed_timer() @mods/ProjectCellBeta/Lua/libs/playerdamage.lua:5
enter() lib/units/player_team/logics/teamailogicidle.lua:84
set_logic() lib/units/enemies/cop/copbrain.lua:418
_exit() lib/units/enemies/cop/logics/coplogicbase.lua:198
on_new_objective() lib/units/player_team/logics/teamailogicidle.lua:512
_on_destination_reached() lib/units/enemies/cop/logics/coplogictravel.lua:1483
update() lib/units/enemies/cop/logics/coplogictravel.lua:264
lib/units/enemies/cop/copbrain.lua:231

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Thanks for the report! This should now be fixed in 1.0.2.

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