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Interaction Indicator + Timer
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Downloads7,031
Views20,090
Publish Date3 years ago
Last Updated2 months ago by
Version3.1.0
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Got this when attempting to change the dot colour

Spoiler!

Application has crashed: C++ exception
mods/Interaction Indicator/hooks/menumanager.lua:895: attempt to call method 'Show' (a nil value)

SCRIPT STACK

trigger() core/lib/managers/menu/items/coremenuitem.lua:161
core/lib/managers/menu/coremenulogic.lua:286
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
original() lib/managers/menumanagerpd2.lua:20
update() @mods/base/req/core/Hooks.lua:288
original() lib/setups/setup.lua:888
update() @mods/base/req/core/Hooks.lua:288
update() lib/setups/menusetup.lua:358
update() @mods/base/lua/MenuSetup.lua:5
core/lib/setups/coresetup.lua:557


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlDosSearchPath_Ustr                               
                     ntdll  (???)     RtlRestoreLastWin32Error                            
                     ntdll  (???)     ZwQueryVirtualMemory                                
                KERNELBASE  (???)     VirtualQueryEx                                      
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        

Current thread: Main


System information:
Application version : 1.130.136
CPU : AMD Ryzen 5 5600X 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1650 / nvldumd.dll[31.0.15.2225]
Language : english
Memory : 16310MB 96KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : VB-Audio Software (VoiceMeeter Input (VB-Audio VoiceMeeter VAIO))

EDIT: The line for tripmines goes to the end of the beem and not the tripmine itself
Appolagies for the fast fault finding :)

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Fixed a crash when trying to use the color-changing option without Color Picker installed- now it should display a pop-up warning instead of just crashing. Thanks for the report!
(I'd also forgotten to properly list Color Picker as a dependency- whoops!)

As for the tripmine interaction- currently, that line endpoint is determined automatically for all interactions, but I'll have to start compiling a list of interactions/interaction units that have strange interaction boundary boxes like Trip Mines, so that I can manually adjust those ones. Thanks again for the report, and please do tell me about other such off-center interaction lines in the future.

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@Offyerrocker Happy to help love the mod so far. Will keep an eye out for more wierd line positions.

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@Offyerrocker Charging a melee weapon and reloading displays the circle in the last possition it was from your last interaction
For example if i was interacting with a pager and moved my camera, with the interaction circle allignment set to interact target, and it finished with the cirgle being at the top left, when reloading and charging a meeleee weapon its time will appear in the top left.

Hope my terrible describing of a scenario helps, if not i can try and record it so you can see what i mean.

EDIT i am using void ui and vannilla hud +
This happens when void UI's own iteraction bar timer is on and off, will do some testing to see if its an issue with either of the huds and will add my findings.

EDIT V2: This all goes away when disabling show interact timer, melee charge and reload timers within vanilla hud +. appart from this there are no issues that i am yet to find runnign van hud + and void UI with this awesome mod :)

EDIT V3: The issue above still occurs when placing a deployable. (can you tell i like testing mods :) )

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