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Visual Fixes
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Downloads36,132
Views112,874
Publish Date3 years ago
Last Updated9 months ago by
Versionv1.6.2
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Yep, getting an odd crash too. Can't be WeaponLib or The Fixes since those were updated just recently (WeaponLib in particular was updated to fix something related to raycastweaponbase:

Spoiler!

Application has crashed: C++ exception
...s/mod_overrides/Visual Fixes/hooks/raycastweaponbase.lua:5: attempt to index field 'animations' (a nil value)

SCRIPT STACK

tweak_data_function() @mods/WeaponLib/hooks/lib/units/weapons/newraycastweaponbase.animations.lua:155
attempt_tweak_data_function() @mods/WeaponLib/hooks/lib/units/weapons/raycastweaponbase.lua:132
fire() @mods/WeaponLib/hooks/lib/units/weapons/raycastweaponbase.lua:149
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
trigger_held() lib/units/weapons/newnpcraycastweaponbase.lua:212
origfunc() lib/units/enemies/cop/actions/upper_body/copactionshoot.lua:436
update() @mods/The Fixes/copactionshoot.lua:10
original() lib/units/enemies/cop/copmovement.lua:773
_upd_actions() @mods/base/req/core/Hooks.lua:264
update() lib/units/enemies/cop/copmovement.lua:736
lib/units/player_team/teamaimovement.lua:451


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information:
Application version : 1.143.228
CPU : Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[31.0.15.3667]
Language : english
Memory : 16291MB 816KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : EPOS Group A/S (Speakers (GSA 70 Main Audio))

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Fixed it hopefully.

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works perfectly now, thanks for the hard work o7

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