Material_config Fixes aims to fix up really tiny details with missing textures on objects, what is a material config you ask? It's the file the game uses to call textures onto models, this entire game uses them a lot and i don't doubt Overkill probably didn't even notice most of these and there's a reason. Depending on your GPU (In my case it's AMD), you'll notice this grey glowing material on stuff. This means the game is missing a texture or using the wrong render template. On Nvidia GPU's however it's a solid black void and most times you will *not* even notice it's a missing material at all, i assume Overkill uses Nvidia GPU's over there and probably explains why there issues like these.
**Material_config fixes:** (Open images in a new tab to properly view changes.)
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Federale Bulldozers uses their body textures for their plate gibs. This is fixed by telling the config to read their helmet texture instead.

The Medic's helmet torch has a missing material on the tip, when the Medic is outlined this goes away. This is fixed by replacing their non-contour config with the contour version.

The framing in the glass is a completely seperate material and is not mentioned in the config file at all. This is fixed by creating a new material in the config.

The Murkywater Laptop doesn't have a material assigned to the display. This is fixed by copy/pasting the material data from the Boiling Point Murkywater Laptop config.

This chandelier has a shadow plane underneith the model however it uses the wrong render template to display it. This was fixed by changing the render template for the shadow plane.

These windows display a set cubemap rather than the current enviroments cubemap. This was fixed by changing the cubemap to be the active enviroments cubemap.

Same as above, these stairs are using the wrong cubemap that doesn't reflect the other reflections the map uses. This was fixed by changing the cubemap to be the active enviroments cubemap.

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***Recommended Mods:***
- **[Office monitor prop material_config fix](https://modworkshop.net/mod/28944):** Fixes the office monitor display not being properly set up.
- **[Matt's Intro van tinted glass fix](https://modworkshop.net/mod/23598):** Fixes up Matt's Intro Van glass being weird on AMD GPU's.
- **[First World Bank ticket dispenser screen fix](https://modworkshop.net/mod/28922):** Fixes the Ticket dispenser screens on First World Bank.
This is a small mod at the moment, however i am looking for more fixes to add into this mod. If you notice anything let me know, i'll confirm it and add it into the mod.
# Extract into mod_overrides.
v0.1: Release.
v0.2: Added Firestarter Day 2's window fix and Golden Grin Casino's chandelier shadow plane fix.
v0.3: Added another Golden Grin Casino fix, this time fixing the reflection on stairs.
Instructions
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
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