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IREnFIST - Reloaded
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Downloads4,732
Views27,095
Publish Date5 years ago
Last Updated4 years ago
Version1.66.2
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RokkOwner
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Solo Queue PixyCollaborator
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New update seems to break tactical reloads for all shotgun style reloads, including peacemaker, china lake, etc. Full reloads seem to work fine but on a tactical reload the game will crash seemingly when it gets to the last round (not everytime). Even includes the repeater which doesn't have the shotgun reload timers in wpn_stats


Edit: I have found a workaround, the problem seems to be with the exit animation on tactical reloads, I assume this is something to do with changes to the code to accomadate the new shotgun. I don't know in what way thy changed the code but as a workaround I made it so now even on tactical reloads shotgun style realoads (one round at a time) will still use the full reload exit animation. It's not a perfect fix by any means, for one all tube fed shotguns will now have to pump after reload now matter what slowing reload time, and the new shotgun will reload infinately on tactical reload (since it seems to be a special case). The upside is the game will no longer crash (at least not consistantly) on a tactical reload.

Changed Code in playerstandard.lua
https://imgur.com/ApFONW8

Edited version of the file, place in mods/IRE AND FIST REBORN/lua
https://www.dropbox.com/s/gi1m3rtocduo3se/playerstandard.lua?dl=0

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I got the same issue here, guess we'll have to wait for Rokko to fix it :/

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@Eldräen Yeah I'm trying to fix myself atm, I tried getting rid of all the code relating to shotgun reloads in wpn_stats but that didn't do anything plus as I said before the repeater doesn't call on those values for it's reload and it's still affected, so I assume there is some other code dealing with reloads in a different lua that I haven't found yet, but I'm not sure, if I find a solution I'll try to post the updated file(s) here

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@Eldräen Posted a workaround fix in my first comment

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