NOTE: No longer supported. Mod compatibility no longer guaranteed.
USE THE VERSION ROKK'S MAINTAINING INSTEAD
https://modworkshop.net/mod/28585
Years of updates have changed PAYDAY, but not always for the better. It's time to call back to some of the old sanity the game used to have - from the times before akimbo shotguns and speed-pull mags and quadstacks and dodge builds. Say goodbye to flat laser-tag recoil, because those akimbo shotguns are going to be just as violent to you as they are to everything in front of you.
This isn't PAYDAY gunplay as you know it. It's PAYDAY gunplay as it should have been from the start.
Extract to PAYDAY 2/mods.
SuperBLT and Beardlib are required.
WeaponLib is highly recommended since I'll probably end up making something rely on it without thinking. (Also because the modworkshop version has been updated to not wig the fuck out.)
PLAYING WITH INCOMPATIBLE MODS CAN CAUSE STRANGE RESULTS. SEE THE LISTS BELOW.
DEAR GOD PLEASE GIVE FEEDBACK CONTACT ME ON DISCORD OR IN THE COMMENTS BELOW I'm one person. I don't have that much time to play the game.
THE BIG SUMMARY THE SHORT VERSION - Weapons, weapon mods, and enemies have been completely rebalanced. No more meta-slaving, no more massive skill point and weapon mod investments just to make a second-rate gun usable - if it can shoot, it can kill. - Weapon handling has been completely overhauled, making the difference between a small-caliber SMG and a double-barreled shotgun obvious on both sides of the barrel. Shooting straight is now a matter of short bursts and good recoil control, not of picking up a 100-stability laser tagger. -
WEAPON REBALANCE
Spoiler!
- Almost everything about guns has been revised, rebalanced, or redone, from esoteric stats down to the simple act of shooting. Weapons that should be able to hold an extra round in the chamber can now do so.- Weapons use all-new stats, featuring more-realistic magazine capacities and rates of fire. Weak weapons have a new lease on life, powerful weapons have been reined in, and even gimmick weapons are less awful to use. That gun you like to look at but never use because it's worst-in-class? It's usable now.
- Base weapon stats are near-optimal, reducing the need for ugly attachments or min-maxed weapon-specific builds. Consequently, weapon mods and skills have reduced effect or have been replaced altogether.
- DMRs penetrate shields and run ammo-positive. Just saying.
- Melee weapons now do more base damage than styrofoam and can be used while sprinting, free of animation bugs. There are also a couple new special effects noted in the weapon descriptions...
Spoiler!
- Most recoil is now patterned, rather than choosing random left/right values. This, combined with the removal of automatically-resetting recoil, puts the onus of recoil control entirely in your hands rather than with magic tapfiring or 100 stability.- Aiming down the sights isn't optional once you're shooting further than short range.
- High-damage weapons don't just change the ammo numbers - they feel tangibly different to use. Remember: shooting twice as quick means you're feeling twice the kick. Higher DPS isn't helping you if you can't use it.
Spoiler!
- Reload timers are now better matched with the animations, letting reloads complete precisely when they should and preventing you from firing when you shouldn't. This is more easily-apparent than before because there are also no ways to magically double your reload speed.- Akimbo weapons can now perform half-reloads, filling the weapon halfway when the first weapon audibly reloads. Half-reloads cannot be chained - a full reload must be completed before another half-reload is allowed again.
- Aiming down the sights is now possible while reloading (with an option to prevent reloading from taking you out of the sights), ziplined, or unholstering a weapon.
- Bipods are easier and quicker to place, and no longer disallow aiming down the sights.
Spoiler!
- A lot of numbers have been scaled back, particularly to reduce enemy bullet-sponging and DPS-maxing. Broadly speaking, this is styled after pre-Housewarming balance, where the numbers weren't all stupid and bloated.- Headshot multipliers and body health have been returned to reasonable levels, allowing bodyshots to have actual worth for most weapons and builds. Extremely durable enemies, particularly turrets of any kind, have seen dramatic health reductions.
- Player DPS in general is less skillpoint-dependent. Many reload speed skills have been nerfed and base reload speeds increased to compensate. Many damage-increasing skills have been nerfed directly (weapon-type damage bonuses) or indirectly (crits, due to the increased value of non-crit bodyshots).
- On Death Wish, some enemies have had ranged and/or overall damage output reduced to compensate for your lack of consistent laser-like DPS.
Spoiler!
- See this spreadsheet courtesy of Arakunido for a quick preview.- A number of adjustments have been made to weapon-related skills to reduce their importance, making builds more flexible. All magazine capacity skills have been replaced. All reload speed skills have been changed or replaced.
- The Mastermind Sharpshooter tree now provides general-purpose reload speed boosts at low-tier and exclusively sniper rifle-related skills at high tier.
- The Enforcer Shotgunner tree now focuses on making effective shotguns slightly more effective instead of turning nerfbat shotguns into PAYDAY on easy mode.
- The Technician Oppressor tree now provides stability instead of varied stat bonuses at low tier and replaces Surefire with bipod-related bonuses.
- The Fugitive Gunslinger tree now focuses on switching between your pistol and primary weapon, including the ability to automatically reload your primary weapon off-screen.
- A few other skills have seen adjustments to stats, but don't change the use case enough to be worth mentioning in overview.
Spoiler!
- Slide by sprinting and crouching. Slide into cover, slide into battle, slide down stairs for no good reason!- Hang onto walls by jumping at them and holding jump. Kick off of the wall by releasing jump. Every hallway is exciting when you're Neo!
Spoiler!
- Assault waves can now spawn Greens, SWAT Heavies ("whiteheads"), UMP Grays, and Skulldozers on difficulties they don't typically appear on.- New weapon parts and functions have been added. Special shotgun shells can be used to breach doors, weapons can change types via alternate ammo, and more.
- Akimbos and double barrel shotguns can toggle double-fire mode.
KNOWN ISSUES - Rarely, certain custom weapons/parts have issues depending on where they're installed. Stock Attachment Pack seems to work better in mods than mod_overrides. - Lots of flavor text is still missing. - Concealment (for the purposes of being detected in stealth) and explosive projectile damage are both calculated by the host. The values you see may not be correct when you join a host using non-IREnFIST values. This cannot be fixed.
MOD COMPATIBILITY INFO (READ THIS BEFORE YOU COMPLAIN ABOUT MOD WEIRDNESS AND CRASHING) - Mods that affect the stats of PAYDAY 2's weapons or weapon mods will conflict. - Custom weapon parts that are not explicitly supported by IREnFIST may have odd stats or incorrect zoom because InF uses its own stat tables. They are likely also balanced around base PAYDAY 2, causing further issues. - Custom guns will likely behave weirdly for the same reason. Only custom guns explicitly listed as supported below will fully work as intended. - InF modifies a number of important functions that may make it incompatible with certain important support mods for custom weapons e.g. custom weapon mechanics. For some of these, I've bundled a compatible version or independently duplicated the feature and applied it to custom weapons that use it. - Mods that significantly increase the enemy count might technically work, but InF isn't designed for it at all.
SUPPORTED/COMPATIBLE (non-weapon) MODS
Spoiler!
These are just things that I know (or 'know') to work.More Weapon Stats technically works... probably. However, the only stats that seem to be reliably correct and relevant to how InF is balanced are weapon spread and ammo pickup (except on weapons that have a chance to not scavenge ammo per box).
Old G3 Animations - http://modwork.shop/22031
- Get it. The current animation is literal garbage.
Attachment Animations - http://modwork.shop/21999
Auto Fire Sound Fix - http://modwork.shop/20403
Custom Attachment Points - http://modwork.shop/22546
Custom attachments for custom weapons - http://modwork.shop/19169
Extra Attachment Tweak Data - http://modwork.shop/23479
Fix Dragon's Breath Crash - http://modwork.shop/24695
- I mention this just because some custom ammo types require it.
Underbarrel Weapons Base - http://modwork.shop/22881
WeaponLib - http://modwork.shop/24177
- Some weapons that use Custom Attachment Points will check specifically for Custom Attachment Points before adding vital attachment point data, causing them to break despite WeaponLib laying out the necessary infrastructure. You can work around this by keeping Custom Attachment Points installed but deleting the hooks folder from it.
Spoiler!
Any mod that changes the stats of base PAYDAY's weapons or weapon modsAny Beardlib weapon not marked as supported.
Advanced Movement Standalone - http://modwork.shop/24736
- InF-original feature, already included.
Allow Weapon Descriptions - http://modwork.shop/22169
- InF has its own version.
Ammo Limit Riser - http://modwork.shop/22894
Bipods That (Actually) Work - modwork.shop/21285
- Overwrites some of the same functions. InF has its own custom bipod implementation.
Burst Fire (by Seven) - https://bitbucket.org/pjal3urb/burstfire/src
- Bundled in modified form due to some more code-invasive features I wanted.
Chainsaws That Chainsaw - http://modwork.shop/24172
- InF-original feature. Also missing a minor bugfix I made later and contains conflicting data.
Custom Weapon Animations Fixes - http://modwork.shop/19136
- InF has its own modified version.
Custom Weapon Categories for Custom Weapons - modwork.shop/22498
- InF uses its own categories.
Fire Rate Multiplier - http://modwork.shop/22041
- InF has its own modified version.
Static Recoil - http://modwork.shop/18803
- InF has its own modified version.
Tactical Bolt Check Standalone - http://modwork.shop/24735
- InF-original feature, already included.
Tactical Reloading - http://modwork.shop/17327
- Already included.
Spoiler!
AAC Honey Badger - http://modwork.shop/24303AAI LSAT - http://modwork.shop/20604
AF2011 - http://modwork.shop/22866
- Spread is almost completely horizontal. Actually uses two ammo when shooting.
AK Pack - http://modwork.shop/23414
AK-12 - http://modwork.shop/17262
AK-12/76 - http://modwork.shop/17628
AN-94 - https://modworkshop.net/mydownloads.php?action=view_down&did=22261
- Burst mode is 1800 RPM burst followed by continuous 600 RPM fire.
AN-92 - https://modworkshop.net/mydownloads.php?action=view_down&did=20187
- Burst mode is 1800 RPM burst followed by continuous 600 RPM fire.
Automag .44 - http://modwork.shop/21366
Beretta 93R - http://modwork.shop/20956
Beretta ARX-160 A2 - http://modwork.shop/24749
Beretta Px4 Storm - http://modwork.shop/22208
Bren 10 - http://modwork.shop/24512
Browning Auto-5 - http://modwork.shop/19643
Browning Auto Rifle - http://modwork.shop/19340
- Added a fire rate reducer part.
Bushman IDW - http://modwork.shop/24501
- Can now toggle the regulator to switch between 400 RPM and 1400 RPM.
CheyTac M200 - http://modwork.shop/19469
- Bipod can be deployed.
Chiappa Rhino 60DS - http://modwork.shop/22142
Contender Special - https://modworkshop.net/mydownloads.php?action=view_down&did=20829
CZ-75 Auto - http://modwork.shop/22087
CZ-75 B - http://modwork.shop/22095
CZ-75 Short Rail - http://modwork.shop/22811
CZ-75 Shadow - https://modworkshop.net/mydownloads.php?action=view_down&did=17445
Desert Tech MDR - http://modwork.shop/21375
DP-12 - http://modwork.shop/23918
- Can fire two shots separately before pumping.
DP-28 - http://modwork.shop/24175
FABARM STF-12 Compact - http://modwork.shop/23188
- Added access to the OKP-7 Sight (and whatever other custom sights I later add support for that the Reinfeld can use but the STF-12 normally can't, probably).
Fang-45 - http://modwork.shop/24779
- Has increased rate of fire for the first five shots, with an initial shot recoil penalty.
FN SCAR-L - http://modwork.shop/19799
FN SCAR-L M203 - http://modwork.shop/18892
G11 - http://modwork.shop/24309
G3A3 M203 - http://modwork.shop/23676
Gepard GM6 Lynx - http://modwork.shop/21262
- Fires without showing the bolt action animation.
Gewehr 43 - http://modwork.shop/22047
Golden Gun - http://modwork.shop/25285
High Standard HDM - http://modwork.shop/25186
HK416 - http://modwork.shop/19357
HK416C Standalone - http://modwork.shop/24403
HK417 Standalone - http://modwork.shop/24398
- Added DMR ammo.
HK VP-70M - http://modwork.shop/22836
Howa Type 89 and Type 64 Rifle - http://modwork.shop/19024
HX-25 - http://modwork.shop/21556
Kel-Tec RFB - http://modwork.shop/25201
Kolibri - http://modwork.shop/21290
KS-23 - http://modwork.shop/20471
L115 - http://modwork.shop/17368
L1A1 SLR - http://modwork.shop/20141
- Categorized as a Marksman Rifle (110 damage), not Heavy Rifle (85 damage).
Lahti L-35 - http://modwork.shop/22822
Lewis Gun - http://modwork.shop/23892
M1 Carbine - http://modwork.shop/18425
M2HB - http://modwork.shop/22764
M2019 Pistol - http://modwork.shop/22941
M3 Grease Gun - http://modwork.shop/21932
M40A5 - http://modwork.shop/17238
M45A1 CQBP - http://modwork.shop/23959
M60 - http://modwork.shop/18469
M6G Magnum - http://modwork.shop/24816
- All ammo types can headshot.
Magpul PDR - http://modwork.shop/19233
Makarov - http://modwork.shop/19587
MAS-49 - http://modwork.shop/25303
Mateba Model 6 Unica - http://modwork.shop/17527
Marlin Model 1894 - http://modwork.shop/19086
Maxim 9 - http://modwork.shop/21635
Mk 14 EBR - http://modwork.shop/24419
MK18 Specialist - http://modwork.shop/24593
- Added option to remove the magwell grip.
Minebea PM-9 - http://modwork.shop/20433
- Added choice of mounting sights on the rear rail.
Molot Vepr-12 - http://modwork.shop/20644
Montana 5.56 - http://modwork.shop/19076
Mossberg 590 - http://modwork.shop/19287
Nagant M1895 - http://modwork.shop/19115
Obrez (secondary weapon) - http://modwork.shop/23857
- Added ridiculous muzzle flash.
OTs-14-4A Groza - http://modwork.shop/18565
- Added 7.62x39mm, 5.45x39mm, and 5.56x45mm magazines.
Owen Gun - http://modwork.shop/24014
PB - http://modwork.shop/25191
PP-19-01 Vityaz - http://modwork.shop/19661
PPS-40 - http://modwork.shop/22543
PPSh-41 - http://modwork.shop/17438
QBZ-97B - http://modwork.shop/22952
Remington ACR - http://modwork.shop/19917
Remington R5 RGP - http://modwork.shop/24594
RPD - http://modwork.shop/17484
Salient Arms International GRY SBR - http://modwork.shop/22369
Seburo M5 - http://modwork.shop/22962
- Corrected ironsight alignment on the akimbos' toggled Killing Floor 2-styled aim mode.
SG 552 - http://modwork.shop/20574
Sjogren Inertia - http://modwork.shop/24146
SKS - http://modwork.shop/17243
SR-3M - https://modworkshop.net/mydownloads.php?action=view_down&did=17333
Steyr AUG A3 9mm XS - http://modwork.shop/21427
StG 44 - http://modwork.shop/20460
SVU (primary) - http://modwork.shop/18211
- Modified to fire in semi-automatic without the bolt animation. Added an unsilenced barrel, missing PAYDAY 2 sights, missing gadgets, and custom sights to mod selection.
SVU (secondary) - http://modwork.shop/21280
Thompson M1A1 - http://modwork.shop/21273
Trench Gun 1897 - http://modwork.shop/19392
Tokarev SVT-40 - https://modworkshop.net/mydownloads.php?action=view_down&did=21029
TOZ-34 - http://modwork.shop/17297
- Realigned ADS coordinates so the gun isn't pointing upwards.
TOZ-66 - http://modwork.shop/17439
- Realigned ADS coordinates so the gun is closer to center.
Akimbo TOZ-66 - http://modwork.shop/22462
TT-33 - http://modwork.shop/21371
Walther P99 AS - http://modwork.shop/21105
Welrod - http://modwork.shop/22178
Widowmaker TX - http://modwork.shop/22859
Winchester Model 1912 - http://modwork.shop/21962
Zenith 10mm - http://modwork.shop/22776
Spoiler!
1P69 Giperon - http://modwork.shop/17622Aimpoint CompM2 - http://modwork.shop/23739
Aimpoint CompM4s Sight - http://modwork.shop/17379
AK Topless - http://modwork.shop/20516
- Added to the AK-74, Saiga, and Krinkov.
AUG A1 Kit - https://modworkshop.net/mydownloads.php?action=view_down&did=23536
- Added the option to use the top of the A1 Scope as backup ironsights.
Bipod for WA2000 - http://modwork.shop/21447
Bipod for Galil - http://modwork.shop/21448
Bipod for G3 - http://modwork.shop/18685
Bipod for G36 - http://modwork.shop/18669
Bipod for M14 - http://modwork.shop/19048
Bipod for M16 - http://modwork.shop/18668
- All bipods are deployable.
CSGO Sniper Scope - http://modwork.shop/19238
ELCAN SpecterDR with Docter Sight - http://modwork.shop/24598
EOTech 552 Holographic Sight - http://modwork.shop/21626
G3 Various Attachment - http://modwork.shop/25190
Ghost Ring Sight - http://modwork.shop/20688
- Fixed issue that could cause missing stocks.
GSPS Various Attachment - http://modwork.shop/24589
Heavy Metal Muzzle Device Pack - http://modwork.shop/24507
Illuminated Iron Sight Pack - http://modwork.shop/20720
Kobra Sight - http://modwork.shop/17380
Leupold DeltaPoint Sight - http://modwork.shop/16484
Lost Gadgets Pack - http://modwork.shop/22681
M60E4 Kit - http://modwork.shop/19640
M60 Bad Company 2 Vietnam Model - http://modwork.shop/20062
M1 Garand Modpack - http://modwork.shop/20855
Magpul Attachments AK - http://modwork.shop/24444
Magpul Attachments M4 - http://modwork.shop/24139
Magpul Attachments Universal - http://modwork.shop/24754
- All three are available in one download under http://modwork.shop/24755
Mosin Nagant Obrez Stock - http://modwork.shop/21777
- Added ridiculous muzzle flash.
MP5K Foregrip - http://modwork.shop/22589
OKP-7 Sight - http://modwork.shop/19009
Operator Attachment Pack - http://modwork.shop/24496
- Ammunition mods (except Cavity magazine) are not available because they're explicitly designed around vanilla PAYDAY balance.
Pachmyr Grip for Crosskill - http://modwork.shop/24479
PKA-S Sight - http://modwork.shop/17390
PO-4x24P Scope - http://modwork.shop/19722
PU Scope - http://modwork.shop/16923
RAZOR AMG UH-1 - http://modwork.shop/24654
Remington Various Attachment - http://modwork.shop/22774
Revolver Gadgets - http://modwork.shop/18104
Sneaky Suppressors Pack - http://modwork.shop/19757
Stealth Flashlights - http://modwork.shop/20314
Stock Attachment Pack - http://modwork.shop/22269
Sword Cutlass Grips - http://modwork.shop/22435
Thermal Scope - http://modwork.shop/23613
Trijicon ACOG TA648 Scope - http://modwork.shop/17049
Trijicon RMR - http://modwork.shop/19414
Tromix Brake - http://modwork.shop/22779
US Optics ST-10 Scope - http://modwork.shop/19427
Valday 1P87 - http://modwork.shop/24663
Vanilla Mod Pack - http://modwork.shop/24482
VHS Various Attachment - http://modwork.shop/23049
VisionKing VS1.5-5x30QZ - http://modwork.shop/23118
Wooden Furniture for M16A1 (AMR-16) - http://modwork.shop/22078
Zeiss Z-Point Reflex Sight - http://modwork.shop/18007
WITH EXTRA SPECIAL THANKS TO DMC/Noep, LazyOzzy, KarateF22, Seven, and pretty much the entire PAYDAY 2 modding community circa 2014-2016 - For partially/wholly "appropriated" code through IREnFIST's multiple iterations, and for unintentionally driving me to get my head out of my code-illiterate bunghole somehow. Fahrenheit - For actually playing the previous iterations of this mod with me for multiple years and helping get this one off the ground. Also, writing some melee weapon descriptions. Ricky Rio - For being the other guy who significantly helped with testing. Not for sucking at the video game, though. gitgud lol