1,527 803,034 1,277,294 5 years ago
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SimonOwner
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LuffyManagementCollaborator
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HoppipModeratorCollaborator
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CponeSupporter ♥Collaborator
Comments
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(Collaborator)3 years ago(Edited)

If you wish to report any bugs please report them here: https://github.com/simon-wh/PAYDAY-2-BeardLib/issues

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(Collaborator)3 years ago(Edited)

@"TheRedArcher619" this has nothing to do with BeardLib. You're either using old BLT and not SuperBLT or have an outdated SuperBLT.

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i mean the other mod options where i can configure other mods like wolfhud, enhanced hitmarkers, vanilla+, ect.

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(Collaborator)3 years ago(Edited)

@"TheRedArcher619" @☭★Day N Nite The beard icon in the menu.

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Where do I find the mod options to update Beardlib???

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where can i find the mod options?

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sorry, not beardlib's problem
it's weaponlib's
fuck

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Application has crashed: C++ exception
[string "lib/units/weapons/newraycastweaponbase.lua"]:723: bad argument #1 to 'ipairs' (table expected, got nil)

SCRIPT STACK

replenish() lib/units/weapons/newraycastweaponbase.lua:723
original() lib/units/weapons/raycastweaponbase.lua:37
init() @mods/base/req/core/Hooks.lua:260
init() lib/units/weapons/newraycastweaponbase.lua:27
lib/units/weapons/projectileweaponbase.lua:4
spawn_unit() =[C]
add_unit_by_factory_name() lib/units/beings/player/playerinventory.lua:217
_internal_load() lib/managers/playermanager.lua:677
spawned_player_original() lib/managers/playermanager.lua:956
spawned_player_original() @mods/WolfHUD-master/lua/GameInfoManager.lua:2802
spawned_player() @mods/WolfHUD-master/lua/BurstFire.lua:283
set_unit() lib/network/base/networkpeer.lua:2298
lib/network/handlers/unitnetworkhandler.lua:35


Callstack:

payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name


Current thread: Main


System information:
Application version : 1.92.36
CPU : Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0 
GPU : NVIDIA GeForce GTX 1050 / nvldumd.dll[24.21.13.9836]
Language : english
Memory :     16269MB 232KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (스피커/헤드폰(Realtek High Definition Audio))

yey
seems like after updating my game crashes whenever i load a heist
what?

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The mod that seems to be crashing is "Convert Gangsters" and possibly not LAS.

After removing the mod it worked for me and my friend.
try removing the mod or fixing it yourself.

solution is posted on the convert gangsters mod page

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(Collaborator)3 years ago(Edited)

@"DualGlint007" Still has nothing to do with BeardLib, as you see even "base" shows there, but that doesn't mean BLT is the cause. Try removing other mods until you see what works.
@"Gorący Piesek ッ" Could you please read the message in the bottom of the page?

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Application has crashed: C++ exception
[string "lib/tweak_data/charactertweakdata.lua"]:5739: attempt to index field 'bolivian_indoors_mex' (a nil value)



SCRIPT STACK

_set_easy_wish() lib/tweak_data/charactertweakdata.lua:5129
_set_easy_wish() lib/tweak_data/tweakdata.lua:312
lib/tweak_data/tweakdata.lua:195
init() lib/tweak_data/tweakdata.lua:2415
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:3113
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:252
lib/setups/setup.lua:35
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:252
lib/setups/gamesetup.lua:6
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:252
lib/setups/networkgamesetup.lua:1
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:252
lib/entry.lua:6
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:252
core/lib/coreentry.lua:19


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        


-------------------------------

Current thread: Main

-------------------------------

System information:
	Application version : 1.93.845
	CPU : Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
	DirectX : 12.0 
	GPU : NVIDIA GeForce GTX 680 / nvldumd.dll[26.21.14.4097]
	Language : english
	Memory :     32710MB 512KB
	OS : 6.2.9200 () 0x100-0x1 (64 bits)
	Physics : threaded
	Renderer : DX9 threaded
	Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

Deleted LAS and every mod that requires LAS, Character Module and custom body characters that rely on the mod, still crashing. Still saying Beardlib is the cause or a line in Beardlib's script is causing a crash.

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Crashing the game :/

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@GHOST (13) have you tried deleting Legendary Armour Skins? I got the same error and it got fixed when I deleted it, since I figured the outfits update conflicted with Legendary Armour Skins. 

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@Luffy beard lib is updated but i still get the error 

Application has crashed: C++ exception

[string "lib/tweak_data/charactertweakdata.lua"]:5739: attempt to index field 'bolivian_indoors_mex' (a nil value)

SCRIPT STACK

_set_sm_wish() lib/tweak_data/charactertweakdata.lua:5486

_set_sm_wish() lib/tweak_data/tweakdata.lua:354

lib/tweak_data/tweakdata.lua:199

init() lib/tweak_data/tweakdata.lua:2415

new() core/lib/utils/coreclass.lua:35

lib/tweak_data/tweakdata.lua:3113

require() =[C]

require() @mods/base/base.lua:141

lib/setups/setup.lua:35

require() =[C]

require() @mods/base/base.lua:141

lib/setups/gamesetup.lua:6

require() =[C]

require() @mods/base/base.lua:141

lib/setups/networkgamesetup.lua:1

require() =[C]

require() @mods/base/base.lua:141

lib/entry.lua:6

require() =[C]

require() @mods/base/base.lua:141
core/lib/coreentry.lua:19

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Luffy:
The updates that were pushed out fixed the issue anyhow. I was mostly poking around to see if anyone had brought any issues up.

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(Collaborator)3 years ago(Edited)

@"Sprite" If you have an issue please report in Github, I cannot track issues well here.
Also, 2 updates were pushed since the update was released so check them out before reporting anything. Thanks.

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It's BeardLib that is causing the crashes. I took an hour to check for any mods that will crash my game from today's update, and BeardLib was the culprit.

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what he said below ↓↓↓ @"wot says the fox?" either could be blt or beardlib, for now if you wanna switch just remove all mods and switch to that melee, it's a pain in the ass but that's the method we have for now

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@Luffy Thank you, that error has plagued me for too long and I just brushed it off as another mod doing it

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BEANOS
This is a cheat :P

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(Collaborator)3 years ago(Edited)

@"[xG] VinierAardvark1" Forgot to push the fix to the public version. It'll be fixed.

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i cant install silent assasin mod =(

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When doing the Alesso heist in stealth, I get this crash error:

Application has crashed: C++ exception
mods/BeardLib/Hooks/NetworkHooks.lua:20: attempt to call method 'id' (a nil value)

SCRIPT STACK
@mods/base/req/core/Hooks.lua:267


Callstack:
         payday2_win32_release  (???)     ???                                                
         payday2_win32_release  (???)     zip_get_name                                       
         payday2_win32_release  (???)     zip_get_name


Current thread: Main

System information:
 Application version : 1.92.790
 CPU : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
 DirectX : 12.0
 GPU : NVIDIA GeForce GTX 1080 / nvldumd.dll[26.21.14.3086]
 Language : english
 Memory :     16345MB 988KB
 OS : 6.2.9200 () 0x300-0x1 (64 bits)
 Physics : threaded
 Renderer : DX9 threaded
 Sound : Corsair (Headset Earphone (Corsair VOID RGB Wireless Gaming Headset))

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@"Luffy"
I did.  Turns out a bunch of the mods I had were breaking VR Payday, potentially including custom weapons.

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(Collaborator)3 years ago(Edited)

@"JacketFoster" Maybe? I tested it with my Rift S a little while back it worked fine. You may have a different mod that breaks the game.

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Why is this mod not VR-compatible?  Or am I using an old one?

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Why the beardlib icon in a wired position? obsessive-compulsive disorder user feel sad, :(

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(Collaborator)4 years ago(Edited)

@"UCA-NotHunky" I updated the hitsound mod to support the newest version :)

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I'm not sure which version of the upgrades  lead to this ,because I found that there have been several recent upgrades. And I haven't played this game much lately.

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After recent upgrade, I found that one of the features of the Super Skin Swapper mod failed. this mod can still display the original weapon icon when using the skin of another weapon, but now, regardless of the options, only the skin icon can be displayed.
I'm sure there hasn't been a new mod installed recently, and only beardlib has been updated.
Are there any feature updates related to weapons or interface displays that affect it?

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@"Luffy" Sorry it looks like a reinstalling the weapon sounds fixed it. The soundpack for hitsounds still doesn't work but for now I just did a workaround by manually replacing the default files which come with hitsounds instead of installing the Blackops 3 hitsounds as a separate mod.

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@"Luffy" Sorry again and thank you for telling me and providing support.Wrote too much.
Found out that one of the sound files were corrupted.Now its working good.

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(Collaborator)4 years ago(Edited)

@"UCA-NotHunky" Doesn't sound like an issue BeardLib could've caused.

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For some reason, all my sound replacement mods stopped working after today's update. I'm currently using Hawk's soundpack and Hitsound with the Blackops 3 hitmarker+headshot sound pack. For whatever reason, Hawk's soundpack stopped working all together, and hitsound only plays the default TF2 "Ding" sound.

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(Collaborator)4 years ago(Edited)

@"bihuraj00" I've tested again and nope it doesn't crash. Again, this optimization simply doesn't load all music, so it doesn't crash in maps like Shacklethorne Auction (try it yourself, if you have highest quality textures it should crash with a few custom tracks). This has been added after someone reported this issue here https://github.com/simon-wh/PAYDAY-2-BeardLib/issues/235 (You guys should also report issues in GitHub not here, it's way easier to track issues there)

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(Collaborator)4 years ago(Edited)

@"bihuraj00" That mod has nothing to do with the optimization. If you have a lot of music mods you're going to have slower loading times and crashes on maps that use a lot of memory, simple.

@".sociopath" Could you please read the the very important information I've put on the very bottom of the description? Your comment doesn't help me in the slightest to understand the issue :) Remember that if such iissue existed for everyone, a lot of people would report it. Saying "fix pls" won't help me fix an issue I'm not aware of.

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@Luffy Mod Doesn't works, I installed it and some mods with req. BL, but this mods and BL doesnt's work. I tried delete all mods, but BL again not works. Fix it pls.

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@"Luffy" After even further testing it seems Sight Gadget Category is Partially fixed.
Ritpunk Magnifier is now working as it should except all 45 angled sights in game and all modded ones.If u can research on this this mod may get working again.

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Its Actually This mod-
http://modwork.shop/24209
I dont know but its not functioning.(It is showing in Beardlib menu as working)

And @"Luffy" because of new update I think SightGadgetCategory mod By Cpone has been fixed.Currently testing it.

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(Collaborator)4 years ago(Edited)

@"bihuraj00" I'm not sure what you mean but the only thing that was changed for weapon and weapon mod module was to force a specific folder (unless changed). This was done because the templates already had that and so 99.99% of weapons shouldn't be affected by this change.

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FEDNET icons for Custom Weapons is not working now.Why? @"Luffy"

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(Collaborator)4 years ago(Edited)

@"ACP USA" I don't understand did your problem get resolved? Even if removing Beardlib solved the problem I can't really pinpoint a reason for it since it doesn't happen to everyone.

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When i delete the Beard Lib Folder i don't have that steam could not authenticate steam id for the host anymore and i download the Beard Lib Folder again and now at popes out the 
steam could not authenticate steam id for the host mabey that caused that problem.

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(Collaborator)4 years ago(Edited)

@"ACP USA" It's hard to say. I don't know if this is a game issue, other mod issue, or BeardLib issue. If it's consistent, you can add me to Discord (Luffy#1946) and I'll have to test with you.

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How to fix this problem when i join in some randoms and then says steam could not authenticate steam id for the host how to fix this problem ?

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(Collaborator)4 years ago(Edited)

What doesn't work? Fix what?

"PLEASE DON'T COMMENT "The mod crashes" without any information. This doesn't help at all."

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(Collaborator)4 years ago(Edited)

@"obo1107" Then I can't think of a reason this happens. Try swapping out mods. BeardLib by itself isn't supposed to cause that.

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@Luffy no i havent

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(Collaborator)4 years ago(Edited)

@"obo1107" Have you downloaded the editor by any chance?

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