Hyper Murkies
Ports Hyper Heisting's Murkywater mercenaries to vanilla and Streamlined Heisting.
Enemy lineup
Spoiler!
Lights
Unarmored heavies
Armored heavies
Special units
Options menu
The options menu lets you change how certain enemies look:
Spoiler!
- Light Submachinegunners: Changes tier 1 light riflemen to resemble the light submachinegunners from HH.
- Heavy Shotgunners: Changes heavy shotgunners to resemble either the unarmored or armored variant.
- Armored Heavies in SH: Changes unarmored heavies to resemble their armored counterparts when used in SH. Has priority over the above option.
- Shields: Changes Shields to resemble either light submachinegunners, unarmored heavy shotgunners, or the armored DS Shields from HH.
- Better Dozers: Gives Bulldozers transparent visors, makes their armor pieces be able to take more damage before breaking off, and makes them emit cloth puff effects when shot at.
- New Medicdozer: Gives a new design to the Medicdozer. This design resembles the pre-Update 183 Medicdozer but with a green visor.
- Visor Shattering: Causes armored heavy riflemen and Tasers to emit visor-shattering effects when you pop their helmets.
After changing an option, you need to restart the game for it to take effect.
Other additions
Spoiler!
- Snipers can have their hats popped off.
- Mods that use HopLib (such as Kill Feed and Floating Healthbars) will have different names for the lights, heavies and armored Shield.
Notes
- This was only tested offline but it should work online.
- This mod may be incompatible with other mods that change the appearance of Murkywater.
- The Medicdozer is not from HH and instead was made specifically for this mod.
Credits
- fugsystem for making many of the textures.
- Rickerus for making the lights and heavies.
- Major Pyatosin for helping with the lights and heavies.
For the other factions from Hyper Heisting, check these out!

Downloads455
Views2,996
Publish Date2 years ago
Last Updated3 weeks ago by
Version1.3
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IareAwesome17Owner
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