Ports Hyper Heisting's ZEAL units to vanilla. There are three folders: the main folder, the Punks and Ninjas add-on, and the Medic add-on.
Previews for the redesigns can be found in the images tab.
Main folder
Affects all of the ZEAL units that appear in vanilla (excluding the ZEAL Cloaker) as well as ZEAL units that appear in Streamlined Heisting. The following enemies are affected:
- ZEAL light rifleman
- ZEAL light shotgunner
- ZEAL heavy rifleman (Marksman has the same design)
- ZEAL heavy shotgunner
- ZEAL Sniper
- ZEAL Shield
- ZEAL Taser
- ZEAL Green Bulldozer
- ZEAL Black Bulldozer
- ZEAL Skulldozer
- ZEAL Minigun Dozer
- ZEAL Medic Dozer
- ZEAL Medic rifleman
- ZEAL Medic shotgunner
A couple other additions:
- Shields will have body armor.
- Tasers will emit visor-shattering effects when you pop their helmets, just like with Actually SO MUCH WIN Enemies.
Punks and Ninjas add-on
Changes beat cops and FBI agents to resemble Hyper Heisting's ZEAL Punks and ZEAL Ninjas. Can be used even without the main folder and affects the following enemies:
- C45 cop (Raging Bull cop has the same design)
- MP5 cop
- R870 cop
- C45 agent (HRT has the same design)
- M4 agent
Their weapons have also been changed to reflect the original enemies. Some spawngroups are also changed so that the HRT can't spawn outside of scripted spawns.
Medic add-on
Changes the non-ZEAL Medics to resemble ZEAL Medics. This works best if you don't play SH. Unlike the other folders, this goes into mod_overrides.
Notes
- This was only tested offline but it should work online.
- This mod may be incompatible with other mods that change the appearance of ZEAL, beat cops or FBI agents.
- LA and San Francisco cops are not affected.
Credits
- fugsystem for making the Punks.
- Reno for making many of the textures, such as the glowing textures.
- Jarey_ for also making some of the textures.
- Rickerus for making the Medics.
For the other factions from Hyper Heisting, check these out!