The Next Generation Chinese Assault Rifle from Payday 3 and backported into Payday 2.
The QBZ 191 will appear as the AK5C.
Stat-wise, the QBZ191 is a pretty unremarkable clone of the vanilla AK5.
Known Issues Folded Irons have the wrong depth scaling template, but this error does not affect weapon functionality.
Probable Future Asked Questions Q: Why does it look weird, texture-wise? I apologize, as this was an experiment in using Substance Painter and in working with Payday 3 assets. As far as I can tell for Payday 3 weapons, there's no albedo map and Payday 3 instead generates their textures from colors like Halo Infinite does (despite being Unreal and albedo/ORM/normal being a thing but whatever). So I decided to create the diffuses in substance painter when lacking the option of blender texture baking. As far as substance painter went, I think I got pretty damn close to the Payday 3 textures (see below), but Painday 2's lack of true PBR shaders made the translation ... not so good.
Q: You do know the real version has more modular parts, right? When can I get QBU-191 or the LSW version? A: This was actually made from mining the beta files, so idk if there is a DMR length barrel available in the final game. I am hoping Overkill adds the DMR length QBU MLOK handguard as an option for the QBZ.
The QMK-152 optic is sadly not available with this mod (at the time of writing, things will change if I have access to an asset).
I would have included the QMK if I had model/texture sources, but I failed to come up with an asset source for the QMK.
Payday 3's beta did not have the QMK optic and I don't know if the QMK is available in the retail game (I don't own Payday 3).
I am guessing World War 3 has the QMK, but the WW3 asset dump I have access to does not seem to have the QBZ191 or QMK in it.
I believe some Fallout 4/Ready or Not modders were able to ask someone on Bilibili for a QBZ-191 model (once including the QBU-191's MLOK Handguard), but I don't know if said BIlibili user modeled the QMK to go along with the rifle. Even if said Bilibili user modeled the QMK, I would then run into the issue of being unable to communicate with them, as I don't have a Bilibili account and don't know how to read/write in Chinese.
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Does it includes the scope QMK-152?
The QMK-152 optic is sadly not available with this mod (at the time of writing, things will change if I have access to an asset).
I would have included the QMK if I had model/texture sources, but I failed to come up with an asset source for the QMK.
Payday 3's beta did not have the QMK optic and I don't know if the QMK is available in the retail game (I don't own Payday 3).
I am guessing World War 3 has the QMK, but the WW3 asset dump I have access to does not seem to have the QBZ191 or QMK in it.
I believe some Fallout 4/Ready or Not modders were able to ask someone on Bilibili for a QBZ-191 model (once including the QBU-191's MLOK Handguard), but I don't know if said BIlibili user modeled the QMK to go along with the rifle. Even if said Bilibili user modeled the QMK, I would then run into the issue of being unable to communicate with them, as I don't have a Bilibili account and don't know how to read/write in Chinese.