The Next Generation Chinese Assault Rifle from Payday 3 and backported into Payday 2.
The QBZ 191 will appear as the AK5C.
Stat-wise, the QBZ191 is a pretty unremarkable clone of the vanilla AK5.
Known Issues Folded Irons have the wrong depth scaling template, but this error does not affect weapon functionality.
Probable Future Asked Questions Q: Why does it look weird, texture-wise? I apologize, as this was an experiment in using Substance Painter and in working with Payday 3 assets. As far as I can tell for Payday 3 weapons, there's no albedo map and Payday 3 instead generates their textures from colors like Halo Infinite does (despite being Unreal and albedo/ORM/normal being a thing but whatever). So I decided to create the diffuses in substance painter when lacking the option of blender texture baking. As far as substance painter went, I think I got pretty damn close to the Payday 3 textures (see below), but Painday 2's lack of true PBR shaders made the translation ... not so good.
Q: You do know the real version has more modular parts, right? When can I get QBU-191 or the LSW version? A: This was actually made from mining the beta files, so idk if there is a DMR length barrel available in the final game. I am hoping Overkill adds the DMR length QBU MLOK handguard as an option for the QBZ.