Custom Heist Fixes (Vanilla & Streamlined Heisting)
Fixes some custom heists to work again in vanilla or Streamlined Heisting - pick the right version.
Comes with an automated patcher (read the instructions tab). Those are only patches, the base maps need to be downloaded first.
Heists
- Ascension
- Fixed loading crash
- Bag Simulator 2
- Fixed contract broker icon
- Fixed incorrect forklift model
- Made forklift invulnerable to avoid a crash with the damage increase powerup
- Bank Heist: Russia
- Fixed mid-heist crashes
- Corrected damage dealt by Zeal units
- Family Jewels
- Fixed loading crash on escape day
- Five-G Heist
- Fixed loading crash
- GenSec Raid
- Fixed bot pathing on Day 2
- Isolated assault/PONR/transition text to not alter other maps
optional
Fixed missing lighting on Day 2
- Grand Harvest
- Fixed AI Behavior (somewhat)
- Fixed sniper spam
- Moved the helicopter a bit so securing additional bags in solo is possible
- Fixed a rare softlock during hacking objective
- Fixed voicelines playing repeatedly
- A lot of small tweaks I probably forgot
- Harvest & Trustee: Biggest Branch
- Fixed loading crash
- Improved Bank Heist
- Fixed loading crash
- Added contract broker icon/name
- Project Eclipse
- Fixed loading crash
- The Late Holiday Special
- Fixed loading crash
- Underground Bargains
optional
Fixed broken lighting
Streamlined Heisting
This version includes everything from the vanilla fixes (no need to download both) plus additional compatibility fixes for the following heists:
- A Very Richie Christmas
- Blackridge Facility
- BOWORKS (day 3)
- California Heat (both maps)
- GenSec H.I.V.E
- Hard Cash
- No Mercy Roof Holdout
- Triple Threat
- Tropical Treasure
If you're using a different overhaul and crashing there's a decent chance those fixes will help as well, though I have not tested that.
Notes
- If you're still crashing, try installing the performance mod linked in Instructions tab. If all else fails, try lowering textures to medium - some maps are extra memory intensive.
- If there is some other map that's currently broken, let me know and maybe I can fix it. No promises though.
- If you're the owner of one of the maps and want to just preapply this, go ahead.
Comments
This is preplanning crash is from Aurora Club, Concrete Jungle, and Fiesta.
Application has crashed: access violation
Callstack:
Current thread: Main
Script stack:
cel_original_worlddefinition_makeunit() core/lib/utils/dev/editor/coreworlddefinition.lua:921
_create_statics_unit() @mods/Celer/lua/coreworlddefinition.lua:6790
create() core/lib/utils/dev/editor/coreworlddefinition.lua:522
original() core/lib/utils/dev/editor/worldholder.lua:110
create_world() @mods/base/req/core/Hooks.lua:264
init_game() lib/setups/gamesetup.lua:730
coresetup_init_orig() core/lib/setups/coresetup.lua:424
@mods/The
Fixes
Preventer/coresetup.lua:7
System information:
Application version : 1.141.213
CPU : Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3070 / nvldumd.dll[31.0.15.3640]
Language : english
Memory : 16318MB 308KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB AUDIO ))
Check if it works without Celer, it's known to cause issues with some custom heists.
@mint I removed that, but crash still occurs. What about Iter/keeper/Monkeeper?
I heard Iter can cause issues, but this crash doesn't seem to even mention it. I'll check this when I have some free time.
confirmed aurora and concrete
aurora I missed on previous pass because the missing assets aren't unloaded between map loads (so aurora will crash only if it's the first map you load on that session)
can't replicate the fiesta crash though
@mint Aurura works now. Beautiful job! Fiesta also worked now, so probably a false alarm before. Although that one crashed near the end of the heist. The crash info is similar to the one with my comment on Early Bird, being a memory issue.