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DMC Combo Counter (Style Rank)
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Downloads1,369
Views6,044
Publish Date2 years ago
Last Updated2 years ago
Version1.1.1
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Would love to have this mod work with everything else in VR as well, Like the Hotline Combo and Lego Studs. Any Chance can get a VR fix for this if you decide to come back too it? Here's my latest crash.txt

Application has crashed: C++ exception
mods/DMC Combo Counter/lua/PlayerManager.lua:3: attempt to call method 'DMCCC_OnKillshot' (a nil value)

SCRIPT STACK

on_killshot() @mods/base/req/core/Hooks.lua:272
chk_killshot() lib/units/enemies/cop/copdamage.lua:3752
original() lib/units/enemies/cop/copdamage.lua:833
damage_bullet() @mods/base/req/core/Hooks.lua:264
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() lib/units/weapons/raycastweaponbase.lua:958
original() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/base/req/core/Hooks.lua:264
original() lib/units/weapons/newraycastweaponbase.lua:2079
fire() @mods/base/req/core/Hooks.lua:264
trigger_pressed() lib/units/weapons/raycastweaponbase.lua:467
_check_fire_per_weapon() lib/units/beings/player/states/vr/playerstandardvr.lua:1487
_check_action_primary_attack() lib/units/beings/player/states/vr/playerstandardvr.lua:1318
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:1017
original() lib/units/beings/player/states/playerstandard.lua:446
__update_standard() @mods/base/req/core/Hooks.lua:264
update() lib/units/beings/player/states/vr/playerstandardvr.lua:710
@mods/BeardLib/Hooks/Fixes.lua:431


Callstack:

  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits
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Hi Neilular !
Dully noted, tho i don't have any VR equipment so i don't know how I'll eventually test for a fix... We'll figure this out when I can work on a fix.
Just for information to help pinpoint the problem : you say "Hotline Miami" and "Lego studs" doesn't have this problem right ? Can you link me the version you're using ? 'Cause some of my code is loosely based on the Hotline Miami Combo Counter, but now there's also an improved version etc...

Thanks again for the report.

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@tfkmaster Sure thing! My files for the Lego Studs and Hotline Combo are both currently the active versions being hosted on the website. Here are the links!

Hotline Combo: https://modworkshop.net/mod/30999
Lego Studs: https://modworkshop.net/mod/39721

And Yes, both of these mods installed seamlessly into VR without issue. ^^ They required a little personal tweaking in the setting for HUD positioning so if in a future build having control of where it is placed on the HUD would be an exciting addition! Also I'd be happy to help test out any VR edits if needed.

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