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PocoHud3
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Downloads60,829
Views156,692
Publish Date2 years ago
Last Updated12 months ago by
Version2024.05.25 (2)
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Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:37: attempt to perform arithmetic on field 'BulletstormPotentialResolution' (a nil value)

SCRIPT STACK

SetIngame() @mods/PocoHud3/poco/../poco/Hud3.lua:621
at_exit() @mods/PocoHud3/poco/../poco/Hud3.lua:2762
trans_func() lib/states/gamestate.lua:14
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:969
end_update() lib/setups/gamesetup.lua:880
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:602


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
     payday2_win32_release  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.140.211.
CPU : AMD Ryzen 5 5600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6800 XT / aticfx32.dll[31.0.14057.5006]
Language : english
Memory : 16310MB 88KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Hoparlör (Realtek(R) Audio))

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Does it happen again if you reinstall Poco ?

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@dom-2 Well that was a lot simpler than i imagined, it seem to work now.

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