

Hi there,
I've noticed while using the block corpses option under performance that it allows the cops to do a small death animation before the body disappears.
Is it possible for the bodies to disappear as soon as they are dead without them triggering their little death animation?

Unified CrimeNet compatibility patch for current version of PocoHud3 (as of 2023.07.29):
Change line 49 from
tonumber(validated_value(lobby, "one_down")),
to
mods = lobby:key_value("mods"),
It is simply destroying the entire modlist currently, and this will make it leave the list in its original form.
The UCN mod is locked for comments, so sharing here instead in the hopes someone else who wants both can find it.

My friend is using ur POCOHUD3 but keep crashing on restart (acces violation) like other ppl in this comment section
I think i found a fix, just he needed to disable player direction arrow (Options>Bottom Infobox>Show Arrow)
And now he can play and restart without any crash

Thanks for that info.
I uploaded a possible fix for this issue. Can you retest with your friend and advise if it is still happening ?

Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:37: attempt to perform arithmetic on field 'BulletstormPotentialResolution' (a nil value)
SCRIPT STACK
SetIngame() @mods/PocoHud3/poco/../poco/Hud3.lua:621
at_exit() @mods/PocoHud3/poco/../poco/Hud3.lua:2762
trans_func() lib/states/gamestate.lua:14
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:969
end_update() lib/setups/gamesetup.lua:880
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:602
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
payday2_win32_release (???) ???
Current thread: Main
System information:
Application version : 1.140.211.
CPU : AMD Ryzen 5 5600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6800 XT / aticfx32.dll[31.0.14057.5006]
Language : english
Memory : 16310MB 88KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Hoparlör (Realtek(R) Audio))

Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:5085: attempt to perform arithmetic on field '_on_headshot_dealt_t' (a nil value)
SCRIPT STACK
original() lib/units/enemies/cop/copdamage.lua:772
damage_bullet() @mods/base/req/core/Hooks.lua:264
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() @mods/SpreadFix/raycastweaponbase.lua:86
fire() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
trigger_pressed() lib/units/weapons/raycastweaponbase.lua:467
Run() lib/units/beings/player/states/playerstandard.lua:5142
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:2814
_update_check_actions() lib/units/beings/player/states/playerbleedout.lua:191
update() lib/units/beings/player/states/playerstandard.lua:446
update() lib/units/beings/player/states/playerbleedout.lua:127
original() lib/units/beings/player/playermovement.lua:279
@mods/base/req/core/Hooks.lua:264
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
Current thread: Main
System information:
Application version : 1.140.211
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 / aticfx32.dll[31.0.21001.45002]
Language : english
Memory : 24486MB 264KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (2- MPOW Thor))

Happened again there's like 90 mods, what type of mods could cause this? This time I was using campbell lmg and the north star sniper rifle. I crashed shooting a dozer after/right as it's helmet broke. I think I was swapping gun immediately after shooting it, I verified the game, didn't work.
Crash log in case anything's different:
Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:5085: attempt to perform arithmetic on field '_on_headshot_dealt_t' (a nil value)
SCRIPT STACK
original() lib/units/enemies/cop/copdamage.lua:772
damage_bullet() @mods/base/req/core/Hooks.lua:264
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() @mods/SpreadFix/raycastweaponbase.lua:86
fire() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
original() lib/units/weapons/raycastweaponbase.lua:480
trigger_held() @mods/base/req/core/Hooks.lua:264
trigger_held() lib/units/weapons/newraycastweaponbase.lua:2064
Run() lib/units/beings/player/states/playerstandard.lua:5161
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:2814
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:1017
update() lib/units/beings/player/states/playerstandard.lua:446
original() lib/units/beings/player/playermovement.lua:279
@mods/base/req/core/Hooks.lua:264
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
Current thread: Main
System information:
Application version : 1.140.211
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 / aticfx32.dll[31.0.21001.45002]
Language : english
Memory : 24486MB 264KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek(R) Audio))

I get a number pop-up every time I activate Bullseye showing the amount of armor gained, but I couldn't find an option of turning that off. Anyone can help?

My game crashes every time after restarting the heist. It doesn't happen when i remove the mod. Everything is updated.
Crash report:
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetFullPathName_UEx
ntdll (???) RtlGetFullPathName_UEx
Current thread: Main
System information:
Application version : 1.140.211
CPU : 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 Ti / nvldumd.dll[31.0.15.3640]
Language : italian
Memory : 16239MB 52KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Altoparlanti (ZR USB Audio))

I cannot reproduce it on my machine.
Host or client ?
Any other mods ?
Poco settings ?

@dom-2 only crashes when joining other people, no other mods besides those required, poco settings all default

I have already held down the aiming button during the interaction, but why does it still interrupt when I cancel F?

Press the same button you use to scope with a weapon.
Also make sure that STICKY INTERACTION option is enabled

Crash when throwing a molotov
Spoiler!
Crash date: 2023/6/30 下午 07:05:47
PAYDAY 2 Crash log
Application has crashed: C++ exception
mods\PocoHud3\poco\Hud3.lua:1982: attempt to call method '_total_armor' (a nil value)
SCRIPT STACK
damage_fire() lib/units/beings/player/playerdamage.lua:1894
give_local_player_dmg() lib/managers/firemanager.lua:379
_do_damage() lib/units/environment/environmentfire.lua:310
lib/units/environment/environmentfire.lua:237
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main
System information:
Application version : 1.140.208
CPU : 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 Laptop GPU / nvldumd.dll[31.0.15.2824]
Language : english
Memory : 40651MB 344KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (耳機 (Realtek(R) Audio))
Lua information
Lua Hook: not present
BLT Hook data: present
Lua BLT Log (+/- 1 minute)
07:05:28 PM Lua: Locale EN loaded
07:05:47 PM Log: (C:\projects\payday2-superblt\src\http\http.cpp:44) CURL CLOSED
07:05:47 PM Log: (C:\projects\payday2-superblt\src\xaudio\XAudio.cpp:147) Closing OpenAL XAudio API
Lua BLT Mods list
Name: SuperBLT, Version: 1.3.9, Author: ZNix, James Wilkinson
Name: BeardLib, Version: 4.X, Author: GREAT BIG BUSHY BEARD & Luffy
Name: Better Bots, Version: 46, Author: See readme
Name: Cook Faster, Version: 12, Author: Dr_Newbie
Name: CustomFOV, Version: 1.0.0, Author: =U$= -Gesicht-
Name: Custom OST, Version: 0.16a, Author: Hugo Guerrier
Name: Lasers Plus, Version: 2.91, Author: Offyerrocker
Name: PocoHud3, Version: v0.35 (r467), Author: zenyr
Name: REBuyAssets, Version: 7, Author: Dr_Newbie
Name: Straight To Main Menu[reuploaded], Version: 2, Author: Script created by Snh20, reuploaded by FrancK299
Installed PDMods/Override list
Name: 2.1 version bg, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: BlueArchiveRemix, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: EnJoy Korone, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Hoshimachi Sydney, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Lycoris Recoil BackGround, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Lycoris Recoil Interaction Circle, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Lycoris Recoil Skill Tree Backgrounds, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Marine VO for Rust, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Menu Backgrounds, Type: mod_override, State: Installed, Author: Luffy, Matt(Raining and The Diamond)
Name: Musashi Miyamoto Lootbag, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: ShirokoVO, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>

Application has crashed: C++ exception
[string "lib/units/equipment/sentry_gun/sentrygundamag..."]:188: attempt to perform arithmetic on global 'damage' (a nil value)
SCRIPT STACK
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() lib/units/weapons/raycastweaponbase.lua:958
fire() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
trigger_pressed() lib/units/weapons/raycastweaponbase.lua:467
Run() lib/units/beings/player/states/playerstandard.lua:5142
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:2814
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:1017
update() lib/units/beings/player/states/playerstandard.lua:446
original() lib/units/beings/player/playermovement.lua:279
@mods/base/req/core/Hooks.lua:264
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
Current thread: Main
System information:
Application version : 1.140.208
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 / aticfx32.dll[31.0.14057.5006]
Language : english
Memory : 24486MB 264KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (2- MPOW Thor))

I noticed that you still haven't updated Chinese, and I still need to compare the differences between the new text and the old text to know where the content is updated, I hope you can think more about the way to update the localized language translation files, the actual test effect is sometimes diametrically opposed to the effect of the translation, i say that before, poco is good but when translating texts, not too many but many times it is not possible to infer what its specific effect is

The OneDrive link you gave me is no longer working. That's why I didn't update the translation.

Pocohud appears to have messed up my filter list while in game.
I originally had my filter to only show Death Sentence heists, but once I started changing it to specific heists, after resetting the filter heists would stop appearing altogether.
I've tried resetting it countless times and even reset the game but it's now no longer showing any heists online, no matter what if the filter is on default or setup to search for specific heists.
EDIT - I just uninstalled Pocohud, and my lobbies are showing again, so I can confirm it was an issue with the latest version of the mod. I made a backup of the hud and my options in case you would like me to send anything that might help see what caused this issue?

Game crashing on map restart - got the crashlog
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main

My game crashes when I restart a map. When I remove the mod it stops happening. In the other maps I've played this doesn't happen. Is there a way to resolve? I really like this mod

does anyone know why and how can i disable random numbers coming up on my screen when i kill someone? its just a random green number that comes up

@Dom sorry for second message but if i installed it incorrectly then how do i do it right?

hey when i try to open it with backspace nothing pops up. is this normal? and if not can you help?

Is there a way to disbale the inspire boost indicator on teammates name? I tried disabling the 'show boost' option in name label, but that doesn't seem to work

both vanillahud plus and this mod have a shuffle music feature, should i only enable one (if so, which?) or should i enable them both? i use them both so idk

Heya! My detailed key is seperate from the open menu key but it opens keeps opening it, anyone know a fix?

Hey, is there a way to turn off the Heal Pops with this mod? https://ibb.co/wwprYxC I haven't played in a while and after updating my mods these started to show up and couldn't find any setting that was able to turn it off. Is it possible to do so?

Hey Dom, you might want to check the rounding function on the damage arcs, since sometimes it doesn't seem to round the number to two decimal places (or even show properly? The damage on the attached image is wierdly really low) https://imgur.com/a/lI3zzaZ

if you don't have nine lives aced on one down the down counter on the bottom infobox will sometimes incorrectly display 0 downs remaning despite never downing

@Dom Would be lovely to know how much health I have stored with non-vanilla styled huds

Hello, i think your mod is crashing my game because it started happening right after I updated PocoHud today. Someone said that it may be creating invalid mod update objects which cause the game to crash when i press esc in BLT Mod Manager related tabs. I can attach the crash log if needed in reply, so as not to clutter the comments. Thank you in advance.

@Dom
Sat Mar 25 07:30:19 2023
Application has crashed: C++ exception
mods/base/req/BLTModManager.lua:189: table index is nil
SCRIPT STACK
Call() @mods/base/req/core/Hooks.lua:87
callback() @mods/base/lua/MenuManager.lua:102
trigger_back() core/lib/managers/menu/coremenunode.lua:243
core/lib/managers/menu/coremenulogic.lua:200
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:20
paused_update() lib/setups/setup.lua:939
original() lib/setups/gamesetup.lua:850
paused_update() @mods/base/req/core/Hooks.lua:262
paused_update() lib/setups/networkgamesetup.lua:27
core/lib/setups/coresetup.lua:595
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
Current thread: Main

How can I disable the pop-up numbers that display the armor and health regen? I can't find this function in the HUD settings

is it possible to have the damage arcs appear when you dodge? I adore poco's damage arcs over other huds but I've been forced to use vanhud's arcs in order to see where I'm getting shot from

@Dom the damage numbers on the arcs used to round to two decimal places and now round to the nearest whole number, bit of a shame since it was nice to know

@NotYourAvStalin That's interesting because I didn't touch rounding function in arcs.
Maybe it is your mods ?

Hitting apply and reload in game seems to break the hud. Game tanks to 30 fps and hud menu no longer works until you leave the heist.

is there any way to remove the outlines from the buffs? the debuffs dont have the blue outline for me

Bottom infobox isn't working for me at all. I uninstalled every other mod I have except for Poco and fresh installed, still nothing. Not sure if somehow something I did caused this but I can't find the fix.

@Dom It's enabled for me, and I even tried completely uninstalling my cache and such. I really have no idea what I could possibly be doing that's making it not show up. I'll try changing some other ingame settings or even a reinstall I guess.

@Jalswim After freshly installing PAYDAY again, BLT again, and Poco, the bottom infobox now shows up - but it doesn't track anything. It permanently just says 0 kills, 0 specials, and 0 downs.

Hello! Everything is working fine for me, but I have one issue - there's not much color customization in the mod. I'm not colorblind, but I have trouble with some of the colors chosen and would greatly appreciate the ability to change some of them - namely the damage numbers and the name infobox. Everything else has been working flawlessly for me so far, though! Been loving it.
EDIT: Lmao, replying to everyone else around me? Come on.

Kinda missed your comment, don't know why. Sorry about that.
Damage numbers always use peer color if valid, default is white (for not valid peers or AI (team AI and converts)). I won't change this, but you can use mods to change peer colors.
Name infobox, again, uses peer color as above.
Hope this helps.
Where can i get the Additional PocoHud Trackers mod is it deleted?
You don't. Additional PocoHud Trackers mod has been integrated into PocoHud