Gives more info about what you're doing. Enhances game HUD and focuses on realtime info.
Screenshots are from **Additional PocoHud Trackers** (mod not required, as buffs provided by that mod are included in Poco itself)
**Backspace** key opens Poco menu (can be changed)
**Workaround for HoloUI:**
Open **base.lua** and delete lines 178 and all latter
This needs to be done everytime HoloUI gets an update
**Reported issues (Not confirmed):**
Damage arcs not working correctly
**Known issues:**
JSON errors or duplicate keys in translation files
Stats in "Statistics - Heist Status - Per day" may go missing for unknown reasons
Heist Stats may show very high (> 1000%) accuracy on other players when it is not possible with their loadout
For reporting issues or suggestions please utilize my GForms [here](https://docs.google.com/forms/d/e/1FAIpQLSdE2ciCKNroP0o_-SEZWNGhoZNQu8RNRnj45yq0d4a8dwVaDg/viewform) or make a comment down below.
**2023.01.12**
- Fixed an issue where convert's health is not visible in the bottom panel (client)
**2023.01.09**
- Localization: Improved memory consumption (less memory will be used)
- Fixed a crash related to Throwable Regen (AI)
**2023.01.08**
- Added option "START WITH DETAILED MODE"
- Added option "SHOW DISTANCE TO NPCS"
- Optimized Minions
- Improved counter in Throwable Regen (AI)
- Duration of "Unseen Strike - Damage Avoid" won't show up when "Unseen Strike" is active
**2022.12.29**
- Added Throwable Regen (AI)
**2022.12.27**
- Added Copycat
- Removed option "DISABLE VANILLA HIT FLASH"
**2022.11.17**
- Disabled option "DISABLE VANILLA HIT FLASH"
**2022.11.01**
- Fixed an issue with crit visibility and fire damage
E.g.: CRIT 140 CRIT damage (wrong) and 140 normal damage (correct)
**2022.10.31**
- FPS and Clock counter now use larger font
- Fixed Fire DoT not showing as crit (when it is crit)
**2022.10.27**
- Added gap between FPS counter and clock
- Improved performance while shooting
It should be noticeable with weapons that have high ROF
- Fixed Marshals counted as special enemy when killed
They can be marked, but they are not tagged as "special" in tweak data
**2022.10.18**
- Fixed Pocket ECM Jammers not working after Update 229
**2022.10.09**
- Fixed reload boost calculation in Lock N' Load Ace buff
**2022.09.22**
- Fixed FPS drops with CustomHUD in WolfHUD and VanillaHUD+
Fix provided by test1
**2022.09.13**
- Fixed a crash in float rounding function
**2022.09.11**
- Fixed missing strings for Down Counter in translations
**2022.09.10**
- Added "+" to drills and saws that can autorestart
On client, the drill/saw has to autorepair first in order to show "+". The autorepair skill is not synced when the drill/saw starts running.
- Optimized table usage in floats
Replaced "table.insert()" calls with direct access -> much faster
- Reworked replenished messages
- Fixed an issue where destroying currently looped camera did not remove tape loop buff
- Fixed an issue where not powered drills and saws do not have "!" in the float
**2022.08.11**
- Possible fix for a crash that happened when someone damaged invalid enemy unit or that enemy unit did not have "character_damage()" class
**2022.07.27**
- Added "Name Label -> Show Level and Infamy" option
- Added "Name Label -> Boost Icon Scale" option
- Optimized formatting time in floats
- Fixed an issue where destroyed active ECM did not remove buff
- Fixed an issue where floats (drilling, sawing and hacking) did not properly reset after PocoHUD was reloaded mid-game
**2022.07.17**
- Added "Name Labels" tab
- Possible fix for downs showing negative
**2022.06.14**
- MUI: Fixed a crash when you tried to drive a vehicle
**2022.06.13**
- Updated Infamy format to show as "Level[Infamy]"
- Removed "Overhead Infobox"
-> Improves performance
-> Fixes infamy formatted as "Infamy Number-Level" regardless of in-game setting
**2022.06.08**
- Fixed issues with "Performance" sometimes not working correctly
**2022.06.06**
- Added "Performance" tab
**2022.05.09**
- Optimized "SHOW MUSIC TITLE" option
- Fixed sticky interaction not working properly
**2022.05.08**
- Void UI: Fixed log spam and FPS drops when someone interacted with something
**2022.05.05**
- Fixed an issue where down counter is inaccurate in stats
**2022.05.02**
- Optimization to buffs
- Changed Gambler trackers to show as cooldown
- Fixed issues with Ingame/Outgame clock
**2022.04.13**
- Fixed an issue where FPS Counter is not visible when Outgame clock is disabled
**2022.04.12**
- Added "DISABLE VANILLA HIT FLASH" to "Damage Arc"
- Fixed an issue where Outgame clock is not visible in menu when enabled
**2022.04.09**
- Added chat option "REPLENISHED (First Aid Kit)"
- Fixed for real this time Down Counter not working properly on other players
**2022.04.08**
- Added Bloodthirst Reload Boost Duration
- Added Lock & Load Reload Boost
- Added Sociopath Cooldowns
- Removed "SHOW KILLSKILLS" option
Replaced by Sociopath
- Fixed Down Counter not working properly on other players
- Fixed missing description for Bullseye Cooldown
**2022.04.07**
- Added Bullseye Cooldown
- Added Dire Need
- Added Sixth Sense
- Fixed an issue with Down Counter where you could see negative downs (e.g.: -1)
- Fixed an issue where healing up did not reset Down Counter
- Fixed an issue where last down warning did not properly format player names
**2022.04.06**
- Added Maniac
- Added Bulletstorm Potentional
- Added Bloodthirst Melee Boost Gauge
- Added Hostage Taker/Muscle Health Regen
- Added "Floating Labels" to units using 'SecurityLockGui' class
- Further optimized "Shield Regeneration" buff
- Fixed a crash when tagged with Tag Team and tagger has invalid data
- Fixed issues with Statistics - Heist Status - Per Heist
**2022.04.03**
- Added Grinder
- Added Critical Chance Gauge
- Added Forced Friendship
- Added Running From Death
- Added Unseen Strike
- Added Up You Go
- Added Leech - Immunity Duration
- Optimized floating labels in TimerGui and DigitalGui
These functions were called in ':update()' loop every frame to create floating label, killing performance when a lot of them are on the screen
Hooked different functions instead to create the label once
This change will also help others who has "Floating Labels" disabled
- Fixed an issue where floating labels are still visible when drill/saw were removed by mission script
- Fixed "Painkillers" skill not showing in buffs
- Removed "ASSUME 9 LIVES ON ONE DOWN" option
Obsolete after Update 217. The max amount of downs is now queried from PlayerDamage:get_revives_max()
**2022.03.31**
- Added Biker
- Added Dodge Chance Gauge
- Added Uppers Range Gauge
- Added "SHOW INTERACTION CIRCLE IN BUFFS" option
Suggested for Additional PocoHud Trackers
- Updated Korean translation
- Fixed an issue where some skill icons are smaller and/or misplaced
**2022.03.29**
- Fixed a crash with Sicario - Twitch
- Fixed an issue where Cooldown from abilities is not visible after changing options mid-game
**2022.03.18**
- Added Aggressive Reload Duration
- Added Inspire Cooldown
- Added Uppers Cooldown
- Added Anarchist
- Added Sicario
- Added Stoic
Delayed Damage tracker from Stoic in "Additional PocoHud Trackers" is bugged, but it is fixed in Poco
- Added Tag Team
- Added Hacker
- Added Leech
**2022.03.14**
- Added Blend Mode (Idea: CâlinouGriffePâteuse)
- Added Second Wind skill
- Added Kingpin
- Fixed code for Bulletstorm
- Set every chat message to "Only me" to reduce in-game chat spam
However, this applies to players who launch Poco for the first time.
- Optimized temporary buffs handling
This applies to temporary buffs that are reactivated within a few seconds.
This change ensures that these buffs are not recreated and are extended instead.
- Optimized shield regen timer
Used the same technique as in temporary buffs
**2022.03.09**
- Fixed a crash when the hit is critical
Note: This change was introduced in Update 219
**2021.12.20**
- Shield regen timer is disabled when Leech is active
**2021.10.17**
- Fixed Graze damage that did not appear on affected enemies
**2021.07.22**
- Removed "Recent PocoHUD Updates" tab
- Fixed an issue where options "COLORIZE CRIMENET", "SORT CRIMENET", "CRIMENET SCALE" and "ALIGN CRIMENET" did not work
- Fixed "Hook failed!" log messages in menu
**2021.06.16**
- Fixed a performance issue on Ukrainian Prisoner Heist
**2021.03.20**
- Fixed an issue where some error messages did not end with new line character
- Henry's Rock: Fixed an issue where "hold_charge_gun" was not translated
**2020.12.20**
- Updated translation: Portuguese-Brazilian
- VR: Fixed a crash when you switched your weapons in bleedout
**2020.11.12**
- Fixed a crash: [string "lib/network/base/handlers/basenetworkhandler.lua"]:46: attempt to index local 'rpc' (a nil value)
- Removed "Roman Infamy" option
- Changed update system to SuperBLT
Original author: zenyr
Fixes provided by:
andole
Dom
sc
Dependencies
-
Instructions
**Make sure to first have SuperBLT installed. Click the link in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
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