106 36,863 115,006 8 months ago
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DomOwner
Comments
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Where can i get the Additional PocoHud Trackers mod is it deleted?

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You don't. Additional PocoHud Trackers mod has been integrated into PocoHud

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Sentry health display on top of sentry is bugged and wont go down from 100000.

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Also, another weird thing is that in certain missions for some reason i couldn´t put down sentries, not sure if it is caused by the mod but it didnt happen before.

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@jpfppop11 That's a Vanilla issue

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@dom-2 Wdym with that? Cuz i have no other mods installed other than pocohud

Read All Replies (4 replies)
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ty for the mod "but" i cannot edit anything, when i go to mod option i can't find pocohud

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Backspace key opens Poco menu (can be changed)

It is above Enter key

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@dom-2
dude im so stupid 2 not relies that lmao, thank you

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hello did it work when I use EHI mod too ?

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It works.
They do not interfere with each other.

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Does this hud come with shuffle play?

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Shuffle play of music ? Then yes.

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Hi there,

I've noticed while using the block corpses option under performance that it allows the cops to do a small death animation before the body disappears.

Is it possible for the bodies to disappear as soon as they are dead without them triggering their little death animation?

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Probably not as Poco is forcing 0 bodies in Vanilla settings.

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Unified CrimeNet compatibility patch for current version of PocoHud3 (as of 2023.07.29):

Change line 49 from

tonumber(validated_value(lobby, "one_down")),

to

mods = lobby:key_value("mods"),

It is simply destroying the entire modlist currently, and this will make it leave the list in its original form.

The UCN mod is locked for comments, so sharing here instead in the hopes someone else who wants both can find it.

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My friend is using ur POCOHUD3 but keep crashing on restart (acces violation) like other ppl in this comment section

I think i found a fix, just he needed to disable player direction arrow (Options>Bottom Infobox>Show Arrow)

And now he can play and restart without any crash

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Thanks for that info.

I uploaded a possible fix for this issue. Can you retest with your friend and advise if it is still happening ?

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Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:37: attempt to perform arithmetic on field 'BulletstormPotentialResolution' (a nil value)

SCRIPT STACK

SetIngame() @mods/PocoHud3/poco/../poco/Hud3.lua:621
at_exit() @mods/PocoHud3/poco/../poco/Hud3.lua:2762
trans_func() lib/states/gamestate.lua:14
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:969
end_update() lib/setups/gamesetup.lua:880
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:602


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
     payday2_win32_release  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.140.211.
CPU : AMD Ryzen 5 5600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6800 XT / aticfx32.dll[31.0.14057.5006]
Language : english
Memory : 16310MB 88KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Hoparlör (Realtek(R) Audio))

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Does it happen again if you reinstall Poco ?

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@dom-2 Well that was a lot simpler than i imagined, it seem to work now.

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Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:5085: attempt to perform arithmetic on field '_on_headshot_dealt_t' (a nil value)

SCRIPT STACK

original() lib/units/enemies/cop/copdamage.lua:772
damage_bullet() @mods/base/req/core/Hooks.lua:264
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() @mods/SpreadFix/raycastweaponbase.lua:86
fire() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
trigger_pressed() lib/units/weapons/raycastweaponbase.lua:467
Run() lib/units/beings/player/states/playerstandard.lua:5142
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:2814
_update_check_actions() lib/units/beings/player/states/playerbleedout.lua:191
update() lib/units/beings/player/states/playerstandard.lua:446
update() lib/units/beings/player/states/playerbleedout.lua:127
original() lib/units/beings/player/playermovement.lua:279
@mods/base/req/core/Hooks.lua:264


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits                                        

Current thread: Main


System information:
Application version : 1.140.211
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 / aticfx32.dll[31.0.21001.45002]
Language : english
Memory : 24486MB 264KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (2- MPOW Thor))

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(Owner)2 months ago(Edited)

Any mods ?

This crash shouldn't be possible.

Also I suggest to verify the game cache.

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Happened again there's like 90 mods, what type of mods could cause this? This time I was using campbell lmg and the north star sniper rifle. I crashed shooting a dozer after/right as it's helmet broke. I think I was swapping gun immediately after shooting it, I verified the game, didn't work.
Crash log in case anything's different:
Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:5085: attempt to perform arithmetic on field '_on_headshot_dealt_t' (a nil value)

SCRIPT STACK

original() lib/units/enemies/cop/copdamage.lua:772
damage_bullet() @mods/base/req/core/Hooks.lua:264
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() @mods/SpreadFix/raycastweaponbase.lua:86
fire() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
original() lib/units/weapons/raycastweaponbase.lua:480
trigger_held() @mods/base/req/core/Hooks.lua:264
trigger_held() lib/units/weapons/newraycastweaponbase.lua:2064
Run() lib/units/beings/player/states/playerstandard.lua:5161
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:2814
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:1017
update() lib/units/beings/player/states/playerstandard.lua:446
original() lib/units/beings/player/playermovement.lua:279
@mods/base/req/core/Hooks.lua:264


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits                                        

Current thread: Main


System information:
Application version : 1.140.211
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 / aticfx32.dll[31.0.21001.45002]
Language : english
Memory : 24486MB 264KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek(R) Audio))

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I'm not using any custom skills (nor do I have any) and I was using the ex-president perk deck.

Read All Replies (6 replies)
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I get a number pop-up every time I activate Bullseye showing the amount of armor gained, but I couldn't find an option of turning that off. Anyone can help?

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Disable GAIN INDICATOR

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@dom-2 Didn't see that. Thanks for the quick response!

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My game crashes every time after restarting the heist. It doesn't happen when i remove the mod. Everything is updated.
Crash report:

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_code_system                               
     payday2_win32_release  (???)     zip_error_code_system                               
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetFullPathName_UEx                              
                     ntdll  (???)     RtlGetFullPathName_UEx                              

Current thread: Main


System information:
Application version : 1.140.211
CPU : 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 Ti / nvldumd.dll[31.0.15.3640]
Language : italian
Memory : 16239MB 52KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Altoparlanti (ZR USB Audio))

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same, disabling the mod (without removing it) fixes this, annoying as all hell

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I cannot reproduce it on my machine.

Host or client ?
Any other mods ?
Poco settings ?

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@dom-2 only crashes when joining other people, no other mods besides those required, poco settings all default

Read All Replies (5 replies)
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yo im using a custom interaction circle and its look cursed on the buff list can i disable it

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Uncheck SHOW INTERACTION CIRCLE IN BUFFS

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I have already held down the aiming button during the interaction, but why does it still interrupt when I cancel F?

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Press the same button you use to scope with a weapon.

Also make sure that STICKY INTERACTION option is enabled

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Crash when throwing a molotov

Spoiler!

Crash date: 2023/6/30 下午 07:05:47

PAYDAY 2 Crash log
Application has crashed: C++ exception
mods\PocoHud3\poco\Hud3.lua:1982: attempt to call method '_total_armor' (a nil value)
SCRIPT STACK
damage_fire() lib/units/beings/player/playerdamage.lua:1894
give_local_player_dmg() lib/managers/firemanager.lua:379
_do_damage() lib/units/environment/environmentfire.lua:310
lib/units/environment/environmentfire.lua:237

Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath

Current thread: Main

System information:
Application version : 1.140.208
CPU : 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 Laptop GPU / nvldumd.dll[31.0.15.2824]
Language : english
Memory : 40651MB 344KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (耳機 (Realtek(R) Audio))

Lua information
Lua Hook: not present
BLT Hook data: present

Lua BLT Log (+/- 1 minute)
07:05:28 PM Lua: Locale EN loaded
07:05:47 PM Log: (C:\projects\payday2-superblt\src\http\http.cpp:44) CURL CLOSED
07:05:47 PM Log: (C:\projects\payday2-superblt\src\xaudio\XAudio.cpp:147) Closing OpenAL XAudio API

Lua BLT Mods list
Name: SuperBLT, Version: 1.3.9, Author: ZNix, James Wilkinson
Name: BeardLib, Version: 4.X, Author: GREAT BIG BUSHY BEARD & Luffy
Name: Better Bots, Version: 46, Author: See readme
Name: Cook Faster, Version: 12, Author: Dr_Newbie
Name: CustomFOV, Version: 1.0.0, Author: =U$= -Gesicht-
Name: Custom OST, Version: 0.16a, Author: Hugo Guerrier
Name: Lasers Plus, Version: 2.91, Author: Offyerrocker
Name: PocoHud3, Version: v0.35 (r467), Author: zenyr
Name: REBuyAssets, Version: 7, Author: Dr_Newbie
Name: Straight To Main Menu[reuploaded], Version: 2, Author: Script created by Snh20, reuploaded by FrancK299

Installed PDMods/Override list
Name: 2.1 version bg, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: BlueArchiveRemix, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: EnJoy Korone, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Hoshimachi Sydney, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Lycoris Recoil BackGround, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Lycoris Recoil Interaction Circle, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Lycoris Recoil Skill Tree Backgrounds, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Marine VO for Rust, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: Menu Backgrounds, Type: mod_override, State: Installed, Author: Luffy, Matt(Raining and The Diamond)
Name: Musashi Miyamoto Lootbag, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>
Name: ShirokoVO, Type: mod_override, State: Unrecognized, Author: <UNKNOWN>

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Update Poco, you are using very old version

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Application has crashed: C++ exception
[string "lib/units/equipment/sentry_gun/sentrygundamag..."]:188: attempt to perform arithmetic on global 'damage' (a nil value)

SCRIPT STACK

give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() lib/units/weapons/raycastweaponbase.lua:958
fire() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
trigger_pressed() lib/units/weapons/raycastweaponbase.lua:467
Run() lib/units/beings/player/states/playerstandard.lua:5142
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:2814
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:1017
update() lib/units/beings/player/states/playerstandard.lua:446
original() lib/units/beings/player/playermovement.lua:279
@mods/base/req/core/Hooks.lua:264


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits                                        

Current thread: Main


System information:
Application version : 1.140.208
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 / aticfx32.dll[31.0.14057.5006]
Language : english
Memory : 24486MB 264KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (2- MPOW Thor))

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Vanilla issue

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I noticed that you still haven't updated Chinese, and I still need to compare the differences between the new text and the old text to know where the content is updated, I hope you can think more about the way to update the localized language translation files, the actual test effect is sometimes diametrically opposed to the effect of the translation, i say that before, poco is good but when translating texts, not too many but many times it is not possible to infer what its specific effect is

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The OneDrive link you gave me is no longer working. That's why I didn't update the translation.

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Pocohud appears to have messed up my filter list while in game.

I originally had my filter to only show Death Sentence heists, but once I started changing it to specific heists, after resetting the filter heists would stop appearing altogether.

I've tried resetting it countless times and even reset the game but it's now no longer showing any heists online, no matter what if the filter is on default or setup to search for specific heists.

EDIT - I just uninstalled Pocohud, and my lobbies are showing again, so I can confirm it was an issue with the latest version of the mod. I made a backup of the hud and my options in case you would like me to send anything that might help see what caused this issue?

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Can't reproduce on my end.

Where did you buy the game ? Steam or EGS ?

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@dom-2 I own the game on Steam

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@terry Do you have -steamMM in advanced launch options ?

Read All Replies (5 replies)
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Game crashing on map restart - got the crashlog

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


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Can't reproduce on my end. Are you using up-to-date version ?

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My game crashes when I restart a map. When I remove the mod it stops happening. In the other maps I've played this doesn't happen. Is there a way to resolve? I really like this mod

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Provide a crashlog

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does anyone know why and how can i disable random numbers coming up on my screen when i kill someone? its just a random green number that comes up

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Disable GAIN INDICATOR

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@dom-2 where can i disable this?

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@bready Backspace key opens Poco menu (can be changed)

Read All Replies (6 replies)
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Does it works with void ui ?

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Yes

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How do I get rid off the green numbers what pop up +5

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Disable GAIN INDICATOR

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Nvm found it

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how do i make it so it doesnt open on backspace because its annoying

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Poco -> General -> OPTIONS MENU KEY

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I keep crashing while taking damage.

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(Owner)3 months ago(Edited)

Update Poco, you are using out-dated version

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@Dom sorry for second message but if i installed it incorrectly then how do i do it right?

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(Owner)3 months ago(Edited)

Check out Dependencies & Instructions

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hey when i try to open it with backspace nothing pops up. is this normal? and if not can you help?

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(Owner)3 months ago(Edited)

Check if you didn't have Poco installed previous by going into mods -> saves and look for file hud3_config.json. If it is there, remove it.
If not, you installed the mod incorrectly.

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how do i get rid of the little red skull for regular units when i kill them?

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(Owner)3 months ago(Edited)

You can't

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Is there a way to disbale the inspire boost indicator on teammates name? I tried disabling the 'show boost' option in name label, but that doesn't seem to work

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(Owner)3 months ago(Edited)

There is also one under Bottom infobox -> SHOW INSPIRE

If it is still visible, it is coming from a different mod

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both vanillahud plus and this mod have a shuffle music feature, should i only enable one (if so, which?) or should i enable them both? i use them both so idk

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(Owner)4 months ago(Edited)

It is fine if you have both, but music will shuffle twice.

Up to you which one you disable.

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Heya! My detailed key is seperate from the open menu key but it opens keeps opening it, anyone know a fix?

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(Owner)4 months ago(Edited)

Poco -> General -> OPTIONS MENU KEY

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Hey, is there a way to turn off the Heal Pops with this mod? https://ibb.co/wwprYxC I haven't played in a while and after updating my mods these started to show up and couldn't find any setting that was able to turn it off. Is it possible to do so?

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(Owner)4 months ago(Edited)

Disable GAIN INDICATOR

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@Dom Wow that was a fast reply, thanks for the help!

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Hey Dom, you might want to check the rounding function on the damage arcs, since sometimes it doesn't seem to round the number to two decimal places (or even show properly? The damage on the attached image is wierdly really low) https://imgur.com/a/lI3zzaZ

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(Owner)4 months ago(Edited)

I'll check it

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Have you thought about implementing an exp tracker into Pocohud?

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(Owner)5 months ago(Edited)

I haven't. And I have no idea where I should place the tracker. Maybe in the bottom tracker, but this will kill performance.

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if you don't have nine lives aced on one down the down counter on the bottom infobox will sometimes incorrectly display 0 downs remaning despite never downing

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(Owner)5 months ago(Edited)

I will look into that

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Question:Does it track Ex president buff(Health gain)?

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(Owner)5 months ago(Edited)

Health gain is tracked with GAIN INDICATOR feature, a little panel with +XX coming from bottom of your screen everytime you heal some health.

If you mean real-time, then no. But it can be added.

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@Dom Would be lovely to know how much health I have stored with non-vanilla styled huds

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Hello, i think your mod is crashing my game because it started happening right after I updated PocoHud today. Someone said that it may be creating invalid mod update objects which cause the game to crash when i press esc in BLT Mod Manager related tabs. I can attach the crash log if needed in reply, so as not to clutter the comments. Thank you in advance.

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(Owner)6 months ago(Edited)

Post the crashlog

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@Dom
Sat Mar 25 07:30:19 2023

Application has crashed: C++ exception
mods/base/req/BLTModManager.lua:189: table index is nil

SCRIPT STACK

Call() @mods/base/req/core/Hooks.lua:87
callback() @mods/base/lua/MenuManager.lua:102
trigger_back() core/lib/managers/menu/coremenunode.lua:243
core/lib/managers/menu/coremenulogic.lua:200
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:20
paused_update() lib/setups/setup.lua:939
original() lib/setups/gamesetup.lua:850
paused_update() @mods/base/req/core/Hooks.lua:262
paused_update() lib/setups/networkgamesetup.lua:27
core/lib/setups/coresetup.lua:595


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlAllocateHeap                                     

Current thread: Main

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How can I disable the pop-up numbers that display the armor and health regen? I can't find this function in the HUD settings

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(Owner)6 months ago(Edited)

Disable GAIN INDICATOR

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Hi, how i can remove nicknames and transparency of objective markers?

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(Owner)6 months ago(Edited)

Poco does not have these features, iirc

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does this work with vanillahudplus?

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(Owner)6 months ago(Edited)

It does

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is it possible to have the damage arcs appear when you dodge? I adore poco's damage arcs over other huds but I've been forced to use vanhud's arcs in order to see where I'm getting shot from

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(Owner)6 months ago(Edited)

Added with 2023.03.11

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@Dom the damage numbers on the arcs used to round to two decimal places and now round to the nearest whole number, bit of a shame since it was nice to know

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(Owner)6 months ago(Edited)

@NotYourAvStalin That's interesting because I didn't touch rounding function in arcs.
Maybe it is your mods ?

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Hitting apply and reload in game seems to break the hud. Game tanks to 30 fps and hud menu no longer works until you leave the heist.

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(Owner)6 months ago(Edited)

Send me BLT log

This is fixed

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Is this compatible with other HUD mods? (Void UI etc.)

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(Owner)6 months ago(Edited)

Yes

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could you put the missing voices on jacket?

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can you please fix the voice command of jacket, some voice lines doesnt work
ty

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(Owner)7 months ago(Edited)

If they don't work then it means they are not recorded.
Not an issue in Poco.

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is there any way to remove the outlines from the buffs? the debuffs dont have the blue outline for me

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Bottom infobox isn't working for me at all. I uninstalled every other mod I have except for Poco and fresh installed, still nothing. Not sure if somehow something I did caused this but I can't find the fix.

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(Owner)7 months ago(Edited)

Works for me. Check Poco settings if it is enabled.

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@Dom It's enabled for me, and I even tried completely uninstalling my cache and such. I really have no idea what I could possibly be doing that's making it not show up. I'll try changing some other ingame settings or even a reinstall I guess.

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@Jalswim After freshly installing PAYDAY again, BLT again, and Poco, the bottom infobox now shows up - but it doesn't track anything. It permanently just says 0 kills, 0 specials, and 0 downs.

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after 2023.02.13 update the end stats do not work

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(Owner)7 months ago(Edited)

They do work just fine, tested it right now.

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How do you change the keybind for the menu? Was looking for it but had no luck

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(Owner)7 months ago(Edited)

Poco -> Options -> General -> Options Menu Key

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Hello! Everything is working fine for me, but I have one issue - there's not much color customization in the mod. I'm not colorblind, but I have trouble with some of the colors chosen and would greatly appreciate the ability to change some of them - namely the damage numbers and the name infobox. Everything else has been working flawlessly for me so far, though! Been loving it.

EDIT: Lmao, replying to everyone else around me? Come on.

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(Owner)6 months ago(Edited)

Kinda missed your comment, don't know why. Sorry about that.

Damage numbers always use peer color if valid, default is white (for not valid peers or AI (team AI and converts)). I won't change this, but you can use mods to change peer colors.

Name infobox, again, uses peer color as above.

Hope this helps.

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