Gives more info about what you're doing. Enhances game HUD and focuses on realtime info.
Screenshots are from Additional PocoHud Trackers (mod not required, as buffs provided by that mod are included in Poco itself)
Backspace key opens Poco menu (can be changed)
Workaround for HoloUI:
Open base.lua and delete lines 178 and all latter
This needs to be done everytime HoloUI gets an update
Reported issues (Not confirmed):
Known issues:
JSON errors or duplicate keys in translation files
Stats in "Statistics - Heist Status - Per day" may go missing for unknown reasons
Heist Stats may show very high (> 1000%) accuracy on other players when it is not possible with their loadout
Damage taken can sometimes show as "9.00000000001"
For reporting issues or suggestions please utilize my GForms here or make a comment down below.
Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:5085: attempt to perform arithmetic on field '_on_headshot_dealt_t' (a nil value)
Happened again there's like 90 mods, what type of mods could cause this? This time I was using campbell lmg and the north star sniper rifle. I crashed shooting a dozer after/right as it's helmet broke. I think I was swapping gun immediately after shooting it, I verified the game, didn't work.
Crash log in case anything's different:
Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:5085: attempt to perform arithmetic on field '_on_headshot_dealt_t' (a nil value)
Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:5085: attempt to perform arithmetic on field '_on_headshot_dealt_t' (a nil value)
SCRIPT STACK
original() lib/units/enemies/cop/copdamage.lua:772
damage_bullet() @mods/base/req/core/Hooks.lua:264
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() @mods/SpreadFix/raycastweaponbase.lua:86
fire() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
trigger_pressed() lib/units/weapons/raycastweaponbase.lua:467
Run() lib/units/beings/player/states/playerstandard.lua:5142
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:2814
_update_check_actions() lib/units/beings/player/states/playerbleedout.lua:191
update() lib/units/beings/player/states/playerstandard.lua:446
update() lib/units/beings/player/states/playerbleedout.lua:127
original() lib/units/beings/player/playermovement.lua:279
@mods/base/req/core/Hooks.lua:264
Callstack:
Current thread: Main
System information:
Application version : 1.140.211
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 / aticfx32.dll[31.0.21001.45002]
Language : english
Memory : 24486MB 264KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (2- MPOW Thor))
Any mods ?
This crash shouldn't be possible.
Also I suggest to verify the game cache.
Happened again there's like 90 mods, what type of mods could cause this? This time I was using campbell lmg and the north star sniper rifle. I crashed shooting a dozer after/right as it's helmet broke. I think I was swapping gun immediately after shooting it, I verified the game, didn't work.
Crash log in case anything's different:
Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:5085: attempt to perform arithmetic on field '_on_headshot_dealt_t' (a nil value)
SCRIPT STACK
original() lib/units/enemies/cop/copdamage.lua:772
damage_bullet() @mods/base/req/core/Hooks.lua:264
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2953
on_collision() lib/units/weapons/raycastweaponbase.lua:2830
_fire_raycast() @mods/SpreadFix/raycastweaponbase.lua:86
fire() lib/units/weapons/raycastweaponbase.lua:574
fire() @mods/BeardLib/Hooks/Fixes.lua:367
fire() lib/units/weapons/newraycastweaponbase.lua:2079
original() lib/units/weapons/raycastweaponbase.lua:480
trigger_held() @mods/base/req/core/Hooks.lua:264
trigger_held() lib/units/weapons/newraycastweaponbase.lua:2064
Run() lib/units/beings/player/states/playerstandard.lua:5161
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:2814
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:1017
update() lib/units/beings/player/states/playerstandard.lua:446
original() lib/units/beings/player/playermovement.lua:279
@mods/base/req/core/Hooks.lua:264
Callstack:
Current thread: Main
System information:
Application version : 1.140.211
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 / aticfx32.dll[31.0.21001.45002]
Language : english
Memory : 24486MB 264KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek(R) Audio))
I'm not using any custom skills (nor do I have any) and I was using the ex-president perk deck.
I had the suit equipped. Throwable was molotov.
I wasn't the host. The heist was the crude awakening one. We had gone loud around a minute or so ago.
I was near the stairs, the objective was search for usb.