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Sniff's Utils
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Downloads504
Views9,366
Publish Date2 years ago
Last Updated2 years ago by
Version2.1.2
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SynnefOwner
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Okay, here's a list of mods you could add:

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(Owner)2 years ago(Edited)

I'll go in the same order you listed everything:

  • Interesting, added to the TODO list!
  • I don't know what to think about it, I think the camera movement is there to give more emphasis on the cloaker and the kick it's dealing on you, so it may make the game feel less immersive if someone is looking to have that kind of experience. I'll consider it long-term though, added to the TODO list! If I do add it I'll make it toggleable for this same reason.
  • Doesn't the already included No Screen Shake stop all kinds of camera shake? It works like that in my game and, from a code standpoint, it should! I've attached a picture of the 1 line of code Sniff's Utils has in relation to this. If you can't understand it, it just overrides the camera shaker function to always output 0 so it never activates.

imgur link

  • I would rather adding stuff only from MWS as those mod creators might not want to put their things here, even if they don't include it in the license (in this case there's none but keep reading). Don't get me wrong, they're really good mods! I'd just rather not to take chances.
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@Synnef
Well, I thought that No Screenshake v2 didn't work for guns. What a pleasing surprise !
And I totally understand for the TdlQ mods.
Thanks for your quick reply !

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(Owner)2 years ago(Edited)

IDK, the screen shake is completely disabled on my game when i have that turned on in the Sniff's Utils options and completely functional when it's turned off, I don't know why it's labeled as not working for shooting in the mod's page. None of my installed mods even touch the player camera at all so it's most likely that the mod is just described incorrectly or that the description is outdated for some reason.

In short, if it works like that for you as well it's because it justs works :D

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