SPX 80 Modern Warfare 2 2022 Fire Sound

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So 3 weeks ago, as a response to the flooding of the home page by a new game that got added to the site, I changed the default sorting on the home page to popular (daily), this has been also an experiment to see if we should set it as the default sorting on the home page for good.
Vote here: https://strawpoll.com/3RnYXjKqBye
Vote will close in 3 days.
I'm curious as to what methods you're doing to record the sounds, since recording the sounds is the only current method we have available to get MW2022 firing sounds.
Are you recording sounds inside the firing range, or recording outdoors in an open map?
Are you recording sounds while aiming down the sights, or while hipfiring?
For the full auto weapons that you have/planned to record, are you recording the first shot in the mag, the last shot in the mag, or in the middle of firing a mag?
Are you cutting out the sounds of bullet casings hitting the ground (if any), or leaving them in?
Are you cutting out the background audio (if any), like the hum of generators/ambient wind blowing? Or are you leaving that in?
Whatever method you're doing to record sounds a lot easier than dealing with the hashed names of extracted audio.

So I'll do step by step of what I did and I'll try to explain what I did in the audio editor (this may not be the best way but it's what I found to be the easiest)
For bolts
For everything else (semi and auto)
Using high volume also helps a lot to not have to boost when you add stuff to the soundbanks but I prefer to make my sounds a little less harsh than normal payday 2 sounds
I actually don't know how to extract files from a game like MW22, when I did my BO2 and MW2 packs I used extract tools that were already made and pre made sound packs
Edit: Signal 50 will be weird no matter what unless they add a Lynx to payday 2