Update 0.2: Updated in-game ammunition icons, also had to adjust the ammo pickup multipliers. It seems the base multiplier changed at some point.
If you're not seeing the new icons after updating to 0.2, please delete the Ammo Types for All folder from your mods and replace it.
(I'll be adding unique icons to the 2 Shotgun ammo types soon.)
Near Future: Now that I've actually dipped my toes into Lua stuff, I figure I'll update this in order to support custom/mod weapons.
TL;DR: Adds Ammo Types for All Guns.
As this modifies weapon damage, you may be marked as a cheater for using it in public games. Use at your own discretion. May cause crashes with clients who do not also have the mod installed.
Armor Penetrator | High Explosive | Hollow Point | Incendiary | Poison | Shield Penetrator | Shock | |
---|---|---|---|---|---|---|---|
Penetration | Plates | Shields | None | Shields | None | Shields | None |
Damage | -3 | +9 | +15 | -6 | -30 | -6 | -10 |
Accuracy | +8 | -12 | +0 | -4 | -4 | +8 | -4 |
Total Ammo | +0 | -15 | +0 | -15 | -15 | -30 | -15 |
Ammo Pickup | 65% | 65% | 100% | 65% | 65% | 30% | 65% |
Sniper Pickup | 165% | 115% | 215% | 115% | 115% | 140% | 115% |
Feedback:
I'd love to hear feedback on the numbers and general ideas/balance of the mod.
Special Thanks:
to Killerwolf for the inspiration of this more general mod check out his (RIP, seems like his ammo mod is pretty out of date and doesn't seem to be working.)More Ammunition Types mod, if you want more specific ammo variants. (Compatibility has not been tested)
and to The squattin' SLAVIC who's (Double RIP, seems the mod page no longer exists.)More .50 AE Rounds mod made a useful reference in making this.
Oh and I forgot to mention Overkill_Jules for showing us something we'd never actually get


you should try include custom weapons as well, even there are hundreds upon hundreds of them but it will be great to have them
Unforunately all attachments and weapon mods have to be typed in manually.
It's easy enough to support 1 new weapon. In the main.xml file all you need to do is find the Ammo Size and Ammo Type then under the <weapons> element add the custom weapon's Factory ID.

I looked into Custom attachments for custom weapons. They also have to manually type in each attachment for each category. Then a custom weapon creator has to add that category.
What would be Ideal is if Overkill implemented the Rifle custom ammo types like they (accedentally) showed off before the Gage Spec-ops pack. here
Unfortunately it was canceled, which is mainly why I decided to make this mod.