**Please note: the beardlib updater does not seem to update the mod properly (before 0.1), please delete the previous versions of Ammo Types for All and replace them with the new version.**
**If you had a version before 0.1 you'll need to re-equip the ammo types on all weapons**
TL;DR: Adds variants of the Shotgun ammo types for all guns. As well as Poison and Shock rounds.
Requires: [SuperBLT](https://superblt.znix.xyz/) | [BeardLib](https://modworkshop.net/mod/14924)
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**__As this modifies weapon damage, you may be marked as a cheater for using it in public games. Use at your own discretion. May cause crashes with clients who do not also have the mod installed. __**
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**Ammo Types:**
Hollow Point == 000 Buckshot, (Gives damage bonus, Gives up penetration on Snipers)
Armor Penetrating == Flechette, (Can penetrate Grey armor plates, In Snipers & 5/7 they lose the ability to penetrate shields for more ammo.)
Poison == Poison Arrows (Do similar DOT to poison melee.)
Shield Penetrating == AP Slug, (Pentrates through shields)
Incendiary == Dragons Breath (Larger rounds have a higher ignition chance.)
High Explosive == HE Round (Larger rounds get higher bonus damage.)
Shock == Electric Melee (Stuns enemies lowered damage similar to Shock Grenades.)
**Ammo pickup multipliers:**
Incendiary: 0.65 * ammo pickup
Poison: 0.65 * ammo pickup
Shock: 0.65 * ammo pickup
High Explosive: 0.65 * ammo pickup
Armor Penetrator: 0.65 * ammo pickup
Shield Penetrator: 0.3 * ammo pickup
Hollow Point: 1.0 * ammo pickup
**Sniper Ammo Pickup Multipliers**
Incendiary: 1.15 * ammo pickup
Poison: 1.15 * ammo pickup
Shock: 1.65* ammo pickup
High Explosive: 1.15 * ammo pickup
Armor Penetrator: 1.65 * ammo pickup
Shield Penetrator: 1.4 * ammo pickup
Hollow Point: 2.15 * ammo pickup
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**|Versions|**
There are 2 versions of this mod:
"Ammo Types for All:" which is the main mod, it gives all available ammo types to all guns. (see above)
"Seperated by Caliber:" seperates the available ammo types by caliber and gives each group their own stats. (I feel this version is a bit more balanced)
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**Seperated by Caliber - Ammo Compatibility:**
| Type | Small Pistol | Large Pistol | Magnum Pistol | Intermediate | Full Rifle | Sniper Rifle | 5/7 | Raging Tiger | Shotgun |
| -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- |
| | **< 9mm** | **> 9mm** | **Magnum** | **< 8mm** | **> 8mm** | **Sniper** | **5.7mm** | **12.7mm** | **Shells** |
| Hollow Point | X | X | X | X | X | X | X | X | |
| Armor Penetrating | X | X | X | X | X | X | X | X | |
| Poison Rounds | X | | | X | | | X | | X |
| Shield Penetrating | | X | X | X | X | X | | | |
| Incendiary | | X | X | | X | X | | X | |
| High Explosive | | X | X | | X | X | | X | |
| Shock Rounds | | X | X | | X | X | | X | X |
**Specific changes:**
5/7, Raging Tiger and Sniper Rifles trade penetration for higher ammo pickup/capacity
Kobus 90 and SpecOps are grouped with intermediate rifles.
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**Feedback:**
I'd love to hear feedback on the numbers and general ideas/balance of the mod.
**Special Thanks:**
to Killerwolf for the inspiration of this more general mod check out his [More Ammunition Types](https://modworkshop.net/mod/21784) mod, if you want more specific ammo variants. (Compatibility has not been tested)
and to The squattin' SLAVIC who's [More .50 AE Rounds](https://modworkshop.net/mod/31997) mod made a useful reference in making this.
Main
Ammo Types for All.zip
Adds all ammo types to all weapons.
05-16-2022, 11:50 PM By xylr
Addon
Seperated by Caliber.zip
Second version which makes ammo types available by caliber. (Generally more balanced, but less fun.)
05-16-2022, 11:40 PM By xylr
0.12: Added McShay Weapon Pack, Changed the Hollow Point extra damage to match Buckshot (+15 dmg)
0.11: Fixed a few numbers in the new combined version
0.1: Major update, Combined all weapon groups into 1 for standard weapons and 1 for snipers. Added Smuggler Pack 4 weapons.
0.07: Added Smuggler Pack 3 Weapons. The Raging Tiger has it's own ammo section since it's similar to the AP Pistol (5/7) gives it more ammo for giving up penetration.
0.06: Added Shotgun versions of Poison and Shock shell types.
0.05: Added Poison and Shock ammo types.
0.04b: Updated mod icon.
0.04a: Moved Kobus 90 and SpecOps to intermediate rifle. this gives them access to shield penetrating rounds.
0.04: The default slug object actually decreases ammo pickup to 0.65. Adjusted ammo_pickup variables.
0.03: Simon_Nar pointed out I was using ammo_pickup_mul instead of ammo_pickup_max_mul, so max ammo pickup was not modified. That's now fixed.
0.02a: Moved AK Gen 21 to Small Pistol from Intermidiate, Cavity 9mm was missing from Small Pistol
0.02: Updated package ID to enable auto updating. (I think I did that right)
0.01a: Fixed AMCAR not actually being in Intermediate temporarily.
0.01: Initial release
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
Extract to Payday 2 Mods folder
Comments