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Cash Tweaks
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Downloads1,261
Views9,773
Publish Date4 years ago
Last Updated4 years ago
Version1.03
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I understand your desire to "balance" the mod by increasing prices, but in what sense does making weapons cost upwards of 55M, for example, seem balanced?
The value you're adding to useless loot does not offset the over 55x multiplier in price.

Your base costs on anything that doesn't scale, such as cosmetics and weapons, are gimping those who play on lower difficulties.
If you're looking for money sinks, keep base costs low and scale according to difficulty (assets, heists, etc.) or progression (infamy, skillsets, weapon slots, etc.).

As an example, right now, I'd have to secure all loot on Golden Grin (Very Hard) 25 times to buy one of the more expensive weapons, going off my last run of 2.1M in spending cash.
Not fun.

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(Owner)4 years ago(Edited)

I like stealing copious amounts of cash but having nothing to spend it on is boring so I increased what prices I could.

This wasn't really meant for lower difficulties, tho they still might give more than vanilla.

As for scaling according to difficulty I'm not exactly sure what you mean, scale based on what you play the most? I've never considered that as vanilla doesn't do such a thing. Prices for heists, preplanning & assets already scale with difficulty and so does loot value. Scaling based on level of infamy or number of unlocked skillsets/weapon slots? maybe, idk.

Feel free to edit/balance the mod to your liking though.

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As for scaling according to difficulty I'm not exactly sure what you mean

Prices for heists, preplanning & assets already scale with difficulty

Yup, so you can just boost the scaling itself (if possible), since it seems you're just looking for money sinks.

Scaling based on level of infamy or number of unlocked skillsets/weapon slots? maybe, idk.

Sounds like a good idea to me.

Feel free to edit/balance the mod to your liking though.

Perhaps, if I can find the time to learn. I've scrolled through some of the lua but most of it goes over my head, honestly. For now, I'll give this mod another look in the far future, once I've progressed enough.

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(Owner)4 years ago(Edited)

@AethylliA

Yup, so you can just boost the scaling itself (if possible), since it seems you're just looking for money sinks.

I already have.

Perhaps, if I can find the time to learn

Most of the stuff you'd be looking to edit would be numbers in moneytweakdata.lua, it contains the value of loot, the multipliers, assets/preplanning and their multipliers, weapon costs and so on. Most of the stuff in there is pretty self explanatory when you look at it, for example:
self.weapon_cost = self._create_value_table(5500000, 55000000, 40, true, 1.1)
just simply creates a table of 40 values ranging from the first number to the second so edit those to get different prices.

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