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Add-On Legendary Attachments
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Downloads5,683
Views27,166
Publish Date5 years ago
Last Updated4 years ago
Version1.5
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The gimp body kit should not be synced as the half-that kit as anyone running NoMA will get a warning you are cheating. AFAIK NoMA only checks your damage output and ammo counts, not stability or accuracy or concealment, but any weapon mod synced as one with mismatched ammo or damage will trigger NoMA.
Granted, nobody owns the gimp skin anyways but for the one person who does it could be an issue

for the legendary attatchments that do not affect stats it would be nice to make them properly sync so that others might not be false-kicked

of course you can use the legendary attatchments to make ridiculously OP weapons already but it will still trigger on NoMA even if you are using no stat changes

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(Owner)4 years ago(Edited)

Sounds like that mod is going to flag a bunch of custom weapons/weapon mods anyways.

Also that description is hilarious. "it relies on game's own definitions to compare numbers, so if you use mods that tamper with them' fin other words, if you are cheating)" Imao. This guy writes a bunch of mods that alter fundamental gameplay mechanics and make the game easier, but changing a single weapon stat is where he draws the line? Actually laughable.

But thanks for letting me know, I'll look into how AOLA interacts with NOMA when I have time. For now I'd prefer to prioritize compatibility with vanilla clients over one specific mod.

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@fragtrane makes sense. I was just bringing up the issue since a lot of people (including myself) use NoMA (although I don't use auto kick feature and am against auto kicks) and any end user would probably not understand why they might be getting kicked. Its just something to keep in mind with the methodology of assigning to-sync attatchments to legendaries.

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@fragtrane i feel so retarded
another option for this would be to just split the legendary attachment stats into the parts which actually add the statistics, like the vlads ronda barrel which currently adds most / all of the vlads ronda stats could be split into its respective parts that change stats. the barrel would be split off into its parts, i believe the slavic dragon barrel, crabs rail(?) wood stock, etc etc that already have the legendary attachments ingame. This would also prevent abuse to get absurd stats out of the attachements which currently add stats for like 5 different parts

if this is an idea you think works id be happy to do the tedious manual labour of it, but the main downside would be requiring dlcs to sync everything properly (?)

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(Owner)4 years ago(Edited)

@Mercu That's an interesting idea, but I feel like it would make things way too complicated and it doesn't fix the underlying issue, i.e. NoMA flagging custom weapon mods. I also need to consider compatibility with SDSS/OSA, and I'm working on other mods that change the stats of legendary attachments which would probably break such a system.

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