
So if i spend like a minute in the weapon mod menu it just crashes
Application has crashed: access violation
Callstack:
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
payday2_win32_release (???) zip_get_name
??? (???) ???
Current thread: Main
System information:
Application version : 1.89.600
CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 9.0c
GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
Language : english
Memory : 8091MB 616KB
OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))

thought it was the new remmington mod but now the game is crashing on startup
pplication has crashed: C++ exception resource unavailable try again: resource unavailable try again
Callstack:
MSVCP140 (???) std::_Throw_Cpp_error
MSVCP140 (???) std::_Throw_C_error
WSOCK32 (???) WSAUnhookBlockingHook
WSOCK32 (???) WSAUnhookBlockingHook
WSOCK32 (???) WSAUnhookBlockingHook
Current thread: Main
Script stack:
check_func() @mods/BeardLib/Classes//Providers/Modworkshop.lua:22
CheckVersion() @mods/BeardLib/Modules/ModAssetsModule.lua:105
func() @mods/BeardLib/Modules/ModAssetsModule.lua:80
Call() @mods/base/req/core/Hooks.lua:109
open_menu() @mods/base/lua/MenuManager.lua:17
at_enter() lib/states/menumainstate.lua:42
trans_func() lib/states/gamestate.lua:22
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:901
end_update() lib/setups/menusetup.lua:349
core/lib/setups/coresetup.lua:583
System information:
Application version : 1.89.606
CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 9.0c
GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
Language : english
Memory : 8091MB 616KB
OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))
Ok the crash i just posted was from beardlib being wierd, but i still get a crash when i try and enter the update page for S/BLT mods

at this point, we dont know anything that can cause crashing
I suggest doing elimination method to clear out any mod.
Start with only a clean pd2, and put in superBLT and BeardLib only
try going into your game.
If it doesnt crash, put more mods in, and try again
If it crash, remove sBLT and BeardLib, and go into the game without any kind of mod

Mon Jul 16 20:11:21 2018
Application has crashed: C++ exception
[string "lib/managers/dynamicresourcemanager.lua"]:164: attempt to index local 'entry' (a nil value)
SCRIPT STACK
disassemble() lib/managers/weaponfactorymanager.lua:1656
lib/units/weapons/menuraycastweaponbase.lua:517
delete_unit() =[C]
_delete_character_weapon() lib/managers/menu/menuscenemanager.lua:2016
_set_character_unit() lib/managers/menu/menuscenemanager.lua:873
_set_player_character_unit() lib/managers/menu/menuscenemanager.lua:840
set_character() lib/managers/menu/menuscenemanager.lua:2064
set_scene_template() lib/managers/menu/menuscenemanager.lua:2279
set_visible() lib/managers/menu/menunodegui.lua:1731
navigate_back() core/lib/managers/menu/reference_renderer/coremenurenderer.lua:146
lib/managers/menu/menurenderer.lua:254
_call_callback() core/lib/managers/menu/coremenulogic.lua:329
core/lib/managers/menu/coremenulogic.lua:209
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:839
update() lib/setups/menusetup.lua:336
update() @mods/base/lua/MenuSetup.lua:6
core/lib/setups/coresetup.lua:540
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
Current thread: Main
System information:
Application version : 1.91.619.
CPU : Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1060 with Max-Q Design / nvldumd.dll[24.21.13.9836]
Language : english
Memory : 8057MB 452KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers / Headphones (Realtek Audio))
I've been getting crashes for the past few days in the modding scrreen, its now a lot more frequent.
I also seem to be getting a crash trying to check the BLT mod list
Application has crashed: C++ exception
bad allocation
Callstack:
Current thread: Main
Script stack:
GetModImage() @mods/base/req/BLTMod.lua:303
init() @mods/base/req/ui/BLTModItem.lua:112
new() @mods/base/req/utils/UtilsClass.lua:26
_setup() @mods/base/req/ui/BLTModsGui.lua:140
init() @mods/base/req/ui/BLTModsGui.lua:38
new() @mods/base/req/utils/UtilsClass.lua:26
create() @mods/base/req/ui/BLTModsGui.lua:298
set_active_components() lib/managers/menu/menucomponentmanager.lua:449
original() @mods/base/lua/MenuComponentManager.lua:19
set_active_components() @mods/base/req/core/Hooks.lua:260
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue()
core/lib/managers/menu/coremenulogic.lua:54 update()
core/lib/managers/menu/coremenulogic.lua:64
update()
core/lib/managers/menu/coremenumanager.lua:155 update()
lib/managers/menumanagerpd2.lua:17
update()
lib/setups/setup.lua:839 update()
lib/setups/menusetup.lua:336
update()
@mods/base/lua/MenuSetup.lua:6 core/lib/setups/coresetup.lua:540
System information:
Application version : 1.89.600
CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 9.0c
GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
Language : english
Memory : 8091MB 616KB
OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))