
So if i spend like a minute in the weapon mod menu it just crashes
Application has crashed: access violation
Callstack:
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
payday2_win32_release (???) zip_get_name
??? (???) ???
Current thread: Main
System information:
Application version : 1.89.600
CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 9.0c
GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
Language : english
Memory : 8091MB 616KB
OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))
Mon Jul 16 20:11:21 2018
Application has crashed: C++ exception
[string "lib/managers/dynamicresourcemanager.lua"]:164: attempt to index local 'entry' (a nil value)
SCRIPT STACK
disassemble() lib/managers/weaponfactorymanager.lua:1656
lib/units/weapons/menuraycastweaponbase.lua:517
delete_unit() =[C]
_delete_character_weapon() lib/managers/menu/menuscenemanager.lua:2016
_set_character_unit() lib/managers/menu/menuscenemanager.lua:873
_set_player_character_unit() lib/managers/menu/menuscenemanager.lua:840
set_character() lib/managers/menu/menuscenemanager.lua:2064
set_scene_template() lib/managers/menu/menuscenemanager.lua:2279
set_visible() lib/managers/menu/menunodegui.lua:1731
navigate_back() core/lib/managers/menu/reference_renderer/coremenurenderer.lua:146
lib/managers/menu/menurenderer.lua:254
_call_callback() core/lib/managers/menu/coremenulogic.lua:329
core/lib/managers/menu/coremenulogic.lua:209
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:17
update() lib/setups/setup.lua:839
update() lib/setups/menusetup.lua:336
update() @mods/base/lua/MenuSetup.lua:6
core/lib/setups/coresetup.lua:540
Callstack:
Current thread: Main
System information:
Application version : 1.91.619.
CPU : Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1060 with Max-Q Design / nvldumd.dll[24.21.13.9836]
Language : english
Memory : 8057MB 452KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers / Headphones (Realtek Audio))
I've been getting crashes for the past few days in the modding scrreen, its now a lot more frequent.