Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main
Script stack:
produce() lib/managers/mission/elementspawnenemydummy.lua:72
_try_spawn_unit() lib/managers/group_ai_states/groupaistatebesiege.lua:1587
_perform_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1676
_upd_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1543
clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:223
_execute_queued_task() lib/managers/enemymanager.lua:598
_update_queued_tasks() lib/managers/enemymanager.lua:613
update() lib/managers/enemymanager.lua:52
original() lib/setups/gamesetup.lua:807
update() @mods/base/req/core/Hooks.lua:266
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559