As the title says, I would like to request a mod that deducts cleaner costs from the player upon killing a cop hostage. This should, if possible, be reduced with Sixth Sense Aced(?)
Thanks in advance.
@insomnia I believe you were already unbanned a while ago after we chatted and cleared things up, so that's already said and done
As for preferences, I would say either the same cost as or slightly more than killing a civvie, not stealth or loud dependent, and...
I don't think gangsters can be taken hostage anyway, so that shouldn't matter, but in a case where they somehow could, don't deduct anything lol
Okay, here you go.
The cleaner cost will not apply unless the enemy counts as a hostage and has their hands tied. If the enemy has their hands up or their weapon dropped, nothing will happen upon killing them.
I added a 1.5x cleaner cost multiplier for killing a police hostage. If you want to change it, you can do so in line 2 of moneymanager.lua.
Certain mods allow gangsters to surrender and become converts even. Killing a surrendered gangster won't activate the cleaner cost.
Killing a police hostage won't increase the time spent in custody.
I was not able to test if this works in multiplayer or not.
@insomnia Seems good... 1.5 was the exact multiplier I was thinking of ironically. Nice work. I guess I'll see whether this works when somepony next plays the game with me. Thanks for now. :) b
@insomnia You're welcome, I certainly will. You may upload this yourself. And I'd be proud of myself too if I were you, that was quick
...Yeah, could probably do this.