Wednesday Enthusiast's Payday 3 Audio Modding Guide
Avatar

Wwise? Never heard of it!
Converting your audio file size to a Hex Number? No! No!
HexEdit no more!


Wednesday Enthusiast's PD3 Audio Modding Guide

  • Information on: Setup, Dependencies, FModel, Repak, and Essential Tools.

Audio modding is a lot easier and a billion times faster using this method (I have suffered through HexEdit like an idiot up until now. Don't make my mistake).

Avatar

Hi - when I get to the step that says "Drag and drop your renamed file onto the BencesUexpUtility.exe", it gives me an error that says "uexp file not found" - what should I do about this?

Also, which "pakchunk" seen in fmodel contains weapon sounds? I'm losing my mind going through every single one trying to find 685268767.wem, for instance

EDIT: Okay, I figured out all that, but in-game my sounds aren't being replaced, and after a few seconds the game stopped playing audio, and when i tried to exit the level the game froze and needed to be killed with task manager. Any idea what went wrong?

Avatar

For finding sounds use my resource. Then follow "Loading All Assets in FModel" to instantly find the audio without going through folders.

I assume your sounds are muted and not still playing the regular game sound. This most likely means it's a bitrate issue. If you follow "How To Bulk Export Audio" in the guide, this should fix your issue. Your audio files should be at 2304 kbps to fix this. If you are still having trouble, or just want better instruction add me on Discord (wednesdayenthusiast).

Avatar

@wednesdayenthusiast Thanks for the reply - I've since fixed the issue and gotten everything working, but I then tried to do an MP5 sound mod and I'm having issues. I replaced the sounds labelled as mp5_proto_fire_reg_core_close_001 through 005, but that's not changing the MP5's firing sounds, and there's nothing else it could reasonably be. My assumption is that it grabs sounds from a different weapon - any idea what it might be using? I already tried the MPX, and it doesn't use those.

Avatar

@carterg4 If by MP5, you mean the Boy In Blue DLC weapon, that would be under as "WPN_ATK7". I believe the sounds you are replacing are prototype sounds not in the game. Weapon sounds start with "WPN_" at the beginning of their Media name.

Here is the current list of every weapon media name.

44 1318