Hey everyone, Milk here. You might remember me as the one who manages ModWorkshop from behind the scenes.
I've got some good News for all of you.
Me and Luffy decided to join ModWorkshop with Sidetrack Games (the guys who made RAID: WW2 updates and maintain PAYDAY 2)
Going forward that means there wont be any more ads. Nobody liked those anyways.
It also means we will have some more resources to run ModWorkshop, so it'll be a bit faster.
As for how ModWorkshop works and operates, that does not change.
The community continues to be in charge and makes the decisions that matter.
This generally means the burden of everything isn't just on me alone anymore.
And it also means that there is a better future ahead for ModWorkshop.
Running certain things alone has not always been easy.
So to a better future and lots of cool new mods.
Hi - when I get to the step that says "Drag and drop your renamed file onto the BencesUexpUtility.exe", it gives me an error that says "uexp file not found" - what should I do about this?
Also, which "pakchunk" seen in fmodel contains weapon sounds? I'm losing my mind going through every single one trying to find 685268767.wem, for instance
EDIT: Okay, I figured out all that, but in-game my sounds aren't being replaced, and after a few seconds the game stopped playing audio, and when i tried to exit the level the game froze and needed to be killed with task manager. Any idea what went wrong?
For finding sounds use my resource. Then follow "Loading All Assets in FModel" to instantly find the audio without going through folders.
I assume your sounds are muted and not still playing the regular game sound. This most likely means it's a bitrate issue. If you follow "How To Bulk Export Audio" in the guide, this should fix your issue. Your audio files should be at 2304 kbps to fix this. If you are still having trouble, or just want better instruction add me on Discord (wednesdayenthusiast).
@wednesdayenthusiast Thanks for the reply - I've since fixed the issue and gotten everything working, but I then tried to do an MP5 sound mod and I'm having issues. I replaced the sounds labelled as mp5_proto_fire_reg_core_close_001 through 005, but that's not changing the MP5's firing sounds, and there's nothing else it could reasonably be. My assumption is that it grabs sounds from a different weapon - any idea what it might be using? I already tried the MPX, and it doesn't use those.
@carterg4 If by MP5, you mean the Boy In Blue DLC weapon, that would be under as "WPN_ATK7". I believe the sounds you are replacing are prototype sounds not in the game. Weapon sounds start with "WPN_" at the beginning of their Media name.
Here is the current list of every weapon media name.