Report Mod
Custom Firearm Mechanic for Custom Weapons
Version 1.26 | Last Updated: 11-14-2017, 02:02 PM
Status: Public
Views: 571
Downloads: 174
6 0

This mod adds data of various firearm mechanic mod to custom weapons that can use it.
Since we have a lot of custom weapons from different modders, mod like this is created to reduce updates by providing only 1 mod-update time that gave support to various custom weapon.
This also makes it easier to eliminate bug/glitch/crash, should a firearm mechanic mod breaks from new Payday 2 update, simply disabling this mod will effectively disable all the effect of the firearm mechanic mod to custom weapon. (The firearm mechanic mod will still affect vanilla weapon though..)

Note: This mod requires using latest versions of the firearm mechanic mods - Always check if you're using the latest versions of said mod.

Firearm Mechanic mod currently this mod supported:
Tactical Reloading (1-in-the-chamber)
Burst Fire (Adaptive burst fire mode)
Slide and Bolt Lock Back (very situational, as it could be just included on the custom weapon main.xml. But this mod is also supported)
Mostly for now, only tactical reloading mechanic mod that a wide custom weapon can use, other firearm mechanic mod is situational depending on the weapon ability.

Custom Weapon supported:
Baikal MP-153
Galil ACE 23
McMillan Tac-50
STK Ultimax 100

Howa Type 89 & Type 64
Browning Auto Rifle
Trench Gun 1897 [also gave slam-firing capability]
Browning Auto-5
Hecate AM-P
KARD pistol
Mx4 Storm
Mini 14
Korean Arms Pack - 3 weapon
PLA Arms Pack - 3 weapon
Minebea 9
SG 550 family
Springfield 1903 EX
Gepard GM6 Lynx


Browning HP pistol
QSZ-92 Pistol

Silent Enforcer's

Extract archive content to "mod_overrides".
- Added support for SPAS 15 shotgun

- Added support for Lynx Sniper, upcoming SG 550 family, upcoming Springfield 1903
- Updated mod for new BeardLib Manager GUI display
- Added support to Chang-Feng SMG.
- Added support to Groceries' QSZ-92 Pistol.
- Added support to Vepr-12

- Added support for more custom weapon from different modder.

v1 - initial release

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08-12-2017, 06:21 PM
Awesome, It would be neat to have that mod in general, I sadly lack the skills to make one myself.

Thanks a lot for this mod!

08-11-2017, 03:33 PM
Its possible if there's a mod that could disable auto-reload on 0 magazine.
But I think it won't need this mod, as it will just affect all weapon

08-11-2017, 03:21 PM
I wonder, is it possible to add a mechanic where weapons don't automatically reload upon magazine depletion?

08-11-2017, 11:42 AM
Using this mod, it'll give Custom Weapon the effect of various firearm mechanic mod that's supported on this mod.
For example: the Trench Gun can have +1 shell beside it's maximum tube capacity (that's the effect of Tactical Reloading mod)
Trench Gun could also have slam-fire ability, by using Burst Fire mod.

By default, all the firearm mechanic mod listed in the description above only affect vanilla weapon.
This mod essentially acts like a bridge to have the effect of said firearm mechanic mod applies to custom weapon.

08-11-2017, 11:25 AM
im sorry im being really stupid but i didnt understand a thing from the description, what does this mod do exactly?

08-11-2017, 05:34 AM
Yes it will
Next update, I will add support to other modders' gun as well.
>:3, Groceries, SilentEnforcer to name a few

08-11-2017, 03:22 AM
Will this be expanded to include other maker's mods as well? Its really neat