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Custom Firearm Mechanic for Custom Weapons
Version 1.11 | Last Updated: 08-12-2017, 05:57 PM
Filetype: application/x-zip-compressed
MD5: 58b7695f9cef909b13fe522d2a2d2cef
Status: Public
Views: 253
Downloads: 52
3 0
Alcat101
Submitter (Submissions)

Shortlink:
This mod adds data of various firearm mechanic mod to custom weapons that can use it.
Since we have a lot of custom weapons from different modders, mod like this is created to reduce updates by providing only 1 mod-update time that gave support to various custom weapon.
This also makes it easier to eliminate bug/glitch/crash, should a firearm mechanic mod breaks from new Payday 2 update, simply disabling this mod will effectively disable all the effect of the firearm mechanic mod to custom weapon. (The firearm mechanic mod will still affect vanilla weapon though..)

Note: This mod requires using latest versions of the firearm mechanic mods - Always check if you're using the latest versions of said mod.

Firearm Mechanic mod currently this mod supported:
Tactical Reloading (1-in-the-chamber)
Burst Fire (Adaptive burst fire mode)
Slide and Bolt Lock Back (very situational, as it could be just included on the custom weapon main.xml. But this mod is also supported)
Mostly for now, only tactical reloading mechanic mod that a wide custom weapon can use, other firearm mechanic mod is situational depending on the weapon ability.


Custom Weapon supported:
>:3's
Baikal MP-153
Galil ACE 23
HK XM8
KS-23
L115
McMillan Tac-50
STK Ultimax 100
SVD
Vepr-12

Alcat101's
Howa Type 89 & Type 64
Browning Auto Rifle
Trench Gun 1897 [also gave slam-firing capability]
Browning Auto-5
Hecate AM-P
QBU-88
MSMC
KARD pistol
Mx4 Storm
Mini 14
Korean Arms Pack - 3 weapon
PLA Arms Pack - 2 weapon
Minebea 9
AJM-9

Ellie's
FY-JS

Groceries'
Browning HP pistol

Silent Enforcer's
M590
QBZ-95
QBZ-03


Extract archive content to "mod_overrides".
v1.11
- Added support to Vepr-12

v1.10
- Added support for more custom weapon from different modder.

v1 - initial release

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08-12-2017, 06:21 PM
Awesome, It would be neat to have that mod in general, I sadly lack the skills to make one myself.

Thanks a lot for this mod!

08-11-2017, 03:33 PM
@Stones
Its possible if there's a mod that could disable auto-reload on 0 magazine.
But I think it won't need this mod, as it will just affect all weapon

08-11-2017, 03:21 PM
I wonder, is it possible to add a mechanic where weapons don't automatically reload upon magazine depletion?

08-11-2017, 11:42 AM
@Liam
Using this mod, it'll give Custom Weapon the effect of various firearm mechanic mod that's supported on this mod.
For example: the Trench Gun can have +1 shell beside it's maximum tube capacity (that's the effect of Tactical Reloading mod)
Trench Gun could also have slam-fire ability, by using Burst Fire mod.

By default, all the firearm mechanic mod listed in the description above only affect vanilla weapon.
This mod essentially acts like a bridge to have the effect of said firearm mechanic mod applies to custom weapon.

08-11-2017, 11:25 AM
im sorry im being really stupid but i didnt understand a thing from the description, what does this mod do exactly?

08-11-2017, 05:34 AM
@Stones
Yes it will
Next update, I will add support to other modders' gun as well.
>:3, Groceries, SilentEnforcer to name a few

08-11-2017, 03:22 AM
Will this be expanded to include other maker's mods as well? Its really neat