Slides & Bolts Lock Back
Makes your weapon's slide/bolt stay locked back (or stay closed for open bolt weapons) when it's empty and fixes/changes OVK's implementation of slide/bolt behavior. Also adds in bolt/slide sfx to weapons that should (but don't) have it.
To other modders:
You can create support for this mod by adding the following into the "weapon id" section (alongside "based_on", "global_value", etc.) of your weapon's main.xml
lock_slide="true"
or including a script hooked to "lib/tweak_data/weapontweakdata" that contains the following:
Hooks:PostHook( WeaponTweakData, "init", "your_func_name", function(self)
self.YOUR_CUSTOM_WEAPON_ID.lock_slide = true
end)
A list of supported weapons are (including akimbo variants):
- M308
- Commando 553
- VD-12*
- Grom
- Mark 10*
- Chicago Typewriter*
- CR 805B
- Patchett L2A1
- RPG-7* (Hammer stays uncocked)
- Light/Heavy/Pistol Crossbow
- Arbiter
Also adds the locking SFX to the guns listed above as well as a few others that should have functioning slide/bolt locks (although not seen):
- AR-15 platform weapons (Animation has you use the bolt release for the M733 and M4, bolt is released on the others by pulling back the charging handle)
- Falcon (The release isn't used but the bolt is released by pulling back the charging handle)
- VD-12 (AR-15 Shotgun)
- Steakout 12G (Bolt closes)
- Mark 10 / Jacket's Piece (Bolt closes)
- SpecOps (Animation has you use the bolt release)
- Miyaka 10 Special (Bolt closes)
- Micro Uzi (Bolt closes)
- Kross Vertex (Animation has you use the bolt release)
- Patchett L2A1 (Bolt closes)
- Uzi (Bolt closes)
Known issues
- HRL-7 slide/bolt animations does not sync with the actual animations, temporary disabled until issue can be resolved
- Akimbo Chicago Typewriter bolt animations do not lock.
Downloads9,154
Views29,746
Publish Date7 years ago
Last Updated2 years ago
Version4.22
Members
DeadMansChestOwner
「Hinaomi」ModeratorCollaborator
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