RealTime started off as the idea that it's weird that in-game you move and act at normal speed, but time passes at 10x real time.
It grew from there, turning into a complete rework of how much loot you will find and where, as well as several other things.
RealTime was built from the start to run with Oldman's Immersive Overhaul mod and Doink Oink's Mod Configuration Menu. At minimum run Immersive Overhaul's default AI spawn settings with RealTime for an even-more hardcore Road To Vostok experience.
Time:
- Game time runs at real time. Ten minutes in game equals ten minutes of you playing it.
- This makes for long days and extremely long nights - if you aren't prepared for them.
- On the plus side, batteries in flashlights and NVGs will last about four hours of play time instead of about 15 minutes.
Loot:
- Loot is MUCH harder to find, especially the loot that counts to keep you alive. Even the Generalist will have less of those things.
- Loot is more logically organized in terms of where you find it:
- Similar types of loot is gathered in single containers - no more cabinets with a sweatshirt, a can of food, a pistol and a bucket. Food and drink appear in containers that should have food and drink, bedside stands have things you might find in bedside stands, etc.
- Random spawns of loot outside containers still happen, but more rarely, with far fewer items, and with items that you might logically find still laying around after system collapse.
- Container types that previously spawned nothing will spawn things now... check everything.
- Empty cans appear only in places that make sense and are no longer the "random filler" for any given container.
- Dead bodies, be they found or produced by yourself, will have more of the types of loot you need to survive. Kill to live.
Stats Modifiers:
- Some player stats decline more slowly.
- Running makes you hungry and thirsty quicker than walking does.
- Crouch-walking impacts stamina.
- Arm stamina drops as body stamina drops. Run around or crouch-walk for a while and your aim won't be steady without a brief rest first.
- It's assumed there's a fire in the fireplace in the cabin, so your mental state will improve while there.
- Sleeping also increases your mental health, but you'll wake up more thirsty and hungry, all dependent on how long you sleep. Sleeping rough (outside of the cabin) isn't as restful.
- Killing people causes both temporary and semi-permanent damage to your mental state. As you kill more people you start to get a bit numb to the immediate effects, but every kill will reduce your total mental health state in a way that can't be repaired with just a fire, tobacco, or some chocolate.
- Taking Melatonin just before sleeping results in deep sleep that can repair some of the semi-permanent damage to your mental health that comes from killing people.
Date, Time and Temperature
- A start date gets assigned when you start the game. If you select Summer you will start on a random summer date, vice versa for Winter.
- A full annual environmental temperature schedule is built off real average temperatures in Southeast Finland, based on time of year.
- Winter weather (snow, etc) happens when its 2°C or less out, and summer weather (rain, etc) when it's warmer than that.
- Temps will be higher in the middle of the day and lower in the middle of the night.
- Rain will make you wet over time, making it harder for you to retain body heat. Windbreakers, Hiking Pants, and to a lesser extent head- and foot-gear, will keep you dry in the rain.
- Going in water will also make you wet, gradually if you don't go too deep, but completely if you submerge or stand around in bodies of water.
- If you do get wet and you get out of what's making you wet (either water bodies or rain) you will start to gradually dry out over time.
- Wind affects your ability to stay warm. When windy or stormy conditions happen, wear the types of coats & jackets that block wind in real life, as well as Hiking Pants.
- As you get colder you will burn Energy more quickly.
- Wearing too much clothing in the summer heat will cause you to overheat.
- As you get hotter you will dehydrate more quickly.
- If you're overheated, drinking something can help to cool you down.
- Getting cold will cause you to shiver and getting hot will lead to exhaustion, both affecting your ability to aim straight.
- Being inside protects you from wind and rain, and is generally a bit warmer than outside temps.
- The Shelter is always comfy and will normalize your body temp over time.
- As you may be picking up on from the above, expect to have to change what you are wearing and possibly pack extra or alternate clothes to deal with weather changes... just like in real life.
Madness:
- Before reading the following, note that there's a switch in MCM to turn the Madness system on and off. It defaults to on.
- As your mental heath decreases you will start to have audio and visual hallucinations.
- The less sane you are the more frequent and more intense the hallucinations become.
- Hallucinations can become fairly debilitating at some point - manage your mental health with food, fires and the soulful sleep that results from taking Melatonin just before bed or pay the consequences.
UI:
- A new "Core" vital has been added to the HUD. Positive numbers indicate that you are gaining heat, negative ones that you are losing it. "+" or "-" alone means you are just slightly gaining or losing heat. When shown, the bigger the number the faster you are gaining or losing heat.
- A label at upper left will tell you the current date, time and temperature. You can shut it off in MCM.
- You can choose to show temperatures everywhere in either °C or °F via an MCM setting.
- The Temperature stat scale is reworked from 0 - 100 to real body temperatures (35-37°C or 95-98.6°F). Props to LanaOnTheRhoades for this idea.
- Enemies Killed will show at upper left. The format is: (number killed on this map) of (total enemies on this map) [ lifetime enemies killed ]. You can shut it off in MCM.
Player Damage Rework
- The Player Dmg Rework mod by LanaOnTheRhoades has been added to RealTime in a fashion that does not conflict with Oldman's Immersive Overhaul
- No functional changes have been made to Player Dmg Rework's code - it works exactly as described on it's mod page
- If you currently run Player Dmg Rework and want to use RealTime, simply remove Player Dmg Rework as a standalone mod.
Compatibility with Other Mods:
I do not suggest playing RealTime with the following mods, as they operate on the same subsystems of RTV. I have intentionally tried to integrate the philosophies of these mods into RealTime, albeit with my own twists. Note that I have not directly tested the outcomes of trying to run these modes with RealTime, but feel it's likely things won't go well, or you'll just get their functionality running and not RealTime's.
- Less Loot
- Show Enemies Killed
- Mental Music
- Player Dmg Rework - as noted above, this is included in RealTime, you can safely remove it as a standalone mod.
These mods are confirmed to be NOT COMPATIBLE and can cause game breakage when run with RealTime:
- Loot Overhaul
Acknowledgements for inspiration and code reference / research follow. Note that I have not lifted code straight out of any of the mentioned mod verbatim, but definitely recreated chunks of functionality closely in some cases, with my own tweaks, fixes and adjustments. Huge thanks to those who came before, and especially those in this list
LanaOnTheRhoades - many, many mods and helpful discussions. tacos to Lana.
Oldman - Immersive Overhaul
Doink Oink - Mod Configuration Menu
Liquid Glitch - Less Loot and Variable Day Length mods
Paziek - Mental Music
nirsad - Show Enemies Killed
AxtelSturnclaw - Loot Overhaul

