Oldman's Immersive Overhaul (Mods Compilation)
A compilation of my Road to Vostok mods for Road to Vostok Demo 2 v2 (Patch 3):
⚠️ Using other mods together with this compilation can cause unexpected issues. See below for a list of known incompatible mods
⚠️ Since this includes all most of my other mods, please remove them from your load list to avoid conflicts and unexpected behaviour
You can customise which mod features are enabled via the Mod Configuration Menu
GAMEPLAY VIDEO (by UmmPlays)
ADDED FEATURES:
- Weapon condition and jamming re-implemented: lower condition affects accuracy and recoil, increases jam chance. Repair weapon condition using a toolbox.
- Staged Reloads implemented: Now you can interrupt reloads by changing weapons and resume from the last reload stage (as the magazine is removed from the weapon before a fresh one is grabbed, currently it will be dropped if there is no space to place it in the inventory)
- Weapons auto-equip: When picking up a weapon, knife or grenade, the item will be automatically equipped to a valid slot if available. If the player's hands are empty, the weapon will be automatically drawn
- Immersive interactions: lower weapon and slight delay when opening doors, containers, picking up items
- AI Revamp 2.0:
- AI Vision Reworked:
- Vision range accounts for light, weather, movement, indoors, flashlight, suppressor usage etc.,
- Vision cone is narrowest at the top of the vision range, gradually increasing to normal until half the vision range
- AI Hearing Reworked:
- Hearing range accounts for movement, indoors, walking surface, interactions (reloading, looting, etc.), weather (storm) etc.
- AIs can now hear other AI shots or explosions, player shots hearing range increased if no suppressor is used
- AI Reloading (configurable using MCM)
- Enemies now have realistic magazine sizes and need to reload when running out of bullets (sound only, no animations available)
- Enemies sometimes perform tactical reloads
- Enemies decisions take into account ammo availability when it makes sense
- AI Suppression (configurable using MCM)
- Enemies more likely to use full auto
- Enemies will sometimes briefly suppress the player's last known position when losing sight of player
- AI Tweaks and Settings:
- Increased active AI from 3 to 6, total AI per map from 10 to 15 (configurable using MCM)
- Enemies will now react to taking fire by running away or pushing you
- Enemies will sometimes close some doors
- Small tweaks to accuracy (base accuracy configurable using MCM)
- Small tweaks to movement (AI will try to get closer if very far away)
- Adjustments of AI decision logic
- AI Sound Rework:
- Supersonic bullet crack now plays only if the enemy bullet goes past the player, before the shot sound, delay is based on distance
- AI Vision Reworked:
- Immersive NVG: Can't use large scopes with NVG on (red dots still work), weapon blur when NVG is on, lowered NVG noise (disable any of these in MCM)
- Minefield: Mines placement in Minefield now randomised (disable in MCM)
- Apartments: Added more waypoints to allow AI to use the apartments rooms
- Quality of life improvements: better flashlight, better weather, ADS zoom etc.
- Use alternate sight for Mosin with scope (press ALT)
- Various tweaks and fixes to UI and interactions:
- attaching magazine in inventory does not chamber a round
- chamber round reload animation enabled
- sprint or jump exits crouch
- sprint lowers weapon
- Mercy kill: double tap enemies in the head to stop their agony
- fix ammo check animation stuck in high ready
- fix bullets not visible in magazine when reloading after switching weapons
INSTALLATION
- Install the VostokMods Mod Loader
- Move the downloaded
ImmersiveXP.zipfile to themodsfolder in your game installation
CONFIGURATION
You can customise which mod features are enabled via the Mod Configuration Menu

NEW IN 2.1.6
- Reworked staged reloads to no longer move magazines around in the inventory
- Reworked lower weapon on sprint: weapon lowers when sprinting or jumping, raises when pressing fire (disable in MCM)
- Added
Chamber Roundcontext action to inventory - Added subtle center-screen interact dot when looking at nearby items to make looting easier (disable in MCM) - inspired by Grab Marker mod
- Enemies can rush a bit more often when near to the player (higher chance of pushing when they take fire, or they hear healing, eating, reloading)
- Increased camera shake when shooting (disable in MCM)
- Adjusted the head/weapon bob while sprinting to better match the audio (disable in MCM)
- Added debug setting to display active, killed, total enemies
- Fixed game crash when unloading secondary with Mosin or Shotgun equipped (thanks Silver_EMBO for repro steps)
- Fixed OB wall spray decal to no longer have a white dot
Click for the rest of the Changelog
TODO
- AI revamp
- AI Gear
- Persistent loot
MODS INCLUDED
- ADS Zoom
- Better Flashlight
- Better Inventory (Sort & Stack)
- Better NVG
- Smooth Hold Reload (thanks LanaOnTheRhoades for the permission) - enable via MCM
- Weapons Can Jam
- Weapons Condition Loss
KNOWN INCOMPATIBLE MODS (this list might be incomplete and/or outdated)
- Armour & Helmet Repair - game crashes during weapon reload (Workaround in 2.1.5: rename to
xArmor Repair.zipto load after ImmersiveXP) - (Bigger) Font Size - breaks staged reloads. (Workaround: Rename to
xFontSize.zipto load after ImmersiveXP) - Inventory Improvements - breaks toolbox repair (Workaround: Rename to
01InventoryImprovements.zipto load before ImmersiveXP) - Quest Marker - low framerate when running these mods together
- Shelter Anywhere - users report mods are not working together
- Show Time of Day When Looking At Placed Alarm Clock - breaks weapons jamming, staged reloads and other weapon functionality
- Smooth Hold Reload - breaks staged reloads, smooth reloads. Already included in Immersive Overhaul, with permission (enable in MCM)

Downloads1,198
Views4,365
Publish Date1 year ago
Last Updated14 days ago by
Version2.1.6
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OldmanOwner
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