Oldman's Immersive Overhaul (Mods Compilation)
A compilation of my Road to Vostok mods for Road to Vostok Demo 2 v2 (Patch 3):
⚠️ You might encounter low framerate performance if you're running this together with Quest Marker. Will update if I find a solution
⚠️ Since this includes all most of my other mods, please remove them from your load list to avoid conflicts and unexpected behaviour
You can customise which mod features are enabled via the Mod Configuration Menu
ADDED FEATURES:
- Weapon condition and jamming re-implemented: lower condition affects accuracy and recoil, increases jam chance. Repair weapon condition using a toolbox.
- Staged Reloads implemented: Now you can interrupt reloads by changing weapons and resume from the last reload stage (as the magazine is removed from the weapon before a fresh one is grabbed, currently it will be dropped if there is no space to place it in the inventory)
- Weapons auto-equip: When picking up a weapon, knife or grenade, the item will be automatically equipped to a valid slot if available. If the player's hands are empty, the weapon will be automatically drawn
- Immersive interactions: lower weapon and slight delay when opening doors, containers,
- AI Revamp 2.0:
- AI Vision Reworked:
- Vision range accounts for light, weather, movement, indoors, flashlight, suppressor usage etc.,
- Vision cone is narrowest at the top of the vision range, gradually increasing to normal until half the vision range
- AI Hearing Reworked:
- Hearing range accounts for movement, indoors, walking surface, interactions (reloading, looting, etc.), weather (storm) etc.
- AIs can now hear other AI shots or explosions, player shots hearing range increased if no suppressor is used
- AI Reloading (configurable using MCM)
- Enemies now have realistic magazine sizes and need to reload when running out of bullets (sound only, no animations available)
- Enemies sometimes perform tactical reloads
- Enemies decisions take into account ammo availability when it makes sense
- AI Suppression (configurable using MCM)
- Enemies more likely to use full auto
- Enemies will sometimes briefly suppress the player's last known position when losing sight of player
- AI Tweaks and Settings:
- Increased active AI from 3 to 6, total AI per map from 10 to 18 (configurable using MCM)
- Small tweaks to accuracy (base accuracy configurable using MCM)
- Small tweaks to movement (AI will try to get closer if very far away)
- Enemies will sometimes close some doors
- Adjustments of AI decision logic
- AI Sound Rework:
- Supersonic bullet crack now plays only if the enemy bullet goes past the player, before the shot sound, delay is based on distance
- AI Vision Reworked:
- Quality of life improvements: better flashlight, better NVG, better weather, ADS zoom etc.
- Use alternate sight for Mosin with scope (press ALT)
- Various tweaks and fixes to UI and interactions:
- attaching magazine in inventory does not chamber a round
- chamber round reload animation enabled
- sprint or jump exits crouch
- sprint lowers weapon
- Mercy kill: double tap enemies in the head to stop their agony
- fix ammo check animation stuck in high ready
- fix bullets not visible in magazine when reloading after switching weapons
INSTALLATION
- Install the VostokMods Mod Loader
- Move the downloaded
ImmersiveXP.zipfile to themodsfolder in your game installation
CONFIGURATION
You can customise which mod features are enabled via the Mod Configuration Menu

NEW IN 2.1.3
- Integrated Smooth Hold Reload mod (thanks LanaOnTheRhoades for the permission) - enable via MCM
- Fixed mod compatibility with BetterHUDVitals
- Improved mod compatibility with Font Size mod to avoid crashing (for best compatibility, rename it to xFontSize)
Click for the rest of the Changelog
TODO
- AI revamp
- AI Gear
- Persistent loot
MODS INCLUDED
- ADS Zoom
- Better Flashlight
- Better Inventory (Sort & Stack)
- Better NVG
- Weapons Can Jam
- Weapons Condition Loss
KNOWN INCOMPATIBLE MODS (this list might be incomplete and/or outdated)
- (Bigger) Font Size - breaks staged reloads. (Workaround: Rename to xFontSize to load after ImmersiveXP)
- Smooth Reload - breaks staged reloads, smooth reloads (No workaround available)
- Inventory Improvements - breaks toolbox repair (Workaround: Rename to 01InventoryImprovements to load before ImmersiveXP)

Downloads843
Views3,323
Publish Date10 months ago
Last Updated3 hours ago by
Version2.1.3
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OldmanOwner
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