Oldman's Immersive Overhaul (Mods Compilation)
A compilation of all my Road to Vostok mods for Road to Vostok Demo 2 v2 (Patch 3):
⚠️ Since this includes all my other mods, please remove them from your load list to avoid conflicts and unexpected behaviour
ADDED FEATURES:
- Time of day progression and dynamic weather on map change
- Graphics improvements to day time and weather
- Persistent loot: loot stays the same in the maps until the next in-game morning
- Cold Winter mode: temperature and hypothermia implemented during winter (enable in settings), hot food can be cooked on fires
- AI Revamp: vision and hearing detection revamped to adjust for time of day, weather, movement, indoors, flashlight, suppressor usage etc., AI more likely to use full auto, AI will sometimes briefly suppress the player's last known position when losing sight of player, AI will sometimes close doors etc.
- AI Gear: Border guards and the military can equip armor plates and helmets. Some enemies use rifle optics. Expect more accurate fire from them.
- Weapon condition and jamming now implemented: lower condition affects accuracy and recoil, increases jam chance
- Immersive interactions: using NVG requires a Polaris equipped in the light slot, fires need matches, healing, eating and drinking holster weapons
- Improved inventory: implemented ammo stacking, added UI buttons to sort the inventory, simplified interaction with weapon attachments
- Quality of life improvements: brighter flashlight, ADS zoom etc.
- More enemies: slight increase to the number of active and total enemies, more randomized
- Less common and uncommon loot spawning (no changes to rare and legendary)
- Various tweaks and fixes to UI and interactions
INSTALLATION
- Install the VostokMods Mod Loader
- Move the downloaded
ImmersiveXP.zip
file to themods
folder in your game installation
CONFIGURATION
You can customise which mod features are enabled via the built-in mod settings menu:
NEW IN 1.2.3
- Transition points are hidden until you're getting close to them
- On map transition, lose 10 energy, 20 hydration and 7 * body temperature multiplier (20 energy and 30 hydration if overweight)
- Low temperature also decreases max stamina (in addition to energy)
- Added on/off mod menu setting for Brighter Flashlight and Transition Costs Energy
Click for the rest of the Changelog
CHANGES FROM BASE MODS:
- ADS Zoom: no zoom for pistols and shotguns
- Arm stamina loss decreased when crouching
- Added More Enemies
- Decreased max common and uncommon items spawned per container/loot area from 4 to 2
- Tweaked recoil and magazine size for Colt 1911, Mosin, SVD and shotgun
- Some bandit corpses will be randomly removed
- Time of Day change only happens if you've spent some time in an area
- Added yellow indicator when below 50 energy or thirst
- Adjusted use time for medical items to better align with audio while holstering weapon
- Fixed condition value for secondary weapon during inspect
- Fixed ammo unload stacking bug
MODS INCLUDED

Downloads288
Views1,552
Publish Date5 months ago
Last Updated2 days ago by
Version1.2.3
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OldmanOwner
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