Oldman's Immersive Overhaul (Mods Compilation)
NEW IN 2.1.2
- AI closes doors more often
- Repairing weapons with a toolkit takes much longer, plays repair sound, is interruptible
- Drawing a weapon while aiming slightly tweaked to not point it forward immediately
- Optional challenge mode: always permadeath (enable in MCM)
- Disabled HUD Visibility range debug (enable via MCM)
NEW IN 2.1.1
- Reworked how AI closes doors, should be more consistent now
- Toolbox can now repair weapons condition (drag on top of a weapon to use it)
NEW IN 2.1.0
- AI Revamp 2.0:
- AI Vision Reworked:
- Vision range accounts for light, weather, movement, indoors, flashlight, suppressor usage etc.,
- Vision cone is narrowest at the top of the vision range, gradually increasing to normal until half the vision range
- AI Hearing Reworked:
- Hearing range accounts for movement, indoors, walking surface, interactions (reloading, looting, etc.), weather (storm) etc.
- AIs can now hear other AI shots or explosions, player shots hearing range increased if no suppressor is used
- AI Reloading (configurable using MCM)
- Enemies now have realistic magazine sizes and need to reload when running out of bullets (sound only, no animations available)
- Enemies sometimes perform tactical reloads
- Enemies decisions take into account ammo availability when it makes sense
- AI Suppression (configurable using MCM)
- Enemies more likely to use full auto
- Enemies will sometimes briefly suppress the player's last known position when losing sight of player
- AI Tweaks and Settings:
- Increased active AI from 3 to 6, total AI per map from 10 to 18 (configurable using MCM)
- Small tweaks to accuracy (base accuracy configurable using MCM)
- Small tweaks to movement (AI will try to get closer if very far away)
- Enemies will sometimes close some doors
- Adjustments of AI decision logic
- AI Vision Reworked:
- Better NVG: less grainy NVG (decreased noise from 25 to 15) - can be disabled using MCM if you want to use the standalone
- Better Weather: increased fog and number of particles for rain, storm, snow and blizzard - can be disabled using MCM
NEW IN 2.0.8
- Fix console error message spam when not using MCM
NEW IN 2.0.7
- Fix supersonic crack not playing half of the time
- Increase supersonic crack volume and remove artificial delay
NEW IN 2.0.6
- Holster weapon during item use (eating, drinking, healing, loading and unloading ammo). Can be interrupted
- Show time in HUD when a clock is equipped.
- Minor tweaks to movement and animation during item use and reload.
NEW IN 2.0.5
- Staged Reloads implemented: Now you can interrupt reloads by changing weapons and resume from the last reload stage (as the magazine is removed from the weapon before a fresh one is grabbed, currently it will be dropped if there is no space to place it in the inventory)
- Weapons auto-equip: When picking up a weapon, knife or grenade, the item will be automatically equipped to a valid slot if available. If the player's hands are empty, the item will be automatically drawn
- ADS Zoom amount customisation: use MCM to customise the amount of ADS zoom applied
NEW IN 2.0.4
- Enabled hold to ADS Zoom (use the Sprint key, or ALT). You can revert to the old behaviour, deactivate zoom or customise the keybind using MCM
NEW IN 2.0.3
- Fix mod issue: Ammo could become negative due to double bullets reloaded
NEW IN 2.0.2
- AI Sound Rework reimplemented: Supersonic bullet crack now plays only if the enemy bullet goes past the player, before the shot sound, delay is based on distance
- Mercy kill: double tap enemies in the head to stop their agony
NEW IN 2.0.1
- Fixed mod issue: transition not working
- Fixed mod issue: HMR secondary sight not working
NEW IN 2.0.0
- Preview for Steam Next Fest Demo (partial feature set currently implemented)
- Weapon condition and jamming re-implemented: lower condition affects accuracy and recoil, increases jam chance
- Immersive interactions: lower weapon when opening doors, containers,
- Quality of life improvements: better flashlight, ADS zoom etc.
- Use alternate sight for Mosin with scope (press ALT)
- Various tweaks and fixes to UI and interactions:
- attaching magazine in inventory does not chamber a round
- chamber round reload animation enabled
- visual and audio feedback when firing without bullets
- fix ammo check animation stuck in high ready
- sprint or jump exits crouch
- sprint lowers weapon
NEW IN 1.2.9
- Fixed crash when using Radar Extension mod by disabling AI gear in this map
NEW IN 1.2.8
- Lower weapon during interactions (loot, open door etc.) - can be disabled in the Mod Settings menu
- Disable sprinting during healing, unloading, eating, inspecting
- Fix world loot not spawning after game load
- Fix disappearing weapon attachments when replacing attachment from container with full inventory (existing attachment is dropped on the floor)
NEW IN 1.2.7
- Fix HMR red dot misalignment on reequip
- Fix temperature decreasing during transition even if Cold Winter was disabled
NEW IN 1.2.6
- Added alt aim down iron sights for Mosin with PU scope
- Reworked game loading to load at the last transition point instead of the shelter
NEW IN 1.2.5
- Transition signs now fade in gradually when getting close
- Interface: Pressing aim button will exit inspect mode and Mosin/shotgun reloading
- Interface: Automatically pump shotgun after reloading with an empty chamber
- Fix demo issue: Block leaning inside walls when using lean toggle
NEW IN 1.2.4
- Increased shelter crate capacity to 1000 kg
- Fix demo issue: HMR secondary optic not aligned on some weapons
- Fix mod issue: AI will no longer spawn with optics on the wrong gun (pistols, Mosin)
- Supersonic crack behaviour reverted to the one in 1.2.1
NEW IN 1.2.3
- Transition points are hidden until you're getting close to them
- On map transition, lose 10 energy, 20 hydration and 7 * body temperature multiplier (20 energy and 30 hydration if overweight)
- Low temperature also decreases max stamina (in addition to energy)
- Added on/off mod menu setting for Brighter Flashlight and Transition Costs Energy
NEW IN 1.2.2
- Added on/off mod menu setting for Better Light and Weather
- Supersonic crack will also play when the bullet impacts nearby (<5m)
NEW IN 1.2.1
- Added changes from Better Inventory 0.0.7 (Fixed ammo stack size, Auto-equip picked up weapons if possible)
- Removed weapon holstering while looting, trading etc.
NEW IN 1.2.0
- In an attempt to stave off the high casualty rate in their ranks, border guards and the military were issued armor plates and helmets.
- Some enemies managed to acquire rifle optics. Expect more accurate fire from them.
- Stamina reworked: no more infinite sprinting, you'll slow down when stamina is depleted. Stamina recovery rate depends on energy levels.
- Added on/off mod menu setting for More Enemies
- Slightly slower ADS speed for magnified optics
- Added HUD debug info for temperature loss/gain during Cold Winter
NEW IN 1.1.4
- Fixed unintended weapon unholstering when placing items or interacting with trader
- Fixed footsteps not playing in water
NEW IN 1.1.3
- Fixed NVG not turning on when Polaris equipped
NEW IN 1.1.2
- Added mod settings menu (currently not saved, will reset on game restart)
- Minor tweaks to shadow opacity during summer overcast
- Decreased looting delay, no longer unholstering weapon after looting
- Higher quality custom menu background
NEW IN 1.1.1
Gameplay:
- Polaris must be equipped in the light slot to enable NVG (previously it was enough to have one in the inventory)
- AI will now react when you point the flashlight at them, even if they're not facing you (limited up to 20m outdoors and 10m indoors)
- Small tweaks to AI behaviour (cleaned up decision switcher)
- Small tweaks to AI accuracy (added intermediate dispersion step between 50 and 100m, increased AI dispersion when AI or player is running)
Immersion:
- Enemy shots only trigger the supersonic crack if the bullet goes past the player.
- Flashlight illuminates the weapon while inspecting, to be able to see the fire selector at night (thanks @.Fabian!)
- Better feedback when out of ammo (trigger click and small weapon movement)
NEW IN 1.1.0
AI Revamp
- AI hearing revamped: player crouching is now stealthier but not silent, interactions (looting, reloading) make noise, jumping is as loud as sprinting, stepping on metal is 50% louder, storm lowers hearing range outdoors
- AI vision revamped: base vision should be similar to default, but night, weather, being indoor, moving, crouching, flashlight, fire barrel (heat zone), (suppressed) weapons fire, all have a slight impact (positive or negative) on player visibility
- AI will sometimes briefly suppress the player's last known position when losing sight of player
- AI will sometimes close doors
- AI more likely to use full auto
- Fixed bug where AI footsteps are silent when behind player
Quality of Life
- Enabled switching weapons mid-reload (reload will be cancelled)
- Decreased player footsteps sound volume while crouching
- Supersonic bullet crack now plays before the shot sound, delay is based on distance
NEW IN 1.0.4
- Fixed inventory reset bug introduced in 1.0.2
- Only save character inventory when entering or exiting shelter
- Keep weapon attachments when crafting upgraded KAR-21
- No duplicate pet rocks (doesn't persist items with flag
remains = true- yes, I know it's opposite to what it should be...) - No longer persisting dropped and placed items
NEW IN 1.0.1:
- Controls improvement: Sprint or Jump will exit crouch
- Added new menu background
NEW IN 1.0.0:
- Renamed to Oldman's Immersive Overhaul
- Persistent loot: loot should stay the same in the maps until the next morning. Exception: bandit corpses can still spawn new loot.
- Reworked weapon condition and jamming: more recoil with lower condition, jamming occurs less often above 25% condition
- Attach and remove optics and suppressors using right click or dropping them on the equipped weapons from the inventory or containers
NEW IN 0.0.9:
- Active weapon is holstered before opening container
- Added yellow indicator when below 50 energy or thirst
- Adjusted use time for medical items to better align with audio while holstering weapon
- Fixed condition value for secondary weapon during inspect
- Fixed ammo unload stacking bug
NEW IN 0.0.8
- Holster weapons while performing inventory actions (eating, healing, unloading)
NEW in 0.0.7:
- Updated Cold Winter (faster health loss during hypothermia)
- Updated Better Inventory (inventory sorting, ammo stacks when unloading)
- Decreased max common and rare items spawned per container/loot area from 4 to 2
NEW in 0.0.6:
- Deactivated all fires in winter. Bring matches and pray for good weather
NEW in 0.0.5:
- Time of Day change only happens if you've spent some time in an area
- Cold Winter updates
- Arm stamina loss decreased when crouching
NEW in 0.0.4:
- Updated Cold Winter to 0.0.2
NEW in 0.0.3:
- Added ADS Zoom (no zoom for pistols and shotguns)
- Added Cold Winter
- Added More Enemies
- Tweaked recoil and magazine size for Colt 1911, Mosin, SVD and shotgun
- Some bandit corpses will be randomly removed
- Updated mods
NEW in 0.0.2:
- Added Brighter Flashlight
- Added Weapon Condition Loss

Downloads833
Views3,317
Publish Date10 months ago
Last Updated3 days ago by
Version2.1.2
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OldmanOwner
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