Crackdown ZEAL
Ports Crackdown's ZEAL units to vanilla and Streamlined Heisting.
Enemy lineup
Spoiler!
Lights and Shield
Heavies and Sniper
Special units
Options menu
The options menu that lets you change how certain enemies look:
Spoiler!
- Unique Marksman Model: Gives the Marksman a unique design. When disabled, he will look the same as the heavy rifleman.
- Zulu Snipers Replace Other Snipers: Changes SWAT, FBI, and GenSec Snipers to resemble Zulu Snipers.
- Zulu Medics Replace DCPD Medics: Changes DCPD Medics to resemble Zulu Medics. Will have no effect in SH.
- Medicdozers: Changes Medicdozers to resemble either the DCPD or Zulu variant. The DCPD Medicdozer is based on an old vanilla design.
After changing an option, you need to restart the game for it to take effect.
Other additions
Spoiler!
- Tasers will emit visor-shattering effects when you pop their helmets, just like with Actually SO MUCH WIN Enemies.
- Mods that use HopLib (such as Kill Feed and Floating Healthbars) will refer to lights and heavies as Light Zulus and Heavy Zulus respectively.
- Bulldozers will emit cloth puff effects when you shoot them.
Notes
- This was only tested offline but it should work online.
- This mod may be incompatible with other mods that change the appearance of ZEAL.
- Minigun Dozers look mostly the same as vanilla, but with a transparent visor.
- The model for the Marksman was not from Crackdown and instead was made specifically for this mod.
Credits
- splish for coming up with the designs
- Jarey_ for making the Medic textures, the Taser's body texture and the Bulldozers' models
- Nelson01023 for also making and/or editing a bunch of assets
Downloads170
Views1,328
Publish Date2 months ago
Last Updated3 weeks ago by
Version1.3
Members
IareAwesome17Owner
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