MUI was made by Armithaig Based on this MUI version https://modworkshop.net/mod/41187
This version have fixed crashes or other issues related to MUI and is actively maintained by Freyah and Eightan.
New features/addons: Leech Patch - Located in MUI/Player for enabling/disabling Show health and armor as numbers - Located in MUI/Player & Team for enabling/disabling Fire mode display Hud challenge notifications Updated down counter Added convert count to the stat screen Added achievement trackers to the stat screen
New features/addons:
Extra features/addons: Team Skill Display For MUI - Adds a display for player skills/perkdeck to the tab menu Enhanced Vanilla Hud - Adds cooldown displays, a loot counter and many more bonus features to MUI Better Assault Indicator - Expands the assault text in the tab stats menu Extra Heist Info - Adds drill timers, buff/cooldown displays and much more to the hud Improved Vanilla Font - A cleaner looking text font
Extra features/addons:
I have crashes connected to suspicion
Application has crashed: C++ exception mods/MUI/lua/mui_manager.lua:273: attempt to call method 'set_icon' (a nil value)
SCRIPT STACK
on_criminal_suspicion_progress() lib/managers/group_ai_states/groupaistatebase.lua:6338 _upd_attention_obj_detection() lib/units/enemies/cop/logics/coplogicbase.lua:697 _upd_enemy_detection() lib/units/enemies/cop/logics/coplogicidle.lua:218 clbk() lib/units/enemies/cop/logics/coplogicidle.lua:149 _execute_queued_task() lib/managers/enemymanager.lua:605 _update_queued_tasks() lib/managers/enemymanager.lua:620 update() lib/managers/enemymanager.lua:52 original() lib/setups/gamesetup.lua:807 update() @mods/base/req/core/Hooks.lua:260 update() lib/setups/networkgamesetup.lua:21 core/lib/setups/coresetup.lua:559
Callstack:
payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlGetAppContainerNamedObjectPath ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main
nvm. Problem was solved by deleting Hide waypoint on ADS.
I have crashes connected to suspicion
Application has crashed: C++ exception
mods/MUI/lua/mui_manager.lua:273: attempt to call method 'set_icon' (a nil value)
SCRIPT STACK
on_criminal_suspicion_progress() lib/managers/group_ai_states/groupaistatebase.lua:6338
_upd_attention_obj_detection() lib/units/enemies/cop/logics/coplogicbase.lua:697
_upd_enemy_detection() lib/units/enemies/cop/logics/coplogicidle.lua:218
clbk() lib/units/enemies/cop/logics/coplogicidle.lua:149
_execute_queued_task() lib/managers/enemymanager.lua:605
_update_queued_tasks() lib/managers/enemymanager.lua:620
update() lib/managers/enemymanager.lua:52
original() lib/setups/gamesetup.lua:807
update() @mods/base/req/core/Hooks.lua:260
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559
Callstack:
Current thread: Main
nvm. Problem was solved by deleting Hide waypoint on ADS.