Fixes Phalanx spawn limit in Crime Spree. Also makes it so that the Phalanx shields are effected normally by things like the Pocket ECM and Shock and Awe Aced.
Why? The Crime Spree modifier claims that "All Shield units in the game are replaced by Captain Winters' Shield units." this pretty directly means that it should be a one-to-one replacement - i.e. if the shield limit is 4 (which it is on Overkill and by extension Crime Spree), then you should only see 4. Anyone who's played Crime Spree knows that this is not how it turns out after the replacement happens. The Winters shields seem to have no base game limit, making literally dozens of these well-armored units with literally half the HP of a bulldozer litter every heist. Not only is this not implied in the description of the modifier, but this effect probably becomes the single most limiting modifier due to their extreme map pollution probably requiring at least one player to permanently build just to counter them.
Edit: Sorry for the inconvenience, my original file copied too many base game lines superfluously. Should be fixed in the new upload
That is a strange error. If I'm reading it correctly, it looks like it tried to create a stealth notification on a heist but couldn't because of the unexpected change to this enemy type, but I can't for the life of me think where Phalanx's would even appear in stealth. All scripted shield spawns remain as regulars
Out of curiosity, do you have "The Fixes"? I always have it on as a default
Game crashed mid playing the crime spree
Application has crashed: access violation
Callstack:
Current thread: Main
Script stack:
_create_hud_suspicion_icon() @mods/Winters
Shield
Spawn
Limit Fix/lua/groupaistatebase.lua:1965
on_criminal_suspicion_progress() @mods/Winters
Shield
Spawn
Limit Fix/lua/groupaistatebase.lua:2149
_upd_suspicion() lib/units/props/securitycamera.lua:679
_upd_detection() lib/units/props/securitycamera.lua:226
lib/units/props/securitycamera.lua:64
That is a strange error. If I'm reading it correctly, it looks like it tried to create a stealth notification on a heist but couldn't because of the unexpected change to this enemy type, but I can't for the life of me think where Phalanx's would even appear in stealth. All scripted shield spawns remain as regulars
Out of curiosity, do you have "The Fixes"? I always have it on as a default
@Carasene Yes, I have "The Fixes".
@xp009 I did a small edit and tested it with camera detection in crime spree multiple times. I think everything should be fixed now