Cruel Trance is an Enemy re-texture/remodel project I have been working on since I started modding Payday 2. This mod aims to hopefully create a completely unique visual experience for those who are tired of the look of Vanilla Payday 2.
Cruel Trance is INCOMPATIBLE with any mods that replace models, objects, units or material config files with the same names as files in the mod. So if you are using Visual Fixes or any other enemy mod that affects DCPD for example, remove all files related to enemies or Cruel Trance will NOT WORK.
Cruel Trance comes with Mod Options allowing you to disable custom effects on enemies. (Note, this will not disable effects for Zeal Cloaker (idle and charge states) and GenSec Heavy Shotgunner head blood.)
Cruel Trance is designed to be used with Luca Spawn Diversifier, however it is an entirely optional spawngroups mod, read pinned comment for more info.
Alternatively you can download the new patch from Mod Bakery: https://modbakery.donutteam.com/projects/view/152
Enemy Lineup
Spoiler!
Hoxout FBI 
Secret Service Security 
Beat Cops 
Security Guards 
ZEAL 
Marshals 
ZEAL Dozers 
Classic Dozers 
Hostage Rescue Team 
GenSec 
FBI 
SWAT/FBI Specials 
Murkywater Guards 
SWAT 
Captain Winters & Phalanx 
Hoxton Revenge Guards 
ZEAL Specials 
Credits/Special Thanks
Nazuna ~Invitine~ Creating all the new models, setting up majority of the new assets, created every old/new textures, models, designs and concepts.
Rickerus Creating the Medic models, teaching me main.xml and blender + genuinely being a massive help, also for allowing me to use his custom Medic plate carrier model and ZEAL Heavy Sniper XML and ZEAL Shield from National Guard ZEAL Units
fugsystem Teaching me how to edit render templates.
Hater Setting up all the code and functionality for enemy effects and mod options.
hitscanner General blender help and feedback + Paper Warm assets.
VxWolf Gensec Heavy Helmet model from VxWolf's Tan-away Heavies.
Reno, Nelson and Jarey_ for permissions to use assets from Resmod.
Miki for helping with porting and managing some of the back-end of my mod, and creating LSD.
Tangerine Creating the new models for all NPC weapons.
Crab Paste Creating the Transparent Peak-hole ZEAL Shield.
Hoppip Streamlined Heisting Shield assets.
Masavik Permission to use their Marshal Shield prop assets.
columbus and HedyL Permission to use his PAYDAY 3 ports.
Hylie Thumbnail.
If there is anyone else I'm forgetting please let me know!
Do not privately modify, redistribute or re-upload without permission of all legible collaborators of this mod. If you would like to use assets from this mod, please DM (Direct Message) Nazuna ~Invitine~ and/or Rickerus for permissions per asset, and make sure to credit.
Please report any issues in the comments and I'll push an update as soon as possible to fix it.
Apologies for the inconvenience that Dropbox downloads may cause.


