This mod increases the volume of enemy voice lines. It achieves this by modifying soundbank settings rather than boosting individual soundfiles, so the effect is way more noticable compared to Actually Audible Cops.
It also increases the sound limit so one enemy starting to talk will not cut off another enemy.
This is a quick tweak I did with the help of new functionality I implemented in Soundbank Editor, it is pretty simple to make these adjustments yourself if you want to tweak the volume levels (as long as you know all the sound ids, which you can reference from Actually Audible Cops).
This mod is Amazing hearing death screams from cops is funny but how come the medic isn't affected? he's just quiet as a mouse compared to all the other units
is this a known issue and can not be fixed or can you?
@hoppip I replaced Medic's voice in my mod but it was too quiet and unreleasable. Now that you mention the medic soundbank (which is seemingly empty), it actually can be used to boost the volume with the SBE.
It is only fitting that you, of all people, have saved my mod. I salute you.
@dudeimnotscared if still relevant, the armor break sound is in regular_weapon_sfx, it comes after the Breaker 12G reload sounds with a size of 52.9 KB. It is near the start of the sound bank.
If you want to make a mod to replace this sound, you will have to replace the whole bank, making it incompatible with mods that replace the same bank even for other sounds.
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This mod is Amazing hearing death screams from cops is funny but how come the medic isn't affected? he's just quiet as a mouse compared to all the other units
is this a known issue and can not be fixed or can you?
i didn't boost the medic cause he's already way louder than regular enemies
@hoppip ngl i did notice that before i used this mod, but now when the other units are louder he's just quiet. Is they're a way i can do that myself?
yes you can use soundbank editor and boost the volume of the sounds in the medic soundbank
@hoppip Where do i find the "Medic Soundbank"
use diesel bundle viewer to look at the game files and check the soundbanks folder for special_medic
@hoppip do i just right click "special_medic.english.bnk" and then press save as and put it into louder enemies and use Soundbank editor?
Edit: I figured it out now, thx for mentioning diesel bundle viewer
@hoppip i have another question, do you know what soundbank has the "Armor break sound"
you don't have to answer this question, i try not to ask too many questions
I'm not sure
@hoppip I replaced Medic's voice in my mod but it was too quiet and unreleasable. Now that you mention the medic soundbank (which is seemingly empty), it actually can be used to boost the volume with the SBE.
It is only fitting that you, of all people, have saved my mod. I salute you.
@dudeimnotscared if still relevant, the armor break sound is in regular_weapon_sfx, it comes after the Breaker 12G reload sounds with a size of 52.9 KB. It is near the start of the sound bank.
If you want to make a mod to replace this sound, you will have to replace the whole bank, making it incompatible with mods that replace the same bank even for other sounds.