Model and textures are by Flykes. Assets were used with permission.
Pistols set made for the novelty of having John Wick's TTI branded pistols in a game with John Wick himself.
Statwise, they are practically reskins of the Contractor/HK P30L (80 damage, ~480 RPM semi auto pistols) with next to no customization.
Differentiation wise, they mostly differ in animations: the 2011 Combat Master using a variant of PlayBONK's P226 Retention reload (the slide release anim), while the Pit Viper uses the animation I previously used on my Laugo Alien.
Parts wise, both 1911 derivatives can accept generic pistol gadgets and generic pistol red dots. The 2011 Combat Master can accept generic pistol muzzle devices while the Pit Viper's built in compensator forbids any muzzles.
The Pit Viper can also access its Sand Viper variant via Weapon painter.
Known Issues:
- If you previously had the TTI 2011 Combat Master and then downloaded this new 1.00 version, you will find your 2011 without a hammer. Re-purchasing the gun should fix it.
Probable Future Asked Questions:
Q: Dual wield versions?
A: Not interested. Also a bit more fitting to the source material, as Wick is pretty much always holding his TTI advertisements with two hands style. I don't have the modern thumbs forward grip style, but my budget has a limit.
Q: Can you do the rest of the John Wick TTI guns?
A: At some point I did want to make a full TTI weapons pack. See the spoiler-ed section for details.
Spoiler!
TTI MPX?
This is actually the closest one to being completed, as it has an in game prototype with no animations. I did beg flykes for the asset a while back, but it gets put into backlog every time someone wants some different weapon commission from me.
I was supposed to do the MPX after I did the TKB0146 and RAID WW2 Bren, but then I got hit up with a lot of commissions, like the Doom Eternal Combat Shotgun, Madsen MG, or the MG36 from SCP Secret Laboratory.
(Also yes, you can ask for the links for any of these mentioned weapons or ones that appear in the patch notes for Custom Attachments for Custom Weapons ).
TTI Benelli M2
This was supposed to be done after the TTI MPX, but it got pushed back in the queue every time someone asked for a commission.
It has some blender work done, but not much.
TTI Dracarys Genesis 12?
I have an asset, as Akinaro's Dracarys 12 is surprisingly good considering Akinaro's ... usual ... quality.
I did manage to work out a deal to get its animations paid for, so you'll just have to wait for the day BONK and I arent buried under commissions.
TTI Glock 34?
Begged Flykes for the asset, but I'm not really sure what I'd do with it.
My current plan would be to turn it into an exclusive set for the vanilla Glock 22/Chimano Custom, same as I did for the TTI Benelli M4.
TTI Glock 26?
Asset literally does not exist on the internet, to my knowledge.
So if you can find an asset, I'll add it as an exclusive set for the vanilla Glock 26. Otherwise I am not particularly dying to scour the internet for this.
Proper TTI TR-1?
The problem here is primarily commission queue.
I have a fantastic asset (thanks ballistic/Meatbanana!), but my plans to do this just keep getting pushed back with every new weapon commission.
It also doesn't help that getting a 100% Clone correct build in terms of parts is impossible.
Q: Hold up what are those goofy names you came up with for the Center Axis Relock attachments?
A: I just needed a way to differentiate the two patterns of the Center Axis Relock "secondary sights". Luckily, the creator of Center Axis Relock himself, Paul Castle, came up with the stance names.
Q: REEEEEEE taran butler's overpriced 9mms are overpowered, need nerf!!!!!
A: go in the files and change the stats yourself



So... yeah... your new updates crashes the game.
Wren issue or something. It really doesnt like whatever you did with your mod for some reason.
I got the update in the BeardBLT mod manager, did the update (in game), was about to check my John Wick build to see if you added the CAR fix, the crashed started then.
Tried to restart the game: 08:15:48 PM FATAL ERROR: (C:\projects\payday2-superblt\src\tweaker\wrenloader.cpp:506) Wren init failed: compile or runtime error!
When i remove your mod? Works like a charm.
Sorry bud it seem your work aint done.
Well.
You can take my comment and shove it up my ass.
All i needed was to delete the mod and reinstall it.
However. Just an asthethic thing. It doesnt have the same effect from the mod i suggested to you, it just rotate the arms of the player character instead of doing the whole CAR like the mod does. Maybe you coudl get in contact with each other and find a way to combine your models and his animations?
@alphabeta01 That is (was for future commentors?) intentional: your sights are (were for future commentors) supposed to line up when using the Center Axis Relock "secondary sight".
That being said: you are right about the original CAR stance (generally) being incorrect to the movies, where Wick typically isn't bringing the sights up angled (he does it a few times in John Wick 2 during the museum), but he does adopt the general stance you describe (and it works out well for him when he mixes in martial arts).
Anyways, when I have time to update the weapon, the plan is to have both CAR attachment styles. The original attachment will be renamed to Extended Center Axis Relock and the one you want/is generally more movie accurate will be added as Combat High Center Axis Relock.
@rjc9000
My man doing god work out here. Thanks you a whole bunch.
Once that will happen, i think i might ditch all the other handguns and stick with yours. Those reload, sound, the everything chef kiss 10/10, would rob a bank again.