A mod I've wanted for years, but nobody seemed to make. The more "tactical-looking" pistol sprinting being stuck to just 4 (I think?) pistols, and either not very interesting or fun to use IMO.
First time making a mod, but it worked first try, worked with the kitchen sink of other stuff I use frequently (mods), and worked for a friend i gave it to who likes tactical mod stuff. Although I would guess it does not work with any mod that changes the animation sets for "colt_1911", "deagle", or "packrat" (contractor).
Feel free to remove any of the animations you don't want them overwritten. "deagle" I believe only affects the Deagle pistol, "packrat" affects any pistol that uses the Contracotr pistol's animations, and every other pistol affected uses the "colt_1911" animations. I should mention this does NOT affect revolvers, since they already have a similar animation to the Chimano pistols. This mod also does not overwrite the Chimano family pistols, since why would they? So if you want to use a different animation on them, go for it!
Preview: https://youtu.be/RHudvLFjrRo
Weapons Affected:
Spoiler!
- 5/7 AP
- Baby Deagle
- Bernetti 9
- Broomstick
- Contractor
- Crosskill
- Crosskill Chunky Compact
- Crosskill Guard
- Deagle
- Gecko M2
- Gruber Kurz
- Holt 9mm
- Interceptor 45
- LEO
- M13 9mm
- Signature 50
- White Streak
Known Issues:
- Some weapons may teleport when changing from the sprinting exit animation to their idle animation. This is more/less noticable between weapons (I personally find the 5/7 jumps a bit) but it often isn't notable since watching your gun animation's fluidity isn't exactly the biggest focus when playing.


can you do this for the gecko mk2
The animations already work for the Gecko M2, but I did just realise I forgot to add it to the list of weapons affected. Not sure how I missed it.