Ports Streamlined Heisting's drastically improved Murkywater units to vanilla
Settings:
- Fixed Body Armour: When enabled, fixes the backside of Murky heavy units being bulletproof. Requires full game restart.
Notes:
- Units use their vanilla armament
- Shields now look like a light unit
- Haven't tested online but it should work fine to the best of this one's knowledge
- Compatible with Streamlined Heisting - this mod's model changes will be disabled if Murkywater faction tweaks are turned on
For modders:
- Mod has global name
StreamMurkies
and uses similar names in added hooks and menu-related things - Hooks into
lib/setups/setup
- Has priority 0
Files:
Spoiler!
units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.model
units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.material_config
units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.object
units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy_contour.material_config
units/pd2_dlc_bph/characters/ene_murkywater_heavy_g36/ene_murkywater_heavy_g36.unit
units/pd2_dlc_bph/characters/ene_murkywater_heavy_g36/ene_murkywater_heavy_g36_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.model
units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.object
units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.unit
units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.material_config
units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.model
units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.object
units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light_contour.material_config
units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_city_r870/ene_murkywater_light_city_r870.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_city_r870/ene_murkywater_light_city_r870_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_fbi/ene_murkywater_light_fbi.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_fbi/ene_murkywater_light_fbi_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_fbi_r870/ene_murkywater_light_fbi_r870.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_fbi_r870/ene_murkywater_light_fbi_r870_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.cooked_physics
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.model
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.object
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.cooked_physics
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.model
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.object
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.unit
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield_husk.unit
If any crashes or other issues occur, report them
This was only tested in singleplayer before release
Is it possible to have a version without the shield model? I ask because of this mod that includes retexturing the shield unit.
May consider it as an option for the next time the mod is updated
In the meantime, removing these lines from
supermod.xml
should do the trickNote that the first character on each line should be <, they're displaying weirdly in the comment preview and not sure why
<group :name="ene_murkywater_shield/"> <file :name="ene_murkywater_shield.cooked_physics"/> <file :name="ene_murkywater_shield.unit"/> <file :name="ene_murkywater_shield.model"/> <file :name="ene_murkywater_shield.object"/> <file :name="ene_murkywater_shield_husk.unit"/> </group>