Ports [Streamlined Heisting](https://modworkshop.net/mod/29713)'s drastically improved Murkywater units to vanilla
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##### Settings:
- Fixed Body Armour: When enabled, fixes the backside of Murky heavy units being bulletproof. Requires full game restart.
##### Notes:
- Units use their vanilla armament
- Shields now look like a light unit
- Haven't tested online but it *should* work fine to the best of this one's knowledge
- Compatible with Streamlined Heisting - this mod's model changes will be disabled if Murkywater faction tweaks are turned on
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##### For modders:
- Mod has global name `StreamMurkies` and uses similar names in added hooks and menu-related things
- Hooks into `core/lib/managers/coreenvironmentcontrollermanager`
- Has priority 0
##### Files:
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`units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.model`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.object`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy_husk.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy_g36/ene_murkywater_heavy_g36.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy_g36/ene_murkywater_heavy_g36_husk.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.material_config`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.model`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.object`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun_contour.material_config`
`units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun_husk.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.material_config`
`units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.model`
`units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.object`
`units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light_contour.material_config`
`units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city_husk.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_city_r870/ene_murkywater_light_city_r870.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_city_r870/ene_murkywater_light_city_r870_husk.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_fbi/ene_murkywater_light_fbi.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_fbi/ene_murkywater_light_fbi_husk.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_fbi_r870/ene_murkywater_light_fbi_r870.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_fbi_r870/ene_murkywater_light_fbi_r870_husk.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.cooked_physics`
`units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.model`
`units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.object`
`units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870_husk.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.cooked_physics`
`units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.model`
`units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.object`
`units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.unit`
`units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield_husk.unit`
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If any crashes or other issues occur, report them
This was only tested in singleplayer before release
April 28, 2023 @ 22:00 UTC-6
- Small code change and version bump
March 31, 2023
- Change some back end stuff
- Merge fixed armour edition into the main mod, as a setting
March 27, 2023
- Change main version to have vanilla's incorrect body armour on all heavies
- Add alternate version with fixed body armour on all heavies
GPLv3
Dependencies
-
Instructions
**Make sure to first have SuperBLT installed. Click the link in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
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