Ports Streamlined Heisting's drastically improved Murkywater units to vanilla
Settings:
- Fixed Body Armour: When enabled, fixes the backside of Murky heavy units being bulletproof. Requires full game restart.
Notes:
- Units use their vanilla armament
- Shields now look like a light unit
- Haven't tested online but it should work fine to the best of this one's knowledge
- Compatible with Streamlined Heisting - this mod's model changes will be disabled if Murkywater faction tweaks are turned on
For modders:
- Mod has global name
StreamMurkies
and uses similar names in added hooks and menu-related things - Hooks into
lib/setups/setup
- Has priority 0
Files:
Spoiler!
units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.model
units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.material_config
units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy.object
units/pd2_dlc_bph/characters/ene_murkywater_heavy/ene_murkywater_heavy_contour.material_config
units/pd2_dlc_bph/characters/ene_murkywater_heavy_g36/ene_murkywater_heavy_g36.unit
units/pd2_dlc_bph/characters/ene_murkywater_heavy_g36/ene_murkywater_heavy_g36_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.model
units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.object
units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun.unit
units/pd2_dlc_bph/characters/ene_murkywater_heavy_shotgun/ene_murkywater_heavy_shotgun_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.material_config
units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.model
units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light.object
units/pd2_dlc_bph/characters/ene_murkywater_light/ene_murkywater_light_contour.material_config
units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_city_r870/ene_murkywater_light_city_r870.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_city_r870/ene_murkywater_light_city_r870_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_fbi/ene_murkywater_light_fbi.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_fbi/ene_murkywater_light_fbi_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_fbi_r870/ene_murkywater_light_fbi_r870.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_fbi_r870/ene_murkywater_light_fbi_r870_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.cooked_physics
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.model
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.object
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870.unit
units/pd2_dlc_bph/characters/ene_murkywater_light_r870/ene_murkywater_light_r870_husk.unit
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.cooked_physics
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.model
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.object
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield.unit
units/pd2_dlc_bph/characters/ene_murkywater_shield/ene_murkywater_shield_husk.unit
If any crashes or other issues occur, report them
This was only tested in singleplayer before release